Player Matchup

Izanami
Izanami
Karma CGM
Izanami
Level 83
God Stats
5W - 6L
1,282 SR
Queue Stats
28W - 81L
1,210 Elo+
Party 1
Bacchus
Bacchus
KidFlash CGM
Bacchus
Level 85
God Stats
7W - 12L
1,384 SR
Queue Stats
35W - 80L
1,281 Elo+
Party 1
Chang'e
Chang'e
UwU Dalha
Chang'e
Level 75
God Stats
6W - 5L
1,509 SR
Queue Stats
30W - 85L
1,212 Elo+
Party 1
Team Averages
Level 81
1,391 SR
1,234 Elo+

VS

Team Averages
Level 143
1,454 SR
1,395 Elo+
Raijin
Raijin
 
Raijin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LavGemini
Neith
Level 125
God Stats
319W - 487L
1,397 SR
Queue Stats
831W - 1,236L
1,373 Elo+
Solo
Horus
Horus
Shootup913
Horus
Level 155
God Stats
36W - 48L
1,466 SR
Queue Stats
508W - 601L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Karma CGM
Izanami
11
0 / 0 / 1
6,548
655
2,254
4,493
1,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
KidFlash CGM
Bacchus
11
0 / 0 / 1
6,991
699
2,557
4,683
3,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
UwU Dalha
Chang'e
11
1 / 0 / 0
6,703
670
2,301
3,483
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 0 / 0
6,166
617
5,367
2,820
1,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
LavGemini
Neith
9
0 / 0 / 0
5,946
595
2,077
2,619
1,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
10
0 / 1 / 0
6,490
649
2,072
3,574
2,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
1
Kills
0
0
Deaths
1
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
0
0
0
W
Izanami
Karma CGM
Izanami
0
0
1
0.5
W
Bacchus
KidFlash CGM
Bacchus
0
0
1
0.5
L
Neith
LavGemini
Neith
0
0
0
0
L
Horus
0
1
0
0
W
Chang'e
UwU Dalha
Chang'e
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,112
Damage
9,516
12,659
Taken
9,013
6,971
Mitigated
5,427
5,470
Healing
3,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,367
648
0
706
2,820
1,450
0
1,843
977
30,591
0
W
Izanami
Karma CGM
Izanami
2,254
1,353
0
1,425
4,493
1,651
0
1,754
2,478
0
31,129
W
Bacchus
KidFlash CGM
Bacchus
2,557
194
0
1,661
4,683
3,633
0
1,498
3,016
10,751
0
L
Neith
LavGemini
Neith
2,077
212
0
673
2,619
1,396
24
1,706
913
0
14,497
L
Horus
2,072
773
147
1,777
3,574
2,581
0
1,693
1,881
0
4,999
W
Chang'e
UwU Dalha
Chang'e
2,301
0
934
1,450
3,483
1,687
365
1,589
1,683
16,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,242
Gold Earned
18,602
129
Minions Killed
98
7
Camps Cleared
2
551,149
Distance Traveled
448,174
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,166
617
64
6
1
165,270
3
W
Izanami
6,548
655
77
8
5
177,094
1
W
Bacchus
6,991
699
10
1
1
205,784
4
L
Neith
5,946
595
25
3
1
162,983
2
L
Horus
6,490
649
9
1
0
119,921
1
W
Chang'e
6,703
670
42
4
1
168,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role