Player Matchup

Cthulhu
Cthulhu
DAiΩN
Cthulhu
Level 125
God Stats
6W - 2L
1,591 SR
Queue Stats
82W - 72L
1,415 Elo+
Solo
Lancelot
Lancelot
Iceman87
Lancelot
Level 44
God Stats
6W - 3L
1,718 SR
Queue Stats
59W - 83L
1,360 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
REVEL123
Ah Muzen Cab
Level 157
God Stats
3W - 2L
1,319 SR
Queue Stats
273W - 277L
1,433 Elo+
Solo
Kukulkan
Kukulkan
Tordom
Kukulkan
Level 67
God Stats
7W - 8L
1,507 SR
Queue Stats
279W - 321L
1,360 Elo+
Solo
Sun Wukong
Sun Wukong
sematarygraveman
Sun Wukong
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 79
1,527 SR
1,413 Elo+

VS

Team Averages
Level 81
1,469 SR
1,374 Elo+
Arachne
Arachne
 
Arachne
Level 55
God Stats
23W - 20L
1,496 SR
Queue Stats
34W - 29L
1,403 Elo+
Solo
Fafnir
Fafnir
Bramhos
Fafnir
Level 45
God Stats
1W - 4L
1,752 SR
Queue Stats
14W - 15L
1,595 Elo+
Solo
Neith
Neith
SoyNew
Neith
Level 123
God Stats
0W - 1L
1,389 SR
Queue Stats
0W - 2L
1,150 Elo+
Party 2
Anubis
Anubis
StrangeVisitor
Anubis
Level 159
God Stats
4W - 9L
1,380 SR
Queue Stats
304W - 357L
1,339 Elo+
Solo
Geb
Geb
cristo21
Geb
Level 23
God Stats
0W - 1L
1,330 SR
Queue Stats
1W - 2L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DAiΩN
Cthulhu
9
3 / 0 / 1
5,555
556
3,781
5,507
4,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Iceman87
Lancelot
9
0 / 1 / 2
5,476
548
1,840
5,456
2,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
REVEL123
Ah Muzen Cab
10
1 / 1 / 2
5,581
558
5,078
5,503
2,020
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Tordom
Kukulkan
11
4 / 0 / 0
6,484
648
3,425
4,006
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
sematarygraveman
Sun Wukong
9
0 / 0 / 0
5,066
507
713
6,086
2,701
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 4 / 0
5,269
527
2,931
7,176
3,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
Bramhos
Fafnir
10
0 / 0 / 0
5,963
596
3,197
6,206
5,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
SoyNew
Neith
7
1 / 2 / 0
4,632
463
3,682
4,643
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
3,441
344
0
0
0
7
0 / 2 / 2
4,944
494
1,454
7,723
4,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
8
Kills
1
2
Deaths
8
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
4
0
0
L
Fafnir
Bramhos
Fafnir
0
0
0
0
W
Cthulhu
DAiΩN
Cthulhu
3
0
1
3.5
W
Lancelot
Iceman87
Lancelot
0
1
2
1
W
Ah Muzen Cab
REVEL123
Ah Muzen Cab
1
1
2
2
L
Neith
SoyNew
Neith
1
2
0
0.5
L
0
0
0
0
W
Kukulkan
Tordom
Kukulkan
4
0
0
4
L
0
2
2
0.5
W
Sun Wukong
sematarygraveman
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,837
Damage
11,264
26,558
Taken
25,748
12,492
Mitigated
15,120
3,518
Healing
9,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,931
1,522
0
1,533
7,176
3,326
0
2,480
4,498
0
33,138
L
Fafnir
Bramhos
Fafnir
3,197
574
0
4,240
6,206
5,513
0
711
5,459
35,557
0
W
Cthulhu
DAiΩN
Cthulhu
3,781
336
53
0
5,507
4,152
29
480
5,027
25,004
0
W
Lancelot
Iceman87
Lancelot
1,840
86
0
512
5,456
2,182
0
768
4,564
0
26,843
W
Ah Muzen Cab
REVEL123
Ah Muzen Cab
5,078
2,085
0
1,193
5,503
2,020
392
974
4,529
0
37,851
L
Neith
SoyNew
Neith
3,682
1,802
0
1,360
4,643
2,102
0
1,762
2,881
0
25,620
L
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
Tordom
Kukulkan
3,425
835
0
140
4,006
1,437
0
657
3,283
33,583
0
L
1,454
408
0
1,975
7,723
4,179
0
2,019
5,704
9,527
0
W
Sun Wukong
sematarygraveman
Sun Wukong
713
163
0
1,620
6,086
2,701
0
1,381
4,504
0
19,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,162
Gold Earned
24,249
285
Minions Killed
193
0
Camps Cleared
0
986,934
Distance Traveled
697,388
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,269
527
63
6
0
204,658
2
L
Fafnir
5,963
596
58
6
0
147,128
1
W
Cthulhu
5,555
556
38
4
0
189,572
0
W
Lancelot
5,476
548
65
7
0
248,873
0
W
Ah Muzen Cab
5,581
558
63
6
0
197,635
1
L
Neith
4,632
463
57
6
0
158,575
1
L
Anubis
3,441
344
0
0
0
0
0
W
Kukulkan
6,484
648
82
8
0
196,410
1
L
Geb
4,944
494
15
2
0
187,027
2
W
Sun Wukong
5,066
507
37
4
0
154,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role