Player Matchup

Gilgamesh
Gilgamesh
BB-Jano
Gilgamesh
Level 36
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 5L
1,161 Elo+
Party 2
Chang'e
Chang'e
Crok_Ton_Cousin
Chang'e
Level 69
God Stats
9W - 18L
1,345 SR
Queue Stats
22W - 60L
1,219 Elo+
Party 2
Hun Batz
Hun Batz
HakStach
Hun Batz
Level 50
God Stats
11W - 15L
1,425 SR
Queue Stats
33W - 81L
1,286 Elo+
Party 2
Team Averages
Level 52
1,423 SR
1,222 Elo+

VS

Team Averages
Level 60
1,538 SR
1,345 Elo+
Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
The-CoC-Jaeger
Zhong Kui
Level 84
God Stats
1W - 3L
1,472 SR
Queue Stats
39W - 47L
1,329 Elo+
Party 1
Thanatos
Thanatos
l-_plsnosade
Thanatos
Level 27
God Stats
2W - 3L
1,641 SR
Queue Stats
12W - 29L
1,205 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BB-Jano
Gilgamesh
13
1 / 3 / 8
9,670
569
6,987
20,515
23,836
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 5 / 7
10,961
645
14,104
19,794
10,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
HakStach
Hun Batz
16
7 / 5 / 2
11,849
697
18,061
17,281
7,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 4 / 8
11,646
685
15,021
18,329
8,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
The-CoC-Jaeger
Zhong Kui
18
3 / 4 / 10
11,797
694
24,629
18,861
14,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
l-_plsnosade
Thanatos
16
7 / 4 / 4
12,053
709
11,079
12,599
6,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
35
12
Kills
13
13
Deaths
12
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
4
8
1.75
L
Gilgamesh
BB-Jano
Gilgamesh
1
3
8
1.67
L
4
5
7
1.5
L
Hun Batz
HakStach
Hun Batz
7
5
2
1.6
W
Zhong Kui
The-CoC-Jaeger
Zhong Kui
3
4
10
2
W
Thanatos
l-_plsnosade
Thanatos
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,152
Damage
50,729
57,590
Taken
49,789
42,343
Mitigated
28,331
16,649
Healing
16,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,021
3,951
0
5,784
18,329
8,029
553
4,979
13,350
42,169
2,728
L
Gilgamesh
BB-Jano
Gilgamesh
6,987
1,577
0
2,498
20,515
23,836
194
12,631
7,485
0
16,360
L
14,104
982
4,151
7,878
19,794
10,732
462
13,368
5,930
37,806
0
L
Hun Batz
HakStach
Hun Batz
18,061
6,217
616
1,506
17,281
7,775
343
11,751
5,172
0
44,331
W
Zhong Kui
The-CoC-Jaeger
Zhong Kui
24,629
2,694
0
5,171
18,861
14,160
1,149
6,396
12,465
57,286
0
W
Thanatos
l-_plsnosade
Thanatos
11,079
3,566
0
5,766
12,599
6,142
1,041
3,379
9,220
0
33,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,480
Gold Earned
35,496
131
Minions Killed
175
8
Camps Cleared
7
820,047
Distance Traveled
892,031
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,646
685
50
3
3
288,198
1
L
Gilgamesh
9,670
569
10
1
0
268,708
6
L
Chang'e
10,961
645
53
3
3
279,574
3
L
Hun Batz
11,849
697
68
4
5
271,765
4
W
Zhong Kui
11,797
694
89
5
2
297,316
2
W
Thanatos
12,053
709
36
2
2
306,517
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role