Player Matchup

Anubis
Anubis
BaNriWataNuki
Anubis
Level 85
God Stats
4W - 2L
1,469 SR
Queue Stats
77W - 72L
1,466 Elo+
Party 3
Nu Wa
Nu Wa
MerakYT
Nu Wa
Level 88
God Stats
5W - 1L
1,651 SR
Queue Stats
38W - 38L
1,425 Elo+
Party 3
Hachiman
Hachiman
Partze
Hachiman
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 100L
1,459 Elo+
Solo
Pele
Pele
SpiningYT
Pele
Level 114
God Stats
6W - 2L
1,409 SR
Queue Stats
32W - 33L
1,422 Elo+
Party 3
Cthulhu
Cthulhu
eljota1995
Cthulhu
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 39L
1,424 Elo+
Party 3
Team Averages
Level 80
1,506 SR
1,439 Elo+

VS

Team Averages
Level 73
1,402 SR
1,437 Elo+
King Arthur
King Arthur
Benzohh
King Arthur
Level 69
God Stats
10W - 12L
1,448 SR
Queue Stats
100W - 101L
1,464 Elo+
Party 2
Charybdis
Charybdis
G935 Diversity
Charybdis
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 62L
1,484 Elo+
Party 1
Ganesha
Ganesha
K ROCK 9
Ganesha
Level 67
God Stats
0W - 4L
1,292 SR
Queue Stats
45W - 52L
1,410 Elo+
Party 2
Pele
Pele
Renegade1522
Pele
Level 68
God Stats
14W - 15L
1,532 SR
Queue Stats
75W - 70L
1,465 Elo+
Party 1
Ra
Ra
xplicit0
Ra
Level 87
God Stats
0W - 1L
1,239 SR
Queue Stats
40W - 60L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 5
10,103
561
10,609
11,459
6,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
MerakYT
Nu Wa
16
1 / 2 / 5
9,431
524
8,693
9,633
4,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Partze
Hachiman
16
8 / 3 / 2
10,040
558
11,305
13,862
5,384
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Pele
17
8 / 4 / 5
10,348
575
14,232
21,687
9,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
eljota1995
Cthulhu
14
4 / 3 / 5
9,058
503
8,592
16,669
15,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Benzohh
King Arthur
15
6 / 4 / 1
9,481
527
12,223
17,821
15,699
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
G935 Diversity
Charybdis
14
3 / 6 / 2
8,792
488
10,247
14,316
5,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
K ROCK 9
Ganesha
13
2 / 6 / 6
8,403
467
12,206
16,109
8,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 6 / 2
8,875
493
10,434
19,199
6,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 2
7,876
438
5,223
7,288
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
23
Kills
16
17
Deaths
23
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
5
5
0.9
L
King Arthur
Benzohh
King Arthur
6
4
1
1.63
L
Charybdis
G935 Diversity
Charybdis
3
6
2
0.67
L
Ganesha
K ROCK 9
Ganesha
2
6
6
0.83
W
Nu Wa
MerakYT
Nu Wa
1
2
5
1.75
W
Hachiman
Partze
Hachiman
8
3
2
3
L
2
6
2
0.5
W
Pele
8
4
5
2.63
W
Cthulhu
eljota1995
Cthulhu
4
3
5
2.17
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,431
Damage
50,333
73,310
Taken
74,733
40,679
Mitigated
38,967
26,816
Healing
12,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,609
1,004
0
4,669
11,459
6,131
2,107
0
11,459
74,411
0
L
King Arthur
Benzohh
King Arthur
12,223
1,977
0
1,870
17,821
15,699
0
8,763
8,942
0
68,849
L
Charybdis
G935 Diversity
Charybdis
10,247
6,138
0
2,011
14,316
5,951
0
2,925
11,351
0
49,192
L
Ganesha
K ROCK 9
Ganesha
12,206
928
0
3,267
16,109
8,258
0
7,248
8,635
52,619
0
W
Nu Wa
MerakYT
Nu Wa
8,693
3,405
0
2,160
9,633
4,024
196
5,737
3,896
78,598
0
W
Hachiman
Partze
Hachiman
11,305
6,224
0
6,242
13,862
5,384
215
2,307
11,555
0
67,744
L
10,434
3,414
0
3,127
19,199
6,318
0
4,642
14,449
0
72,141
W
Pele
14,232
4,277
0
9,839
21,687
9,557
984
2,910
18,777
0
80,223
W
Cthulhu
eljota1995
Cthulhu
8,592
1,221
555
3,351
16,669
15,583
31
6,475
10,194
27,782
0
L
5,223
609
143
2,274
7,288
2,741
0
3,558
3,462
55,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,980
Gold Earned
43,427
523
Minions Killed
462
0
Camps Cleared
0
1,623,777
Distance Traveled
1,525,972
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,103
561
128
7
0
258,831
2
L
King Arthur
9,481
527
120
7
0
329,969
7
L
Charybdis
8,792
488
103
6
0
299,972
1
L
Ganesha
8,403
467
20
1
0
314,542
4
W
Nu Wa
9,431
524
128
7
0
315,032
3
W
Hachiman
10,040
558
114
6
0
319,604
3
L
Pele
8,875
493
125
7
0
362,020
4
W
Pele
10,348
575
122
7
0
392,500
2
W
Cthulhu
9,058
503
31
2
0
337,810
1
L
Ra
7,876
438
94
5
0
219,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role