Player Matchup

Amaterasu
Amaterasu
Conker
Amaterasu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,481 Elo+
Party 2
Atlas
Atlas
Delterian
Atlas
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,519 Elo+
Party 2
Ra
Ra
MortyUwU
Ra
Level 113
God Stats
2W - 2L
1,300 SR
Queue Stats
38W - 28L
1,600 Elo+
Solo
Team Averages
Level 86
1,433 SR
1,533 Elo+

VS

Team Averages
Level 75
1,388 SR
1,370 Elo+
Chronos
Chronos
LazyMango
Chronos
Level 100
God Stats
0W - 2L
1,285 SR
Queue Stats
12W - 21L
1,376 Elo+
Solo
He Bo
He Bo
Santhic
He Bo
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,331 Elo+
Party 1
Anubis
Anubis
WormFinnaTurn
Anubis
Level 47
God Stats
0W - 2L
1,378 SR
Queue Stats
7W - 18L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Conker
Amaterasu
12
4 / 1 / 8
7,523
752
5,525
6,741
5,825
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Atlas
Delterian
Atlas
12
2 / 1 / 7
7,818
782
4,297
7,789
6,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
7 / 0 / 6
8,406
841
8,063
4,421
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
LazyMango
Chronos
9
0 / 4 / 2
5,937
594
4,264
7,464
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

He Bo
Santhic
He Bo
10
1 / 3 / 1
6,284
628
6,197
6,244
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 6 / 1
6,161
616
3,351
7,997
3,969
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
13
Kills
2
2
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Conker
Amaterasu
4
1
8
8
W
Atlas
Delterian
Atlas
2
1
7
5.5
L
Chronos
LazyMango
Chronos
0
4
2
0.25
W
7
0
6
10
L
He Bo
Santhic
He Bo
1
3
1
0.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,885
Damage
13,812
18,951
Taken
21,705
14,067
Mitigated
9,037
7,021
Healing
1,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Conker
Amaterasu
5,525
1,805
0
2,238
6,741
5,825
236
4,660
1,768
0
13,404
W
Atlas
Delterian
Atlas
4,297
1,329
0
901
7,789
6,344
151
4,948
2,610
12,293
0
L
Chronos
LazyMango
Chronos
4,264
1,187
0
342
7,464
2,841
0
4,807
2,657
12,594
1,075
W
8,063
750
2,328
1,554
4,421
1,898
455
3,680
659
44,363
0
L
He Bo
Santhic
He Bo
6,197
309
0
250
6,244
2,227
0
3,143
3,101
12,440
0
L
3,351
432
0
1,267
7,997
3,969
0
4,410
3,587
18,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,747
Gold Earned
18,382
126
Minions Killed
84
8
Camps Cleared
0
567,846
Distance Traveled
498,734
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,523
752
17
2
3
193,948
0
W
Atlas
7,818
782
7
1
1
188,451
0
L
Chronos
5,937
594
27
3
0
175,414
3
W
Ra
8,406
841
102
10
4
185,447
3
L
He Bo
6,284
628
23
2
0
179,314
3
L
Anubis
6,161
616
34
3
0
144,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role