Player Matchup

Sobek
Sobek
GEKIOKOMORI
Sobek
Level 15
God Stats
12W - 9L
1,681 SR
Queue Stats
20W - 25L
1,564 Elo+
Party 1
Janus
Janus
Stay_Godzilla
Janus
Level 69
God Stats
2W - 3L
1,333 SR
Queue Stats
78W - 121L
1,455 Elo+
Party 1
Chaac
Chaac
kotomako0327
Chaac
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 1
Team Averages
Level 29
1,505 SR
1,506 Elo+

VS

Team Averages
Level 124
1,352 SR
1,361 Elo+
Janus
Janus
KING VEGG
Janus
Level 109
God Stats
4W - 13L
1,407 SR
Queue Stats
77W - 78L
1,454 Elo+
Solo
Yemoja
Yemoja
The Skoon D
Yemoja
Level 108
God Stats
21W - 63L
1,193 SR
Queue Stats
629W - 1,356L
1,237 Elo+
Solo
Bastet
Bastet
saga12-barna
Bastet
Level 156
God Stats
13W - 18L
1,457 SR
Queue Stats
250W - 345L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
9,193
657
7,497
13,401
15,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 4 / 1
8,732
624
8,735
7,947
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 1 / 2
8,112
579
4,202
7,361
4,219
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
KING VEGG
Janus
14
4 / 2 / 1
9,233
660
10,773
9,204
4,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
11
0 / 0 / 3
8,194
585
1,701
1,929
1,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
13
1 / 1 / 4
8,412
601
9,398
13,752
6,849
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
3
Kills
5
5
Deaths
3
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Janus
KING VEGG
Janus
4
2
1
2.25
W
2
4
1
0.63
L
Yemoja
0
0
3
1.5
W
0
1
2
1
L
Bastet
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,434
Damage
21,872
28,709
Taken
24,885
23,049
Mitigated
12,080
8,026
Healing
10,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,497
816
0
5,250
13,401
15,383
0
6,171
7,230
16,225
0
L
Janus
KING VEGG
Janus
10,773
755
521
2,003
9,204
4,189
0
5,814
3,390
38,855
0
W
8,735
200
0
1,702
7,947
3,447
0
3,293
4,654
39,373
0
L
Yemoja
1,701
81
1,057
701
1,929
1,042
0
1,689
240
9,246
0
W
4,202
803
0
1,074
7,361
4,219
0
3,241
4,120
0
20,395
L
Bastet
9,398
2,430
0
6,057
13,752
6,849
0
9,288
4,464
0
24,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,037
Gold Earned
25,839
131
Minions Killed
115
4
Camps Cleared
3
760,537
Distance Traveled
655,599
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,193
657
24
2
1
286,793
4
L
Janus
9,233
660
66
5
1
221,552
1
W
Janus
8,732
624
80
6
3
229,355
1
L
Yemoja
8,194
585
11
1
0
156,542
1
W
Chaac
8,112
579
27
2
0
244,389
0
L
Bastet
8,412
601
38
3
2
277,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role