Player Matchup

Baron Samedi
Baron Samedi
JackW_0
Baron Samedi
Level 87
God Stats
35W - 36L
1,586 SR
Queue Stats
121W - 153L
1,350 Elo+
Party 1
Cabrakan
Cabrakan
TheBoneIess
Cabrakan
Level 120
God Stats
4W - 6L
1,632 SR
Queue Stats
284W - 208L
1,634 Elo+
Party 1
Chaac
Chaac
Toxic_Betz
Chaac
Level 108
God Stats
2W - 2L
1,640 SR
Queue Stats
234W - 197L
1,596 Elo+
Party 1
Team Averages
Level 105
1,619 SR
1,526 Elo+

VS

Team Averages
Level 133
1,517 SR
1,537 Elo+
Baron Samedi
Baron Samedi
DON-STADS
Baron Samedi
Level 125
God Stats
9W - 14L
1,429 SR
Queue Stats
145W - 156L
1,531 Elo+
Party 2
Set
Set
JoonnyRED
Set
Level 156
God Stats
9W - 9L
1,451 SR
Queue Stats
246W - 232L
1,544 Elo+
Solo
Bacchus
Bacchus
Shadowofhunger
Bacchus
Level 117
God Stats
4W - 2L
1,672 SR
Queue Stats
147W - 149L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JackW_0
Baron Samedi
13
0 / 3 / 3
8,115
624
11,398
13,051
7,057
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
TheBoneIess
Cabrakan
12
1 / 4 / 2
8,696
669
8,605
18,135
24,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
12
3 / 4 / 1
8,350
642
11,366
20,050
20,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DON-STADS
Baron Samedi
16
4 / 1 / 7
9,786
753
15,724
9,793
4,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
7 / 2 / 4
10,148
781
16,663
13,573
9,924
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
0 / 1 / 9
8,986
691
12,636
17,960
26,218
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
11
11
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DON-STADS
Baron Samedi
4
1
7
7.5
L
Baron Samedi
JackW_0
Baron Samedi
0
3
3
0.5
W
7
2
4
4.5
W
0
1
9
4.5
L
Cabrakan
TheBoneIess
Cabrakan
1
4
2
0.5
L
Chaac
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,369
Damage
45,023
51,236
Taken
41,326
52,582
Mitigated
41,020
18,967
Healing
18,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DON-STADS
Baron Samedi
15,724
1,113
4,414
4,906
9,793
4,878
429
4,398
5,097
44,545
0
L
Baron Samedi
JackW_0
Baron Samedi
11,398
926
1,867
4,218
13,051
7,057
0
8,331
4,720
38,175
0
W
16,663
6,152
0
5,085
13,573
9,924
227
7,754
5,562
0
43,829
W
12,636
2,148
886
3,350
17,960
26,218
189
8,395
9,256
21,839
0
L
Cabrakan
TheBoneIess
Cabrakan
8,605
1,163
607
3,804
18,135
24,570
0
8,434
9,701
24,804
0
L
Chaac
11,366
2,663
485
7,986
20,050
20,955
0
11,814
8,236
211
24,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,161
Gold Earned
28,920
137
Minions Killed
148
4
Camps Cleared
8
687,774
Distance Traveled
771,182
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,786
753
73
6
2
247,656
3
L
Baron Samedi
8,115
624
60
5
2
214,277
4
W
Set
10,148
781
57
4
4
262,787
0
W
Bacchus
8,986
691
18
1
2
260,739
8
L
Cabrakan
8,696
669
46
4
1
233,610
1
L
Chaac
8,350
642
31
2
1
239,887
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role