Player Matchup

Tyr
Tyr
Bfelibih
Tyr
Level 66
God Stats
1W - 5L
1,301 SR
Queue Stats
133W - 117L
1,494 Elo+
Party 2
Cthulhu
Cthulhu
Cookie90monster-
Cthulhu
Level 4
God Stats
2W - 3L
1,578 SR
Queue Stats
2W - 4L
1,542 Elo+
Party 2
Olorun
Olorun
JovemSix
Olorun
Level 105
God Stats
9W - 16L
1,204 SR
Queue Stats
231W - 223L
1,519 Elo+
Party 2
Team Averages
Level 58
1,361 SR
1,518 Elo+

VS

Team Averages
Level 57
1,483 SR
1,510 Elo+
Kali
Kali
Omegastryfe
Kali
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 140L
1,570 Elo+
Party 1
Atlas
Atlas
ProjectOO9
Atlas
Level 15
God Stats
20W - 10L
1,526 SR
Queue Stats
34W - 21L
1,449 Elo+
Party 1
Janus
Janus
Twizious
Janus
Level 89
God Stats
11W - 13L
1,422 SR
Queue Stats
204W - 148L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 2
9,775
652
9,574
24,921
19,265
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 10 / 3
9,423
628
9,278
24,249
25,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
JovemSix
Olorun
13
1 / 6 / 3
9,202
613
12,533
16,882
8,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 11
12,529
835
23,419
21,333
13,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
14
4 / 0 / 11
11,272
751
8,397
16,952
17,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Janus
Twizious
Janus
17
10 / 1 / 12
12,466
831
23,314
9,958
4,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
56
5
Kills
22
22
Deaths
5
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
L
1
10
3
0.25
L
Olorun
JovemSix
Olorun
1
6
3
0.42
W
8
4
11
3.38
W
Atlas
4
0
11
9.5
W
Janus
Twizious
Janus
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,385
Damage
55,130
66,052
Taken
48,243
53,143
Mitigated
35,841
11,477
Healing
17,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,574
2,759
0
2,692
24,921
19,265
0
9,605
14,419
0
21,815
L
9,278
968
0
797
24,249
25,773
0
12,861
10,225
24,530
0
L
Olorun
JovemSix
Olorun
12,533
4,673
1,797
6,191
16,882
8,105
0
8,094
8,253
31,293
3,127
W
23,419
13,858
0
9,392
21,333
13,640
970
8,951
12,382
0
51,880
W
Atlas
8,397
4,004
170
7,083
16,952
17,256
318
8,304
8,648
24,297
0
W
Janus
Twizious
Janus
23,314
770
0
866
9,958
4,945
527
5,041
4,917
51,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,400
Gold Earned
36,267
86
Minions Killed
139
4
Camps Cleared
9
794,994
Distance Traveled
884,652
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,775
652
18
1
0
294,370
0
L
Cthulhu
9,423
628
19
1
0
259,546
0
L
Olorun
9,202
613
49
3
4
241,078
2
W
Kali
12,529
835
47
3
6
288,173
1
W
Atlas
11,272
751
22
1
1
274,452
5
W
Janus
12,466
831
70
5
2
322,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role