Player Matchup

Merlin
Merlin
BigWeenieLord
Merlin
Level 83
God Stats
10W - 4L
1,603 SR
Queue Stats
224W - 211L
1,572 Elo+
Party 1
Skadi
Skadi
BootyMcScooty
Skadi
Level 29
God Stats
9W - 5L
1,636 SR
Queue Stats
112W - 115L
1,578 Elo+
Party 1
Sylvanus
Sylvanus
PimpWitaShrimp
Sylvanus
Level 79
God Stats
33W - 28L
1,596 SR
Queue Stats
192W - 172L
1,611 Elo+
Party 1
Achilles
Achilles
TheLogics
Achilles
Level 38
God Stats
5W - 7L
1,355 SR
Queue Stats
44W - 59L
1,376 Elo+
Solo
Ravana
Ravana
XPleaseReviveMeX
Ravana
Level 49
God Stats
1W - 1L
1,715 SR
Queue Stats
42W - 40L
1,526 Elo+
Party 1
Team Averages
Level 56
1,581 SR
1,532 Elo+

VS

Team Averages
Level 64
1,607 SR
1,552 Elo+
Horus
Horus
CGoDBKRaND
Horus
Level 49
God Stats
0W - 3L
1,862 SR
Queue Stats
105W - 110L
1,564 Elo+
Solo
He Bo
He Bo
MinionVore
He Bo
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 148L
1,592 Elo+
Party 2
Ao Kuang
Ao Kuang
PatchiTheNib
Ao Kuang
Level 54
God Stats
2W - 2L
1,671 SR
Queue Stats
31W - 26L
1,576 Elo+
Party 2
Ishtar
Ishtar
Rawknee
Ishtar
Level 44
God Stats
7W - 5L
1,501 SR
Queue Stats
25W - 30L
1,480 Elo+
Solo
Yemoja
Yemoja
XxJSandwichxX
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 32L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 8
9,523
529
13,122
10,021
4,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 5
9,686
538
7,844
8,158
3,521
Mace

Mace

+10
Physical Power

Sylvanus
14
4 / 0 / 11
9,890
549
9,497
17,434
14,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
TheLogics
Achilles
16
4 / 0 / 8
10,322
573
12,058
12,976
12,132
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
7 / 1 / 7
10,754
597
9,728
11,058
5,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
0 / 6 / 1
8,025
446
6,543
16,276
10,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
13
2 / 3 / 1
8,177
454
14,768
14,335
5,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
PatchiTheNib
Ao Kuang
12
1 / 4 / 2
7,507
417
3,799
16,861
6,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ishtar
Rawknee
Ishtar
12
1 / 6 / 0
7,640
424
8,096
11,987
4,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 3 / 2
7,123
396
2,800
15,369
12,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
22
Kills
4
4
Deaths
22
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
W
2
1
5
4.5
L
Horus
0
6
1
0.08
L
He Bo
2
3
1
0.83
L
Ao Kuang
PatchiTheNib
Ao Kuang
1
4
2
0.5
W
Sylvanus
4
0
11
9.5
L
Ishtar
Rawknee
Ishtar
1
6
0
0.17
W
Achilles
TheLogics
Achilles
4
0
8
8
W
7
1
7
10.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,249
Damage
36,006
59,647
Taken
74,828
39,782
Mitigated
39,859
32,780
Healing
21,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,122
222
447
2,740
10,021
4,356
280
4,166
5,445
58,727
0
W
7,844
2,930
0
0
8,158
3,521
3,599
1,438
6,670
0
83,267
L
Horus
6,543
3,267
863
4,200
16,276
10,945
0
3,987
12,289
0
63,321
L
He Bo
14,768
445
0
3,627
14,335
5,494
0
6,330
8,005
69,530
0
L
Ao Kuang
PatchiTheNib
Ao Kuang
3,799
1,326
0
4,178
16,861
6,364
0
2,830
14,031
54,204
0
W
Sylvanus
9,497
2,218
6,024
9,932
17,434
14,235
274
5,737
11,224
30,900
0
L
Ishtar
Rawknee
Ishtar
8,096
4,812
0
991
11,987
4,245
0
2,900
9,087
0
52,285
W
Achilles
TheLogics
Achilles
12,058
2,995
0
7,433
12,976
12,132
645
2,968
9,649
103
83,688
W
9,728
2,521
0
6,204
11,058
5,538
0
6,623
4,081
0
95,937
L
2,800
1,550
4,333
3,740
15,369
12,811
90
7,706
7,663
15,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,175
Gold Earned
38,472
533
Minions Killed
410
0
Camps Cleared
0
1,783,558
Distance Traveled
1,696,541
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,523
529
81
5
0
354,024
2
W
Skadi
9,686
538
136
8
0
335,914
7
L
Horus
8,025
446
108
6
0
340,562
6
L
He Bo
8,177
454
104
6
0
376,909
11
L
Ao Kuang
7,507
417
77
4
0
370,507
0
W
Sylvanus
9,890
549
44
2
0
345,214
3
L
Ishtar
7,640
424
93
5
0
306,852
0
W
Achilles
10,322
573
135
8
0
352,593
3
W
Ravana
10,754
597
137
8
0
395,813
8
L
Yemoja
7,123
396
28
2
0
301,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role