Player Matchup

Atlas
Atlas
Silver III
 
Atlas
Silver III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver III
DEAFxNxCHAOS
Hades
Silver III
Level 148
God Stats
203W - 144L
1,563 SR
Queue Stats
460W - 480L
955 MMR
Solo
Skadi
Skadi
Silver III
RealNameGoku
Skadi
Silver III
Level 109
God Stats
5W - 5L
1,446 SR
Queue Stats
22W - 35L
993 MMR
Solo
Lancelot
Lancelot
Gold IV
dvd_bo-ps
Lancelot
Gold IV
Level 137
God Stats
32W - 21L
1,649 SR
Queue Stats
832W - 835L
1,395 MMR
Solo
Chaac
Chaac
Silver III
mofohamma
Chaac
Silver III
Level 158
God Stats
117W - 79L
1,590 SR
Queue Stats
444W - 458L
910 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,550 SR
1,150 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,508 SR
1,021 MMR
Chiron
Chiron
Bronze III
DoomsZilla5635
Chiron
Bronze III
Level 78
God Stats
0W - 1L
1,560 SR
Queue Stats
13W - 28L
1,414 MMR
Solo
Osiris
Osiris
Silver V
Hard_Deep_Fast_
Osiris
Silver V
Level 58
God Stats
0W - 4L
1,542 SR
Queue Stats
71W - 82L
712 MMR
Solo
Izanami
Izanami
Gold III
Warchi Omar
Izanami
Gold III
Level 146
God Stats
2W - 2L
1,559 SR
Queue Stats
353W - 349L
1,182 MMR
Solo
Jormungandr
Jormungandr
Silver II
rshb01
Jormungandr
Silver II
Level 127
God Stats
36W - 45L
1,488 SR
Queue Stats
270W - 285L
1,037 MMR
Solo
Janus
Janus
Silver IV
z Blasted z
Janus
Silver IV
Level 148
God Stats
13W - 27L
1,392 SR
Queue Stats
488W - 522L
760 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
5 / 0 / 5
7,775
598
5,404
7,631
5,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 0 / 2
7,221
555
2,989
6,172
2,817
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 0 / 4
7,593
584
8,984
5,098
1,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
dvd_bo-ps
Lancelot
13
3 / 0 / 2
7,626
587
5,724
9,903
4,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
mofohamma
Chaac
13
0 / 0 / 1
7,178
552
5,154
11,969
7,923
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
GebYu HuangCharybdisPoseidon

VS

Bans
Nu WaRavanaArtemisRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,895
377
2,192
10,127
2,793
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 3 / 0
5,878
452
2,356
9,552
5,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
Warchi Omar
Izanami
9
0 / 2 / 0
5,746
442
5,419
8,470
2,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
rshb01
Jormungandr
12
0 / 1 / 0
7,097
546
7,371
8,630
7,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 0 / 0
5,948
458
2,697
5,037
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
12
Kills
0
0
Deaths
12
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
0
5
7.5
W
0
0
2
1
L
0
6
0
0
L
0
3
0
0
W
4
0
4
6
L
Izanami
Warchi Omar
Izanami
0
2
0
0
W
Lancelot
dvd_bo-ps
Lancelot
3
0
2
4
W
Chaac
mofohamma
Chaac
0
0
1
0.5
L
Jormungandr
rshb01
Jormungandr
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,255
Damage
20,035
40,773
Taken
41,816
21,614
Mitigated
19,710
19,975
Healing
10,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,404
2,109
0
1,556
7,631
5,067
744
0
7,631
21,015
0
W
2,989
504
169
4,298
6,172
2,817
1,333
2,006
3,916
45,792
0
L
2,192
857
381
1,522
10,127
2,793
0
2,522
7,605
0
14,457
L
2,356
924
0
2,595
9,552
5,083
0
1,689
7,863
0
29,297
W
8,984
4,960
0
2,517
5,098
1,582
3,786
0
5,098
0
64,341
L
Izanami
Warchi Omar
Izanami
5,419
4,014
0
3,245
8,470
2,633
0
2,594
5,876
0
44,897
W
Lancelot
dvd_bo-ps
Lancelot
5,724
1,019
0
3,731
9,903
4,225
0
576
9,281
0
53,074
W
Chaac
mofohamma
Chaac
5,154
1,771
0
7,704
11,969
7,923
1,439
7,190
4,779
0
57,706
L
Jormungandr
rshb01
Jormungandr
7,371
4,241
0
1,500
8,630
7,594
0
0
8,630
58,881
0
L
2,697
91
0
1,488
5,037
1,607
301
1,588
3,449
37,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,393
Gold Earned
29,564
407
Minions Killed
338
0
Camps Cleared
0
1,314,452
Distance Traveled
1,083,582
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,775
598
34
3
0
283,025
2
W
Hades
7,221
555
90
7
0
232,285
6
L
Chiron
4,895
377
15
1
0
220,921
2
L
Osiris
5,878
452
65
5
0
282,071
2
W
Skadi
7,593
584
99
8
0
242,890
3
L
Izanami
5,746
442
80
6
0
193,692
1
W
Lancelot
7,626
587
101
8
0
314,645
2
W
Chaac
7,178
552
83
6
0
241,607
0
L
Jormungandr
7,097
546
110
8
0
212,438
0
L
Janus
5,948
458
68
5
0
174,460
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role