Player Matchup

Bacchus
Bacchus
Casua
Bacchus
Level 19
God Stats
5W - 2L
1,862 SR
Queue Stats
20W - 21L
1,604 Elo+
Party 3
Mulan
Mulan
MasterRohan
Mulan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,493 Elo+
Party 1
Sol
Sol
Mrjibletts
Sol
Level 138
God Stats
1W - 0L
1,697 SR
Queue Stats
20W - 15L
1,604 Elo+
Party 3
Chernobog
Chernobog
cewabul1
Chernobog
Level 102
God Stats
9W - 6L
1,642 SR
Queue Stats
133W - 123L
1,538 Elo+
Party 1
Anhur
Anhur
fineokillcarry
Anhur
Level 122
God Stats
1W - 0L
1,439 SR
Queue Stats
7W - 5L
1,483 Elo+
Party 1
Team Averages
Level 82
1,628 SR
1,544 Elo+

VS

Team Averages
Level 62
1,656 SR
1,668 Elo+
Shiva
Shiva
Bleurghs
Shiva
Level 48
God Stats
13W - 12L
1,534 SR
Queue Stats
201W - 213L
1,474 Elo+
Solo
Ullr
Ullr
Bussylicious
Ullr
Level 33
God Stats
0W - 1L
1,893 SR
Queue Stats
132W - 38L
1,851 Elo+
Party 2
Yu Huang
Yu Huang
LiterallySad
Yu Huang
Level 139
God Stats
2W - 3L
1,747 SR
Queue Stats
155W - 116L
1,789 Elo+
Party 2
Mercury
Mercury
MedievalMan
Mercury
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,716 Elo+
Solo
Ymir
Ymir
Tankel19l
Ymir
Level 46
God Stats
53W - 46L
1,605 SR
Queue Stats
56W - 60L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Casua
Bacchus
15
3 / 0 / 9
10,123
506
7,933
16,961
24,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
2 / 3 / 6
8,856
443
6,620
15,561
8,961
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
4 / 3 / 4
10,132
507
13,015
17,340
6,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
cewabul1
Chernobog
16
5 / 1 / 14
10,349
517
11,941
15,387
7,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 1 / 8
11,224
561
14,373
13,601
6,008
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Bleurghs
Shiva
17
3 / 3 / 2
10,806
540
13,660
16,683
13,534
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
2 / 2 / 1
10,110
506
13,332
14,465
7,314
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
LiterallySad
Yu Huang
16
2 / 3 / 0
10,106
505
11,843
12,310
6,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
MedievalMan
Mercury
14
1 / 8 / 2
9,137
457
4,644
17,341
6,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
13
0 / 4 / 3
8,793
440
6,826
20,063
22,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
20
Kills
8
8
Deaths
20
41
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Shiva
Bleurghs
Shiva
3
3
2
1.33
L
2
2
1
1.25
W
Bacchus
Casua
Bacchus
3
0
9
7.5
L
Yu Huang
LiterallySad
Yu Huang
2
3
0
0.67
W
2
3
6
1.67
L
Mercury
MedievalMan
Mercury
1
8
2
0.25
W
4
3
4
2
L
Ymir
0
4
3
0.38
W
Chernobog
cewabul1
Chernobog
5
1
14
12
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,882
Damage
50,305
78,850
Taken
80,862
54,014
Mitigated
56,057
24,650
Healing
9,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Bleurghs
Shiva
13,660
3,062
0
4,651
16,683
13,534
132
3,311
13,372
0
85,807
L
13,332
5,882
0
2,155
14,465
7,314
0
7,051
7,414
0
102,083
W
Bacchus
Casua
Bacchus
7,933
1,649
0
2,642
16,961
24,573
35
4,461
12,386
27,453
0
L
Yu Huang
LiterallySad
Yu Huang
11,843
619
0
750
12,310
6,025
316
886
11,424
82,391
0
W
6,620
1,436
0
5,435
15,561
8,961
260
3,049
12,462
0
41,673
L
Mercury
MedievalMan
Mercury
4,644
2,163
0
250
17,341
6,951
2,147
1,670
15,671
0
79,163
W
13,015
6,426
0
9,480
17,340
6,914
594
1,950
15,332
98,545
0
L
Ymir
6,826
1,246
0
1,902
20,063
22,233
81
8,184
11,879
32,553
2,133
W
Chernobog
cewabul1
Chernobog
11,941
6,424
0
2,655
15,387
7,558
1,150
4,514
10,749
0
75,499
W
14,373
8,173
0
4,438
13,601
6,008
2,484
4,168
9,097
0
88,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,684
Gold Earned
48,952
492
Minions Killed
602
0
Camps Cleared
0
1,936,644
Distance Traveled
1,808,207
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,806
540
140
7
0
351,045
1
L
Ullr
10,110
506
161
8
0
363,755
4
W
Bacchus
10,123
506
44
2
0
411,557
5
L
Yu Huang
10,106
505
148
7
0
373,241
7
W
Mulan
8,856
443
62
3
0
354,232
7
L
Mercury
9,137
457
105
5
0
351,232
0
W
Sol
10,132
507
150
8
0
374,554
3
L
Ymir
8,793
440
48
2
0
368,934
5
W
Chernobog
10,349
517
102
5
0
432,376
4
W
Anhur
11,224
561
134
7
0
363,925
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role