Player Matchup

Chiron
Chiron
Barth1la
Chiron
Level 109
God Stats
2W - 2L
1,436 SR
Queue Stats
236W - 236L
1,534 Elo+
Solo
Medusa
Medusa
CaPitan_MorGan69
Medusa
Level 85
God Stats
136W - 107L
1,597 SR
Queue Stats
157W - 145L
1,581 Elo+
Solo
Fenrir
Fenrir
OsmiumCrusader76
Fenrir
Level 128
God Stats
9W - 3L
1,701 SR
Queue Stats
252W - 260L
1,521 Elo+
Solo
Sol
Sol
x29secwonderkid
Sol
Level 105
God Stats
6W - 4L
1,676 SR
Queue Stats
225W - 263L
1,372 Elo+
Party 2
Ares
Ares
zacharyvear080
Ares
Level 57
God Stats
6W - 3L
1,846 SR
Queue Stats
89W - 123L
1,311 Elo+
Party 2
Team Averages
Level 97
1,651 SR
1,464 Elo+

VS

Team Averages
Level 123
1,635 SR
1,515 Elo+
Fenrir
Fenrir
 
Fenrir
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Aesphi
Xbalanque
Level 125
God Stats
6W - 1L
1,761 SR
Queue Stats
94W - 84L
1,501 Elo+
Solo
Mulan
Mulan
Thothifee
Mulan
Level 160
God Stats
4W - 1L
1,836 SR
Queue Stats
252W - 202L
1,557 Elo+
Party 1
Chang'e
Chang'e
iNNSTA_LOVE_YOU
Chang'e
Level 65
God Stats
3W - 4L
1,500 SR
Queue Stats
174W - 212L
1,445 Elo+
Solo
Merlin
Merlin
vAXxiZz-II
Merlin
Level 129
God Stats
9W - 5L
1,580 SR
Queue Stats
143W - 113L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Barth1la
Chiron
12
0 / 1 / 1
6,736
518
3,292
6,912
2,740
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 3
8,491
653
8,084
6,862
2,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
7 / 0 / 5
8,535
657
9,580
9,413
4,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 0 / 2
8,383
645
5,515
7,816
2,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 2 / 1
6,558
504
3,159
9,334
7,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 3 / 1
6,821
525
2,765
13,980
5,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
Aesphi
Xbalanque
12
2 / 2 / 1
6,737
518
6,115
8,018
2,758
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mulan
Thothifee
Mulan
12
0 / 7 / 0
7,432
572
6,344
13,088
5,758
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 1 / 3
6,493
499
3,634
6,388
2,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
vAXxiZz-II
Merlin
13
0 / 2 / 0
7,159
551
3,433
7,539
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
15
Kills
3
3
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
1
0.5
L
Xbalanque
Aesphi
Xbalanque
2
2
1
1.25
W
Chiron
Barth1la
Chiron
0
1
1
0.5
W
4
0
3
5.5
W
7
0
5
9.5
L
Mulan
Thothifee
Mulan
0
7
0
0
L
0
1
3
1.5
L
Merlin
vAXxiZz-II
Merlin
0
2
0
0
W
3
0
2
4
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,630
Damage
22,291
40,337
Taken
49,013
19,896
Mitigated
19,530
21,236
Healing
15,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,765
889
0
6,012
13,980
5,494
0
1,430
12,550
0
58,348
L
Xbalanque
Aesphi
Xbalanque
6,115
1,852
0
1,787
8,018
2,758
0
2,341
5,677
0
54,759
W
Chiron
Barth1la
Chiron
3,292
1,739
532
3,774
6,912
2,740
0
873
6,039
0
61,389
W
8,084
3,968
0
3,257
6,862
2,669
663
240
6,622
0
66,241
W
9,580
2,637
0
5,336
9,413
4,418
0
1,377
8,036
0
58,145
L
Mulan
Thothifee
Mulan
6,344
1,532
0
1,869
13,088
5,758
552
0
13,088
0
63,386
L
3,634
856
1,564
3,306
6,388
2,518
0
1,075
5,313
22,494
0
L
Merlin
vAXxiZz-II
Merlin
3,433
371
0
1,395
7,539
3,002
0
3,828
3,711
55,106
0
W
5,515
1,790
144
5,613
7,816
2,864
134
2,673
5,143
72,796
0
W
3,159
154
85
2,495
9,334
7,205
0
1,904
7,430
24,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,703
Gold Earned
34,642
461
Minions Killed
443
0
Camps Cleared
0
1,307,575
Distance Traveled
1,233,533
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,821
525
93
7
0
268,412
4
L
Xbalanque
6,737
518
105
8
0
242,827
3
W
Chiron
6,736
518
108
8
0
223,993
2
W
Medusa
8,491
653
110
8
0
252,746
1
W
Fenrir
8,535
657
94
7
0
296,259
1
L
Mulan
7,432
572
118
9
0
243,290
3
L
Chang'e
6,493
499
25
2
0
234,609
4
L
Merlin
7,159
551
102
8
0
244,395
2
W
Sol
8,383
645
125
10
0
270,353
5
W
Ares
6,558
504
24
2
0
264,224
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role