Player Matchup

Baron Samedi
Baron Samedi
Silver II
LetHopeReign
Baron Samedi
Silver II
Level 97
God Stats
2W - 2L
1,694 SR
Queue Stats
212W - 259L
1,066 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
Liam4332
Kumbhakarna
Gold V
Level 100
God Stats
8W - 12L
1,428 SR
Queue Stats
58W - 70L
1,326 MMR
Solo
Neith
Neith
Bronze I
Wallis5
Neith
Bronze I
Level 62
God Stats
2W - 1L
1,255 SR
Queue Stats
5W - 13L
1,043 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 86
1,459 SR
1,145 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 82
1,460 SR
1,108 MMR
Ymir
Ymir
Silver IV
MyLeakingSack
Ymir
Silver IV
Level 121
God Stats
18W - 5L
1,683 SR
Queue Stats
198W - 231L
881 MMR
Solo
Janus
Janus
Gold V
W4RU_KaZuKi
Janus
Gold V
Level 65
God Stats
0W - 2L
1,081 SR
Queue Stats
147W - 177L
1,320 MMR
Party 1
Fenrir
Fenrir
Silver II
W4RU_TeiiKo
Fenrir
Silver II
Level 60
God Stats
5W - 5L
1,615 SR
Queue Stats
134W - 169L
1,123 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LetHopeReign
Baron Samedi
16
9 / 4 / 5
10,900
838
12,310
14,837
6,993
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
Liam4332
Kumbhakarna
14
1 / 1 / 12
9,241
711
5,106
16,395
16,973
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Wallis5
Neith
14
4 / 1 / 8
9,625
740
10,047
10,980
4,722
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BastetAtlasAchillesAh Muzen CabZeus

VS

Bans
AresShivaMedusaCthulhuChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
7,586
584
5,444
10,331
10,292
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 4 / 3
9,260
712
14,969
8,829
3,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
13
3 / 5 / 2
8,718
671
10,144
13,407
6,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
14
Kills
6
6
Deaths
14
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
LetHopeReign
Baron Samedi
9
4
5
2.88
W
Kumbhakarna
Liam4332
Kumbhakarna
1
1
12
7
L
1
5
2
0.4
L
2
4
3
0.88
L
Fenrir
3
5
2
0.8
W
Neith
Wallis5
Neith
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,463
Damage
30,557
42,212
Taken
32,567
28,688
Mitigated
20,302
13,604
Healing
3,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
LetHopeReign
Baron Samedi
12,310
1,684
2,792
4,366
14,837
6,993
1,000
5,579
9,015
40,886
0
W
Kumbhakarna
Liam4332
Kumbhakarna
5,106
1,420
555
2,907
16,395
16,973
21
7,891
8,096
14,443
0
L
5,444
924
0
745
10,331
10,292
0
5,241
5,090
16,154
0
L
14,969
630
0
1,744
8,829
3,420
0
5,118
3,711
48,947
0
L
Fenrir
10,144
2,006
0
663
13,407
6,590
0
7,565
5,842
0
24,098
W
Neith
Wallis5
Neith
10,047
3,626
0
2,984
10,980
4,722
2,002
6,287
4,447
0
28,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,766
Gold Earned
25,564
107
Minions Killed
150
3
Camps Cleared
7
718,261
Distance Traveled
602,321
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,900
838
53
4
2
208,020
6
W
Kumbhakarna
9,241
711
13
1
1
260,085
2
L
Ymir
7,586
584
19
1
0
162,763
1
L
Janus
9,260
712
98
8
3
209,131
3
L
Fenrir
8,718
671
33
3
4
230,427
2
W
Neith
9,625
740
41
3
0
250,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role