Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Jaawwn
Bellona
Level 74
God Stats
2W - 0L
1,588 SR
Queue Stats
98W - 31L
1,752 Elo+
Solo
Baba Yaga
Baba Yaga
Yengar
Baba Yaga
Level 158
God Stats
15W - 1L
1,954 SR
Queue Stats
1,263W - 108L
2,103 Elo+
Party 1
Team Averages
Level 131
1,681 SR
1,785 Elo+

VS

Team Averages
Level 100
1,670 SR
1,853 Elo+
Kumbhakarna
Kumbhakarna
DAH_Bears123
Kumbhakarna
Level 147
God Stats
2W - 1L
1,846 SR
Queue Stats
50W - 11L
1,905 Elo+
Party 2
Bakasura
Bakasura
Jazgames
Bakasura
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 57L
1,842 Elo+
Party 2
Sol
Sol
Klawra
Sol
Level 86
God Stats
0W - 1L
1,664 SR
Queue Stats
51W - 19L
1,811 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
6 / 0 / 2
10,473
698
17,539
14,633
15,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
Jaawwn
Bellona
14
0 / 0 / 6
10,302
687
6,427
14,342
14,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
Yengar
Baba Yaga
16
2 / 0 / 6
10,358
691
20,011
8,462
4,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DAH_Bears123
Kumbhakarna
13
0 / 2 / 0
8,966
598
3,815
18,593
22,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Jazgames
Bakasura
12
0 / 5 / 0
8,253
550
3,463
16,704
11,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
Klawra
Sol
13
0 / 1 / 0
8,302
553
9,945
13,878
6,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
8
Kills
0
0
Deaths
8
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
0
2
7
L
Kumbhakarna
DAH_Bears123
Kumbhakarna
0
2
0
0
W
Bellona
Jaawwn
Bellona
0
0
6
3
L
Bakasura
Jazgames
Bakasura
0
5
0
0
L
Sol
Klawra
Sol
0
1
0
0
W
Baba Yaga
Yengar
Baba Yaga
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,977
Damage
17,223
37,437
Taken
49,175
34,383
Mitigated
39,396
12,680
Healing
9,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
17,539
2,807
0
3,247
14,633
15,548
233
5,362
9,128
824
42,251
L
Kumbhakarna
DAH_Bears123
Kumbhakarna
3,815
431
0
1,922
18,593
22,269
0
6,902
11,087
10,833
0
W
Bellona
Jaawwn
Bellona
6,427
1,324
2,974
4,365
14,342
14,785
274
5,029
9,273
34
28,260
L
Bakasura
Jazgames
Bakasura
3,463
2,258
0
1,755
16,704
11,008
0
7,172
8,953
0
16,016
L
Sol
Klawra
Sol
9,945
2,441
0
6,190
13,878
6,119
0
6,917
6,618
36,013
2,637
W
Baba Yaga
Yengar
Baba Yaga
20,011
1,390
0
2,094
8,462
4,050
1,401
3,184
5,268
65,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,133
Gold Earned
25,521
201
Minions Killed
130
10
Camps Cleared
3
899,418
Distance Traveled
824,622
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,473
698
54
4
2
300,136
3
L
Kumbhakarna
8,966
598
10
1
0
275,957
3
W
Bellona
10,302
687
48
3
4
300,454
0
L
Bakasura
8,253
550
41
3
2
272,083
5
L
Sol
8,302
553
79
5
1
276,582
5
W
Baba Yaga
10,358
691
99
7
4
298,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role