Player Matchup

Mercury
Mercury
 
Mercury
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
DeadmasterXX377
Merlin
Level 59
God Stats
2W - 6L
1,106 SR
Queue Stats
102W - 122L
1,412 Elo+
Solo
Rama
Rama
Dwreckless421
Rama
Level 146
God Stats
33W - 38L
1,399 SR
Queue Stats
475W - 515L
1,291 Elo+
Solo
Nike
Nike
Kinky Frex
Nike
Level 137
God Stats
2W - 1L
1,821 SR
Queue Stats
279W - 383L
1,326 Elo+
Party 1
Atlas
Atlas
Soggy_Cheeks1
Atlas
Level 85
God Stats
26W - 29L
1,543 SR
Queue Stats
529W - 620L
1,371 Elo+
Solo
Team Averages
Level 117
1,474 SR
1,380 Elo+

VS

Team Averages
Level 103
1,504 SR
1,431 Elo+
Bellona
Bellona
 
Bellona
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
ANAKONDAKILL
Erlang Shen
Level 145
God Stats
7W - 6L
1,519 SR
Queue Stats
373W - 390L
1,368 Elo+
Solo
Achilles
Achilles
Im that jit
Achilles
Level 112
God Stats
4W - 2L
1,653 SR
Queue Stats
228W - 219L
1,538 Elo+
Solo
Apollo
Apollo
MistaSparklez
Apollo
Level 65
God Stats
3W - 5L
1,500 SR
Queue Stats
8W - 10L
1,353 Elo+
Solo
Mulan
Mulan
shock_wave-307
Mulan
Level 127
God Stats
15W - 27L
1,346 SR
Queue Stats
667W - 719L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
1 / 5 / 1
8,767
487
5,172
15,107
5,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 5 / 1
7,106
395
5,829
9,722
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
7 / 3 / 1
9,562
531
11,173
15,926
5,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 7 / 1
8,136
452
5,564
16,471
8,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 4 / 8
9,108
506
9,608
19,821
21,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 5 / 7
7,288
405
5,319
15,538
16,979
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
ANAKONDAKILL
Erlang Shen
16
7 / 2 / 7
10,264
570
6,950
18,511
11,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Im that jit
Achilles
19
12 / 0 / 3
11,547
642
19,940
21,728
11,452
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 4 / 2
7,265
404
8,925
13,343
5,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 1 / 5
9,651
536
11,664
15,361
10,700
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
12
Kills
24
24
Deaths
12
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
5
1
0.3
W
Bellona
 
Bellona
0
5
7
0.7
W
Erlang Shen
ANAKONDAKILL
Erlang Shen
7
2
7
5.25
L
2
5
1
0.5
L
7
3
1
2.5
W
Achilles
Im that jit
Achilles
12
0
3
13.5
L
0
7
1
0.07
W
1
4
2
0.5
L
2
4
8
1.5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,346
Damage
52,798
77,047
Taken
84,481
43,635
Mitigated
55,827
15,975
Healing
34,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,172
1,633
0
500
15,107
5,663
87
0
15,107
0
75,874
W
Bellona
 
Bellona
5,319
1,408
209
1,468
15,538
16,979
50
5,323
10,215
0
25,985
W
Erlang Shen
ANAKONDAKILL
Erlang Shen
6,950
3,029
10
9,573
18,511
11,627
632
2,442
16,069
0
80,308
L
5,829
821
0
956
9,722
2,865
0
0
9,722
41,782
0
L
11,173
9,247
0
6,961
15,926
5,380
3,033
0
15,926
0
82,560
W
Achilles
Im that jit
Achilles
19,940
6,528
0
12,507
21,728
11,452
0
5,117
16,611
0
105,119
L
5,564
863
0
4,156
16,471
8,721
0
0
16,303
0
50,500
W
8,925
4,535
0
2,589
13,343
5,069
252
2,311
11,032
0
44,486
L
9,608
3,838
334
3,068
19,821
21,006
190
0
19,821
36,293
0
W
11,664
2,603
0
7,831
15,361
10,700
77
244
15,117
0
65,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,679
Gold Earned
46,015
432
Minions Killed
502
0
Camps Cleared
0
1,457,042
Distance Traveled
1,778,541
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,767
487
118
7
0
356,724
3
W
Bellona
7,288
405
37
2
0
305,514
0
W
Erlang Shen
10,264
570
138
8
0
377,763
3
L
Merlin
7,106
395
64
4
0
245,986
2
L
Rama
9,562
531
128
7
0
258,365
0
W
Achilles
11,547
642
152
8
0
371,150
0
L
Nike
8,136
452
77
4
0
291,313
8
W
Apollo
7,265
404
63
4
0
349,886
2
L
Atlas
9,108
506
45
3
0
304,654
1
W
Mulan
9,651
536
112
6
0
374,228
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role