Player Matchup

Neith
Neith
 
Neith
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Aceinthe
Gilgamesh
Level 36
God Stats
5W - 2L
1,613 SR
Queue Stats
74W - 35L
1,680 Elo+
Party 3
Sylvanus
Sylvanus
SavageEvolved
Sylvanus
Level 155
God Stats
28W - 24L
1,608 SR
Queue Stats
333W - 260L
1,634 Elo+
Party 3
Agni
Agni
lGrub
Agni
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,527 Elo+
Party 1
Nemesis
Nemesis
lilSeaUrchin
Nemesis
Level 126
God Stats
4W - 2L
1,594 SR
Queue Stats
154W - 128L
1,565 Elo+
Party 3
Team Averages
Level 95
1,563 SR
1,581 Elo+

VS

Team Averages
Level 123
1,577 SR
1,531 Elo+
Chiron
Chiron
DevilxJaguarx82
Chiron
Level 160
God Stats
6W - 8L
1,545 SR
Queue Stats
56W - 63L
1,497 Elo+
Party 2
Freya
Freya
KCEpic12
Freya
Level 148
God Stats
0W - 1L
1,793 SR
Queue Stats
225W - 211L
1,566 Elo+
Party 2
Atlas
Atlas
Kelbur
Atlas
Level 105
God Stats
4W - 7L
1,547 SR
Queue Stats
45W - 41L
1,531 Elo+
Party 2
Vulcan
Vulcan
Kosmic_King
Vulcan
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
xIrishLuckx
Da Ji
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 204L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 0 / 2
7,861
562
6,107
4,323
1,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Aceinthe
Gilgamesh
14
6 / 2 / 2
8,630
616
6,744
10,446
6,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
SavageEvolved
Sylvanus
11
0 / 2 / 6
6,390
456
8,225
10,332
7,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Agni
lGrub
Agni
12
4 / 2 / 2
7,737
553
11,689
7,839
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
lilSeaUrchin
Nemesis
12
3 / 0 / 9
7,621
544
8,348
8,592
3,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
7,271
519
5,627
14,476
5,979
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Freya
KCEpic12
Freya
13
0 / 0 / 1
7,510
536
3,278
9,231
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Atlas
Kelbur
Atlas
9
0 / 2 / 3
6,060
433
4,596
18,187
9,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vulcan
10
1 / 5 / 0
6,282
449
4,129
8,593
3,596
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 6 / 1
7,131
509
4,827
13,690
5,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
15
Kills
6
6
Deaths
15
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
2
3
W
Gilgamesh
Aceinthe
Gilgamesh
6
2
2
3.5
L
3
2
2
2
L
Freya
KCEpic12
Freya
0
0
1
0.5
L
Atlas
Kelbur
Atlas
0
2
3
0.75
L
Vulcan
1
5
0
0.2
W
Sylvanus
SavageEvolved
Sylvanus
0
2
6
1.5
W
Agni
lGrub
Agni
4
2
2
2.5
W
Nemesis
lilSeaUrchin
Nemesis
3
0
9
7.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,113
Damage
22,457
41,532
Taken
64,177
22,495
Mitigated
28,697
15,436
Healing
21,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,107
2,442
0
1,836
4,323
1,980
0
2,034
2,289
0
51,176
W
Gilgamesh
Aceinthe
Gilgamesh
6,744
2,047
0
4,124
10,446
6,324
552
3,241
7,205
0
66,358
L
5,627
1,905
210
4,368
14,476
5,979
102
6,594
7,882
0
44,941
L
Freya
KCEpic12
Freya
3,278
915
0
5,559
9,231
3,518
0
1,286
7,945
68,726
5,688
L
Atlas
Kelbur
Atlas
4,596
1,650
2,108
5,684
18,187
9,667
58
7,322
10,865
20,266
0
L
Vulcan
4,129
2,332
0
0
8,593
3,596
598
325
8,268
33,767
0
W
Sylvanus
SavageEvolved
Sylvanus
8,225
2,296
1,853
3,919
10,332
7,985
184
5,011
5,321
33,357
13,137
W
Agni
lGrub
Agni
11,689
1,372
0
1,447
7,839
2,902
962
624
7,215
50,608
0
W
Nemesis
lilSeaUrchin
Nemesis
8,348
3,047
0
2,257
8,592
3,304
0
900
7,692
0
51,282
L
4,827
903
0
3,764
13,690
5,937
0
3,179
10,511
0
47,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,239
Gold Earned
34,254
442
Minions Killed
398
0
Camps Cleared
0
1,392,318
Distance Traveled
1,265,577
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,861
562
93
7
0
256,699
1
W
Gilgamesh
8,630
616
131
9
0
283,909
4
L
Chiron
7,271
519
83
6
0
266,459
2
L
Freya
7,510
536
140
10
0
259,537
2
L
Atlas
6,060
433
28
2
0
258,763
2
L
Vulcan
6,282
449
54
4
0
216,188
0
W
Sylvanus
6,390
456
67
5
0
256,999
3
W
Agni
7,737
553
75
5
0
264,644
0
W
Nemesis
7,621
544
76
5
0
330,067
5
L
Da Ji
7,131
509
93
7
0
264,630
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role