Player Matchup

He Bo
He Bo
HorrificEmblem
He Bo
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 7L
1,792 Elo+
Party 1
Awilix
Awilix
LoRezChrimbVingy
Awilix
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,643 Elo+
Party 1
Sobek
Sobek
kEnAnNiLaToR
Sobek
Level 67
God Stats
7W - 3L
1,726 SR
Queue Stats
361W - 111L
1,649 Elo+
Party 1
Team Averages
Level 35
1,575 SR
1,695 Elo+

VS

Team Averages
Level 25
1,568 SR
1,533 Elo+
Ra
Ra
Animated Plays
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
DG SaVageTrev
Guan Yu
Level 47
God Stats
31W - 11L
1,971 SR
Queue Stats
245W - 257L
1,600 Elo+
Party 2
Thanatos
Thanatos
FRAZIERxACOG
Thanatos
Level 14
God Stats
0W - 3L
1,231 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
16 / 3 / 8
12,030
859
19,304
12,820
5,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
11 / 6 / 11
11,687
835
22,658
16,308
6,633
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 1 / 21
11,576
827
4,740
14,453
19,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 11 / 8
8,990
642
4,258
14,652
6,211
Guan Yu
16
8 / 3 / 1
12,553
897
10,247
20,530
28,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
FRAZIERxACOG
Thanatos
14
2 / 15 / 7
10,546
753
6,475
19,183
8,194
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
29
Kills
10
10
Deaths
29
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
11
8
0.36
L
Guan Yu
8
3
1
2.83
L
Thanatos
FRAZIERxACOG
Thanatos
2
15
7
0.37
W
16
3
8
6.67
W
11
6
11
2.75
W
2
1
21
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,702
Damage
20,980
43,581
Taken
54,365
31,548
Mitigated
42,427
9,537
Healing
7,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,258
1,059
109
60
14,652
6,211
0
5,444
9,034
19,169
0
L
Guan Yu
10,247
1,522
502
4,555
20,530
28,022
0
10,326
9,922
0
35,488
L
Thanatos
FRAZIERxACOG
Thanatos
6,475
1,694
0
2,536
19,183
8,194
0
7,927
10,948
0
17,002
W
19,304
1,831
0
1,572
12,820
5,397
1,008
1,380
11,440
47,103
0
W
22,658
9,868
0
2,069
16,308
6,633
983
1,524
14,226
0
38,874
W
4,740
543
500
5,396
14,453
19,518
507
2,086
11,953
21,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,293
Gold Earned
32,089
126
Minions Killed
73
10
Camps Cleared
1
762,842
Distance Traveled
694,272
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,990
642
27
2
0
190,397
3
L
Guan Yu
12,553
897
29
2
1
299,488
2
L
Thanatos
10,546
753
17
1
0
204,387
6
W
He Bo
12,030
859
75
5
5
232,025
2
W
Awilix
11,687
835
37
3
5
260,181
5
W
Sobek
11,576
827
14
1
0
270,636
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role