Player Matchup

Izanami
Izanami
AtCapacity
Izanami
Level 105
God Stats
26W - 20L
1,504 SR
Queue Stats
83W - 67L
1,569 Elo+
Party 2
Sun Wukong
Sun Wukong
FastFortress
Sun Wukong
Level 28
God Stats
4W - 2L
1,629 SR
Queue Stats
220W - 167L
1,604 Elo+
Party 2
Anubis
Anubis
HashiramaMadara
Anubis
Level 126
God Stats
10W - 5L
1,740 SR
Queue Stats
122W - 124L
1,537 Elo+
Party 3
Khepri
Khepri
WowIGottaPoo
Khepri
Level 119
God Stats
1W - 1L
1,738 SR
Queue Stats
223W - 203L
1,586 Elo+
Party 3
Thanatos
Thanatos
xXGHOSTFAKERXx
Thanatos
Level 7
God Stats
0W - 1L
1,290 SR
Queue Stats
2W - 5L
1,593 Elo+
Party 3
Team Averages
Level 77
1,580 SR
1,578 Elo+

VS

Team Averages
Level 105
1,627 SR
1,608 Elo+
Poseidon
Poseidon
 
Poseidon
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
NB l Demonic
Khepri
Level 24
God Stats
8W - 4L
1,843 SR
Queue Stats
42W - 19L
1,634 Elo+
Party 1
Neith
Neith
RevAmpDMG
Neith
Level 138
God Stats
1W - 0L
1,755 SR
Queue Stats
108W - 47L
1,644 Elo+
Party 1
Horus
Horus
Turtleurp Kilo
Horus
Level 135
God Stats
8W - 7L
1,341 SR
Queue Stats
216W - 213L
1,508 Elo+
Party 1
Nemesis
Nemesis
z Alpha o
Nemesis
Level 126
God Stats
1W - 0L
1,699 SR
Queue Stats
214W - 97L
1,756 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AtCapacity
Izanami
12
0 / 4 / 2
6,366
637
4,971
9,640
3,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
FastFortress
Sun Wukong
13
1 / 3 / 0
6,849
685
9,127
9,651
7,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 4 / 0
6,477
648
6,647
8,374
4,094
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
12
0 / 3 / 1
6,741
674
3,076
10,928
9,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
11
0 / 6 / 1
6,162
616
1,397
8,788
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
9 / 0 / 6
9,008
901
17,227
2,964
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Khepri
13
3 / 1 / 11
7,764
776
3,105
11,977
11,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
RevAmpDMG
Neith
14
2 / 1 / 8
7,675
768
8,340
5,895
2,763
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 16
7,654
765
6,527
10,795
12,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
z Alpha o
Nemesis
16
3 / 0 / 8
8,420
842
7,450
10,062
5,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
69
2
Kills
20
20
Deaths
3
4
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
9
0
6
12
L
Izanami
AtCapacity
Izanami
0
4
2
0.25
L
Sun Wukong
FastFortress
Sun Wukong
1
3
0
0.33
L
1
4
0
0.25
W
Khepri
3
1
11
8.5
W
Neith
RevAmpDMG
Neith
2
1
8
6
W
3
1
16
11
L
Khepri
0
3
1
0.17
L
Thanatos
0
6
1
0.08
W
Nemesis
z Alpha o
Nemesis
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,218
Damage
42,649
47,381
Taken
41,693
28,588
Mitigated
33,289
7,787
Healing
8,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
17,227
2,970
0
500
2,964
1,418
1,212
538
2,386
49,000
0
L
Izanami
AtCapacity
Izanami
4,971
3,198
0
1,454
9,640
3,904
0
4,727
4,913
0
21,536
L
Sun Wukong
FastFortress
Sun Wukong
9,127
2,863
0
1,718
9,651
7,621
0
3,618
6,033
0
24,266
L
6,647
349
0
1,487
8,374
4,094
0
1,119
7,255
20,550
0
W
Khepri
3,105
306
0
450
11,977
11,312
144
3,195
8,633
5,134
0
W
Neith
RevAmpDMG
Neith
8,340
4,499
0
1,494
5,895
2,763
2,572
295
5,374
0
24,759
W
6,527
2,437
1,014
2,431
10,795
12,590
196
3,263
7,420
0
8,316
L
Khepri
3,076
165
228
1,596
10,928
9,064
0
5,928
5,000
11,207
0
L
Thanatos
1,397
418
0
1,304
8,788
3,905
0
4,940
3,848
0
8,739
W
Nemesis
z Alpha o
Nemesis
7,450
3,195
0
2,521
10,062
5,206
713
2,432
7,503
0
38,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,595
Gold Earned
40,521
143
Minions Killed
208
0
Camps Cleared
0
906,893
Distance Traveled
1,071,984
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,008
901
83
8
0
213,791
0
L
Izanami
6,366
637
48
5
0
174,373
1
L
Sun Wukong
6,849
685
39
4
0
191,356
3
L
Anubis
6,477
648
23
2
0
182,613
2
W
Khepri
7,764
776
4
0
0
199,647
0
W
Neith
7,675
768
47
5
0
183,065
1
W
Horus
7,654
765
2
0
0
211,688
1
L
Khepri
6,741
674
14
1
0
209,290
2
L
Thanatos
6,162
616
19
2
0
149,261
0
W
Nemesis
8,420
842
72
7
0
263,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role