Player Matchup

King Arthur
King Arthur
Silver I
EviL Spudy
King Arthur
Silver I
Level 116
God Stats
1W - 2L
1,519 SR
Queue Stats
28W - 28L
1,513 MMR
Party 1
Ymir
Ymir
Silver I
I ASTERISM l
Ymir
Silver I
Level 66
God Stats
7W - 9L
1,619 SR
Queue Stats
16W - 18L
1,524 MMR
Party 1
Hou Yi
Hou Yi
Silver I
Rlyeh Calls
Hou Yi
Silver I
Level 128
God Stats
0W - 1L
1,512 SR
Queue Stats
36W - 42L
1,507 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,550 SR
1,515 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,611 SR
1,871 MMR
Odin
Odin
Platinum II
Dark_Yusai
Odin
Platinum II
Level 160
God Stats
126W - 128L
1,610 SR
Queue Stats
838W - 981L
1,945 MMR
Party 2
Atlas
Atlas
Diamond II
QuaronToCrazy15
Atlas
Diamond II
Level 157
God Stats
15W - 18L
1,591 SR
Queue Stats
703W - 764L
2,167 MMR
Party 2
Sol
Sol
Bronze V
THGargola
Sol
Bronze V
Level 89
God Stats
1W - 0L
1,633 SR
Queue Stats
2W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EviL Spudy
King Arthur
11
1 / 3 / 1
7,203
655
7,770
16,059
13,205
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 5 / 2
7,487
681
2,446
12,885
12,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hou Yi
11
1 / 3 / 1
7,007
637
9,195
9,914
3,976
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AchillesAh Muzen CabAphroditeAresChaac

VS

Bans
Baba YagaBaron SamediPersephoneNoxPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 9
7,894
718
9,612
13,388
10,485
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 0 / 8
8,635
785
11,260
10,031
8,449
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
6 / 1 / 5
8,497
772
13,259
9,635
4,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
11
11
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
L
King Arthur
EviL Spudy
King Arthur
1
3
1
0.5
L
0
5
2
0.2
W
3
0
8
7
L
Hou Yi
1
3
1
0.5
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,411
Damage
34,131
38,858
Taken
33,054
29,928
Mitigated
23,246
3,329
Healing
13,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,612
2,009
855
3,387
13,388
10,485
671
1,120
12,268
39
29,337
L
King Arthur
EviL Spudy
King Arthur
7,770
1,265
0
500
16,059
13,205
0
8,766
7,293
0
25,741
L
2,446
131
0
1,398
12,885
12,747
0
8,187
4,698
6,065
0
W
11,260
4,268
1,102
3,188
10,031
8,449
727
722
9,309
30,202
0
L
Hou Yi
9,195
4,468
0
1,431
9,914
3,976
0
6,094
3,820
0
33,020
W
13,259
5,914
0
4,734
9,635
4,312
1,230
1,354
8,281
31,581
4,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,697
Gold Earned
25,026
103
Minions Killed
112
2
Camps Cleared
8
540,578
Distance Traveled
618,414
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,894
718
41
4
3
219,797
5
L
King Arthur
7,203
655
36
3
1
194,513
1
L
Ymir
7,487
681
4
0
0
158,305
0
W
Atlas
8,635
785
28
3
2
210,201
1
L
Hou Yi
7,007
637
63
6
1
187,760
2
W
Sol
8,497
772
43
4
3
188,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role