Player Matchup

Ishtar
Ishtar
BudKid
Ishtar
Level 107
God Stats
18W - 20L
1,418 SR
Queue Stats
149W - 159L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
G935 Diversity
Baron Samedi
Level 74
God Stats
4W - 5L
1,696 SR
Queue Stats
70W - 62L
1,484 Elo+
Party 2
Fafnir
Fafnir
Pokemondude189
Fafnir
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,505 Elo+
Solo
Zhong Kui
Zhong Kui
Renegade1522
Zhong Kui
Level 68
God Stats
3W - 4L
1,720 SR
Queue Stats
75W - 70L
1,463 Elo+
Party 2
Arachne
Arachne
xplicit0
Arachne
Level 87
God Stats
8W - 10L
1,475 SR
Queue Stats
40W - 60L
1,352 Elo+
Solo
Team Averages
Level 76
1,562 SR
1,446 Elo+

VS

Team Averages
Level 87
1,544 SR
1,535 Elo+
Mercury
Mercury
Fenix358
Mercury
Level 83
God Stats
13W - 8L
1,503 SR
Queue Stats
42W - 19L
1,521 Elo+
Solo
Cupid
Cupid
Frettin
Cupid
Level 68
God Stats
7W - 6L
1,500 SR
Queue Stats
33W - 21L
1,809 Elo+
Solo
Agni
Agni
KillPrince
Agni
Level 28
God Stats
4W - 3L
1,861 SR
Queue Stats
115W - 92L
1,455 Elo+
Party 1
Sylvanus
Sylvanus
Mashiyo
Sylvanus
Level 141
God Stats
6W - 8L
1,332 SR
Queue Stats
111W - 149L
1,352 Elo+
Solo
Set
Set
kingxvegeta
Set
Level 113
God Stats
16W - 14L
1,524 SR
Queue Stats
472W - 388L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BudKid
Ishtar
9
0 / 1 / 0
4,870
487
2,418
5,045
1,467
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
G935 Diversity
Baron Samedi
8
0 / 4 / 0
4,576
458
2,831
6,125
2,580
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 1 / 0
4,765
477
1,947
5,632
4,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Renegade1522
Zhong Kui
8
0 / 5 / 0
4,864
486
4,081
8,136
4,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Arachne
xplicit0
Arachne
9
0 / 1 / 0
5,119
512
629
8,216
2,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fenix358
Mercury
9
2 / 0 / 3
5,475
548
3,328
6,315
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cupid
Frettin
Cupid
10
1 / 0 / 1
5,373
537
2,325
4,814
1,590
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 4
5,258
526
4,324
4,276
1,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Mashiyo
Sylvanus
9
2 / 0 / 3
5,142
514
2,730
4,164
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
7 / 0 / 0
7,027
703
7,051
6,998
4,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
12
12
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ishtar
BudKid
Ishtar
0
1
0
0
W
Mercury
Fenix358
Mercury
2
0
3
3.5
W
Cupid
Frettin
Cupid
1
0
1
1.5
L
Baron Samedi
G935 Diversity
Baron Samedi
0
4
0
0
W
0
0
4
2
W
Sylvanus
Mashiyo
Sylvanus
2
0
3
3.5
L
0
1
0
0
L
Zhong Kui
Renegade1522
Zhong Kui
0
5
0
0
W
7
0
0
7
L
Arachne
xplicit0
Arachne
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,906
Damage
19,758
33,154
Taken
26,567
15,199
Mitigated
13,270
8,645
Healing
14,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
BudKid
Ishtar
2,418
1,069
93
1,868
5,045
1,467
599
1,056
3,949
0
39,705
W
Mercury
Fenix358
Mercury
3,328
1,532
0
3,384
6,315
2,225
0
1,930
4,275
0
29,250
W
Cupid
Frettin
Cupid
2,325
1,372
252
2,855
4,814
1,590
0
1,015
3,799
0
32,782
L
Baron Samedi
G935 Diversity
Baron Samedi
2,831
230
47
1,297
6,125
2,580
277
2,318
3,523
24,211
0
W
4,324
600
0
882
4,276
1,450
0
1,415
2,853
26,652
0
W
Sylvanus
Mashiyo
Sylvanus
2,730
1,088
898
1,861
4,164
3,197
0
1,179
2,985
15,174
5,513
L
1,947
634
0
1,312
5,632
4,069
0
1,220
4,382
5,463
0
L
Zhong Kui
Renegade1522
Zhong Kui
4,081
670
0
2,136
8,136
4,239
0
572
7,508
25,658
0
W
7,051
3,448
0
4,396
6,998
4,808
414
3,022
3,796
0
41,123
L
Arachne
xplicit0
Arachne
629
392
0
1,892
8,216
2,844
0
784
7,230
0
34,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,194
Gold Earned
28,275
237
Minions Killed
311
0
Camps Cleared
0
918,207
Distance Traveled
975,739
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,870
487
81
8
0
170,926
0
W
Mercury
5,475
548
70
7
0
216,211
1
W
Cupid
5,373
537
60
6
0
179,108
0
L
Baron Samedi
4,576
458
34
3
0
165,980
0
W
Agni
5,258
526
59
6
0
189,001
2
W
Sylvanus
5,142
514
43
4
0
190,744
3
L
Fafnir
4,765
477
6
1
0
202,843
3
L
Zhong Kui
4,864
486
57
6
0
161,148
2
W
Set
7,027
703
79
8
0
200,675
1
L
Arachne
5,119
512
59
6
0
217,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role