Player Matchup

Ishtar
Ishtar
OGP2002
Ishtar
Level 34
God Stats
1W - 2L
1,167 SR
Queue Stats
20W - 32L
1,315 Elo+
Party 2
Chang'e
Chang'e
XanielScarlet_15
Chang'e
Level 62
God Stats
2W - 3L
1,252 SR
Queue Stats
26W - 38L
1,287 Elo+
Party 2
Artio
Artio
adoreal5333
Artio
Level 39
God Stats
3W - 2L
1,464 SR
Queue Stats
20W - 30L
1,254 Elo+
Party 2
Ravana
Ravana
carloselmister
Ravana
Level 66
God Stats
7W - 6L
1,440 SR
Queue Stats
30W - 45L
1,272 Elo+
Party 2
Arachne
Arachne
sahil_LFC_7866
Arachne
Level 61
God Stats
12W - 10L
1,434 SR
Queue Stats
27W - 22L
1,442 Elo+
Solo
Team Averages
Level 52
1,351 SR
1,314 Elo+

VS

Team Averages
Level 52
1,455 SR
1,291 Elo+
Neith
Neith
Denis15151
Neith
Level 15
God Stats
3W - 10L
1,304 SR
Queue Stats
22W - 40L
1,231 Elo+
Party 1
Zhong Kui
Zhong Kui
KidBoo3101
Zhong Kui
Level 69
God Stats
3W - 6L
1,759 SR
Queue Stats
181W - 237L
1,309 Elo+
Party 1
Osiris
Osiris
Pokechucks
Osiris
Level 31
God Stats
2W - 9L
1,412 SR
Queue Stats
111W - 156L
1,308 Elo+
Party 1
Freya
Freya
SilentReaper0404
Freya
Level 67
God Stats
3W - 11L
1,332 SR
Queue Stats
135W - 191L
1,269 Elo+
Party 1
Loki
Loki
tema611
Loki
Level 79
God Stats
11W - 9L
1,467 SR
Queue Stats
217W - 228L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
OGP2002
Ishtar
14
1 / 3 / 7
9,355
468
10,256
10,687
4,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
7 / 4 / 4
11,243
562
10,747
18,095
9,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 3 / 8
9,147
457
4,770
14,759
12,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
0 / 1 / 4
10,733
537
8,386
6,481
4,342
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
13 / 0 / 4
13,719
686
16,761
18,890
9,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
0 / 4 / 0
9,121
456
2,227
11,105
4,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
KidBoo3101
Zhong Kui
14
4 / 3 / 4
8,864
443
13,482
16,688
12,340
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
Pokechucks
Osiris
14
4 / 5 / 2
8,674
434
10,267
17,480
18,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 9 / 0
8,505
425
10,224
16,233
5,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Loki
tema611
Loki
2
0 / 0 / 0
5,508
275
0
112
16
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
21
Kills
11
11
Deaths
21
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
0
4
0
0
L
Zhong Kui
KidBoo3101
Zhong Kui
4
3
4
2
W
Ishtar
OGP2002
Ishtar
1
3
7
1.5
L
Osiris
Pokechucks
Osiris
4
5
2
1
L
3
9
0
0.33
W
7
4
4
2.25
W
0
3
8
1.33
W
0
1
4
2
W
13
0
4
15
L
Loki
tema611
Loki
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,920
Damage
36,200
68,912
Taken
61,618
41,182
Mitigated
40,939
21,259
Healing
15,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
2,227
1,078
0
1,625
11,105
4,687
1,470
0
11,105
0
58,565
L
Zhong Kui
KidBoo3101
Zhong Kui
13,482
2,566
477
7,150
16,688
12,340
569
2,951
13,645
63,094
0
W
Ishtar
OGP2002
Ishtar
10,256
6,678
0
204
10,687
4,867
419
3,941
6,746
0
70,032
L
Osiris
Pokechucks
Osiris
10,267
3,487
377
3,514
17,480
18,014
0
4,780
12,636
0
45,628
L
10,224
3,247
0
2,688
16,233
5,882
372
7,046
8,603
42,842
0
W
10,747
888
1,853
4,481
18,095
9,311
2,245
8,499
9,068
74,254
0
W
4,770
1,298
710
3,161
14,759
12,861
308
5,467
9,292
12,473
0
W
8,386
2,275
53
1,479
6,481
4,342
866
2,278
4,164
0
75,404
W
16,761
11,064
0
9,318
18,890
9,801
0
3,490
15,314
0
161,030
L
Loki
tema611
Loki
0
0
0
0
112
16
0
0
112
0
800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,197
Gold Earned
40,672
602
Minions Killed
359
0
Camps Cleared
0
1,879,325
Distance Traveled
1,278,746
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,121
456
125
6
0
275,851
0
L
Zhong Kui
8,864
443
82
4
0
326,331
0
W
Ishtar
9,355
468
115
6
0
352,148
5
L
Osiris
8,674
434
74
4
0
354,303
1
L
Freya
8,505
425
75
4
0
303,352
3
W
Chang'e
11,243
562
143
7
0
361,204
2
W
Artio
9,147
457
9
0
0
326,479
3
W
Ravana
10,733
537
144
7
0
408,717
4
W
Arachne
13,719
686
191
10
0
430,777
1
L
Loki
5,508
275
3
0
0
18,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role