Player Matchup

Danzaburou
Danzaburou
Listare
Danzaburou
Level 128
God Stats
4W - 4L
1,505 SR
Queue Stats
103W - 98L
1,513 Elo+
Solo
Ra
Ra
NyanteedaCreator
Ra
Level 155
God Stats
2W - 1L
1,466 SR
Queue Stats
203W - 194L
1,547 Elo+
Party 2
Chaac
Chaac
Val0n
Chaac
Level 121
God Stats
2W - 0L
1,951 SR
Queue Stats
42W - 45L
1,520 Elo+
Solo
Skadi
Skadi
curydude
Skadi
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,504 Elo+
Solo
Geb
Geb
xXNintenXx
Geb
Level 143
God Stats
1W - 2L
1,658 SR
Queue Stats
100W - 83L
1,565 Elo+
Party 2
Team Averages
Level 137
1,616 SR
1,530 Elo+

VS

Team Averages
Level 128
1,564 SR
1,509 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
kryss69
Amaterasu
Level 116
God Stats
8W - 9L
1,559 SR
Queue Stats
247W - 253L
1,499 Elo+
Solo
Kukulkan
Kukulkan
sharkbait092
Kukulkan
Level 148
God Stats
13W - 7L
1,760 SR
Queue Stats
567W - 570L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Listare
Danzaburou
18
6 / 4 / 17
10,733
826
10,416
10,784
5,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 3 / 11
10,915
840
18,310
9,679
4,890
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Val0n
Chaac
19
10 / 6 / 13
11,326
871
19,819
20,222
16,518
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
curydude
Skadi
17
2 / 3 / 19
10,173
783
18,693
10,650
5,773
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 6 / 17
9,487
730
4,866
14,243
16,258
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
5 / 7 / 5
9,818
755
9,297
16,535
11,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ra
 
Ra
17
4 / 4 / 11
9,385
722
6,361
13,250
8,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
 
Artemis
16
3 / 5 / 9
9,092
699
9,758
13,117
5,523
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
kryss69
Amaterasu
15
4 / 5 / 7
8,616
663
4,400
21,434
19,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
sharkbait092
Kukulkan
14
2 / 6 / 11
8,645
665
11,302
11,630
5,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
61
27
Kills
18
22
Deaths
27
77
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
5
7
5
1.07
L
Ra
 
Ra
4
4
11
2.38
L
Artemis
 
Artemis
3
5
9
1.5
W
Danzaburou
Listare
Danzaburou
6
4
17
3.63
W
7
3
11
4.17
W
Chaac
Val0n
Chaac
10
6
13
2.75
W
Skadi
curydude
Skadi
2
3
19
3.83
L
Amaterasu
kryss69
Amaterasu
4
5
7
1.5
L
Kukulkan
sharkbait092
Kukulkan
2
6
11
1.25
W
2
6
17
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,104
Damage
41,118
65,578
Taken
75,966
49,308
Mitigated
49,725
18,168
Healing
25,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
9,297
1,060
1,309
2,907
16,535
11,218
0
4,466
12,069
21,627
0
L
Ra
 
Ra
6,361
335
5,800
3,798
13,250
8,404
0
3,296
9,954
20,734
0
L
Artemis
 
Artemis
9,758
2,382
466
1,304
13,117
5,523
0
5,345
7,772
0
16,907
W
Danzaburou
Listare
Danzaburou
10,416
3,662
1,540
2,422
10,784
5,869
2,049
5,367
5,417
0
27,060
W
18,310
1,586
2,500
1,942
9,679
4,890
1,829
3,671
5,914
37,625
0
W
Chaac
Val0n
Chaac
19,819
3,011
0
5,176
20,222
16,518
1,515
7,921
12,058
0
29,300
W
Skadi
curydude
Skadi
18,693
5,128
762
682
10,650
5,773
1,994
5,314
5,291
0
40,760
L
Amaterasu
kryss69
Amaterasu
4,400
1,142
356
6,243
21,434
19,268
0
6,908
14,526
0
6,967
L
Kukulkan
sharkbait092
Kukulkan
11,302
938
2,115
1,410
11,630
5,312
0
3,161
8,469
20,654
0
W
4,866
256
1,503
1,641
14,243
16,258
0
4,687
9,325
5,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,634
Gold Earned
45,556
145
Minions Killed
108
0
Camps Cleared
0
1,195,726
Distance Traveled
1,173,686
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,818
755
42
3
0
220,114
1
L
Ra
9,385
722
19
1
0
249,258
0
L
Artemis
9,092
699
13
1
0
226,551
2
W
Danzaburou
10,733
826
40
3
0
234,621
3
W
Ra
10,915
840
57
4
0
235,492
3
W
Chaac
11,326
871
13
1
0
247,096
0
W
Skadi
10,173
783
32
2
0
235,051
0
L
Amaterasu
8,616
663
14
1
0
261,953
1
L
Kukulkan
8,645
665
20
2
0
215,810
0
W
Geb
9,487
730
3
0
0
243,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role