Player Matchup

Shiva
Shiva
Dynasty Explodz
Shiva
Level 126
God Stats
4W - 3L
1,737 SR
Queue Stats
32W - 28L
1,610 Elo+
Party 2
Anubis
Anubis
Lazydrink
Anubis
Level 145
God Stats
6W - 2L
1,648 SR
Queue Stats
407W - 366L
1,609 Elo+
Solo
Serqet
Serqet
Raeyl
Serqet
Level 158
God Stats
3W - 1L
1,656 SR
Queue Stats
209W - 127L
1,745 Elo+
Party 2
Ah Puch
Ah Puch
Vortioxetine
Ah Puch
Level 160
God Stats
1W - 1L
1,953 SR
Queue Stats
102W - 25L
1,833 Elo+
Party 2
Osiris
Osiris
bigsby17
Osiris
Level 160
God Stats
2W - 4L
1,512 SR
Queue Stats
436W - 280L
1,777 Elo+
Party 2
Team Averages
Level 150
1,701 SR
1,715 Elo+

VS

Team Averages
Level 157
1,672 SR
1,692 Elo+
Atlas
Atlas
Blaziken777
Atlas
Level 160
God Stats
14W - 13L
1,575 SR
Queue Stats
260W - 246L
1,641 Elo+
Solo
Medusa
Medusa
DubzBroski
Medusa
Level 157
God Stats
27W - 10L
1,703 SR
Queue Stats
201W - 104L
1,741 Elo+
Party 1
Achilles
Achilles
DubzDark
Achilles
Level 150
God Stats
40W - 19L
1,620 SR
Queue Stats
636W - 425L
1,691 Elo+
Party 1
Sobek
Sobek
DubzDeath
Sobek
Level 159
God Stats
41W - 21L
1,802 SR
Queue Stats
397W - 274L
1,670 Elo+
Party 1
Ao Kuang
Ao Kuang
daoism
Ao Kuang
Level 159
God Stats
23W - 10L
1,658 SR
Queue Stats
742W - 522L
1,718 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 4
6,471
647
6,713
14,888
10,074
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
Lazydrink
Anubis
14
2 / 3 / 4
7,444
744
12,524
7,667
3,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
Raeyl
Serqet
13
0 / 2 / 6
7,193
719
2,869
10,513
11,239
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Vortioxetine
Ah Puch
15
2 / 4 / 2
7,962
796
9,476
10,412
4,513
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
bigsby17
Osiris
13
2 / 4 / 4
7,873
787
8,937
14,713
14,597
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 13
8,010
801
15,641
9,489
4,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
DubzBroski
Medusa
16
4 / 1 / 10
8,301
830
9,867
8,953
3,750
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
DubzDark
Achilles
14
7 / 1 / 9
7,960
796
8,857
11,461
8,492
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
DubzDeath
Sobek
13
0 / 1 / 15
7,366
737
5,290
10,781
9,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
daoism
Ao Kuang
14
3 / 2 / 8
7,420
742
7,120
9,530
3,803
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
75
6
Kills
20
20
Deaths
6
20
Assists
55
Player
Kills
Deaths
Assists
KDA
W
6
1
13
12.5
W
Medusa
DubzBroski
Medusa
4
1
10
9
W
Achilles
DubzDark
Achilles
7
1
9
11.5
W
Sobek
DubzDeath
Sobek
0
1
15
7.5
L
0
7
4
0.29
L
Anubis
Lazydrink
Anubis
2
3
4
1.33
L
Serqet
Raeyl
Serqet
0
2
6
1.5
L
Ah Puch
Vortioxetine
Ah Puch
2
4
2
0.75
L
Osiris
bigsby17
Osiris
2
4
4
1
W
Ao Kuang
daoism
Ao Kuang
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,519
Damage
46,775
58,193
Taken
50,214
44,078
Mitigated
29,436
7,677
Healing
8,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,641
4,129
0
480
9,489
4,102
88
5,074
4,231
25,998
0
W
Medusa
DubzBroski
Medusa
9,867
4,385
0
1,146
8,953
3,750
1,353
3,640
5,077
0
34,618
W
Achilles
DubzDark
Achilles
8,857
1,559
0
1,158
11,461
8,492
0
4,454
6,643
0
17,328
W
Sobek
DubzDeath
Sobek
5,290
256
0
3,476
10,781
9,289
0
3,152
7,387
11,452
0
L
6,713
679
130
1,195
14,888
10,074
50
6,858
7,674
53
19,138
L
Anubis
Lazydrink
Anubis
12,524
667
0
2,047
7,667
3,655
0
5,019
2,414
32,593
0
L
Serqet
Raeyl
Serqet
2,869
465
0
994
10,513
11,239
0
4,364
5,997
0
9,713
L
Ah Puch
Vortioxetine
Ah Puch
9,476
901
0
1,526
10,412
4,513
1,037
4,007
6,135
36,806
0
L
Osiris
bigsby17
Osiris
8,937
2,412
668
1,117
14,713
14,597
0
6,569
7,922
0
15,799
W
Ao Kuang
daoism
Ao Kuang
7,120
847
0
2,613
9,530
3,803
0
4,839
4,464
21,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,943
Gold Earned
39,057
197
Minions Killed
178
0
Camps Cleared
0
1,017,688
Distance Traveled
1,092,208
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,010
801
38
4
0
218,484
3
W
Medusa
8,301
830
69
7
0
219,889
5
W
Achilles
7,960
796
18
2
0
233,752
0
W
Sobek
7,366
737
15
2
0
201,573
5
L
Shiva
6,471
647
26
3
0
194,111
0
L
Anubis
7,444
744
59
6
0
183,032
3
L
Serqet
7,193
719
21
2
0
229,551
5
L
Ah Puch
7,962
796
71
7
0
181,648
2
L
Osiris
7,873
787
20
2
0
229,346
0
W
Ao Kuang
7,420
742
38
4
0
218,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role