Player Matchup

Sobek
Sobek
APOLLOTX
Sobek
Level 155
God Stats
1W - 1L
1,792 SR
Queue Stats
1W - 3L
1,418 Elo+
Party 2
Odin
Odin
K1loScope
Odin
Level 157
God Stats
0W - 2L
1,293 SR
Queue Stats
1W - 3L
1,418 Elo+
Party 2
Izanami
Izanami
Lovelydaytoslay
Izanami
Level 24
God Stats
1W - 3L
1,506 SR
Queue Stats
1W - 3L
1,418 Elo+
Party 2
Team Averages
Level 112
1,530 SR
1,418 Elo+

VS

Team Averages
Level 28
1,385 SR
1,394 Elo+
Zeus
Zeus
Darkwing21
Zeus
Level 9
God Stats
8W - 9L
1,500 SR
Queue Stats
64W - 66L
1,365 Elo+
Party 1
Medusa
Medusa
HAWKEYEBRAVO
Medusa
Level 48
God Stats
2W - 1L
1,154 SR
Queue Stats
166W - 178L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
HowlinProdigy
Cthulhu
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 76L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
APOLLOTX
Sobek
10
0 / 0 / 0
5,457
546
525
2,706
1,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Odin
9
0 / 1 / 0
5,510
551
2,484
4,991
3,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 0
5,552
555
1,100
3,428
1,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,509
651
2,174
3,378
1,153
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Medusa
12
1 / 0 / 1
6,913
691
2,883
3,078
1,278
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
11
0 / 0 / 2
7,010
701
3,263
2,712
2,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
2
2
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
APOLLOTX
Sobek
0
0
0
0
W
1
0
1
1.5
W
Medusa
1
0
1
1.5
W
Cthulhu
0
0
2
1
L
Odin
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,109
Damage
8,320
11,125
Taken
9,168
7,419
Mitigated
4,668
2,773
Healing
1,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
APOLLOTX
Sobek
525
104
0
1,208
2,706
1,817
0
840
1,724
4,616
0
W
2,174
271
0
135
3,378
1,153
38
615
2,634
9,879
0
W
Medusa
2,883
1,310
0
217
3,078
1,278
752
491
2,502
0
29,383
W
Cthulhu
3,263
102
525
942
2,712
2,237
0
143
2,460
8,789
0
L
Odin
2,484
226
0
788
4,991
3,977
0
2,333
2,473
0
4,326
L
1,100
602
0
777
3,428
1,625
0
1,986
1,312
0
16,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,519
Gold Earned
20,432
48
Minions Killed
99
2
Camps Cleared
6
402,998
Distance Traveled
428,585
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,457
546
3
0
0
157,874
1
W
Zeus
6,509
651
28
3
1
152,752
0
W
Medusa
6,913
691
55
6
5
143,060
2
W
Cthulhu
7,010
701
16
2
0
132,773
2
L
Odin
5,510
551
5
1
1
144,966
2
L
Izanami
5,552
555
40
4
1
100,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role