Player Matchup

Tiamat
Tiamat
CapitanNemo04
Tiamat
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 65L
1,498 Elo+
Solo
Neith
Neith
Kozeleben
Neith
Level 107
God Stats
0W - 3L
1,445 SR
Queue Stats
21W - 19L
1,517 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SuperSaiyan965
Kumbhakarna
Level 128
God Stats
1W - 1L
1,687 SR
Queue Stats
35W - 31L
1,508 Elo+
Party 1
Hun Batz
Hun Batz
Zurqyy
Hun Batz
Level 95
God Stats
6W - 3L
1,456 SR
Queue Stats
507W - 500L
1,540 Elo+
Solo
Yu Huang
Yu Huang
adoxia
Yu Huang
Level 156
God Stats
6W - 7L
1,465 SR
Queue Stats
239W - 196L
1,519 Elo+
Solo
Team Averages
Level 117
1,511 SR
1,516 Elo+

VS

Team Averages
Level 108
1,498 SR
1,531 Elo+
Ganesha
Ganesha
CrissyVega
Ganesha
Level 128
God Stats
1W - 5L
1,299 SR
Queue Stats
580W - 640L
1,543 Elo+
Solo
Mulan
Mulan
Felrynbtw
Mulan
Level 95
God Stats
12W - 10L
1,570 SR
Queue Stats
130W - 110L
1,588 Elo+
Solo
Cupid
Cupid
NoseNation
Cupid
Level 102
God Stats
12W - 10L
1,630 SR
Queue Stats
62W - 56L
1,500 Elo+
Solo
Hera
Hera
PARKErLovJoy
Hera
Level 68
God Stats
6W - 4L
1,500 SR
Queue Stats
128W - 131L
1,514 Elo+
Solo
Nemesis
Nemesis
wolfhunter340
Nemesis
Level 145
God Stats
4W - 2L
1,491 SR
Queue Stats
483W - 465L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 4
10,389
1,039
9,655
18,388
12,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Kozeleben
Neith
16
2 / 5 / 3
10,545
1,055
10,210
17,466
7,848
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
SuperSaiyan965
Kumbhakarna
16
1 / 2 / 5
10,948
1,095
4,272
23,004
28,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hun Batz
Zurqyy
Hun Batz
16
2 / 5 / 4
10,257
1,026
9,755
16,415
8,093
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
adoxia
Yu Huang
16
1 / 1 / 3
10,328
1,033
17,791
10,543
5,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

179

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CrissyVega
Ganesha
17
0 / 0 / 16
12,154
1,215
7,336
12,953
20,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
Felrynbtw
Mulan
17
8 / 1 / 7
12,126
1,213
26,187
18,872
22,763
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cupid
16
2 / 3 / 8
10,312
1,031
15,878
11,137
6,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 3 / 7
10,816
1,082
16,019
7,320
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
16
4 / 0 / 11
11,097
1,110
15,250
8,478
4,240
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
66
7
Kills
17
17
Deaths
7
19
Assists
49
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Ganesha
CrissyVega
Ganesha
0
0
16
8
W
Mulan
Felrynbtw
Mulan
8
1
7
11.5
L
Neith
Kozeleben
Neith
2
5
3
0.7
W
Cupid
2
3
8
2
W
3
3
7
2.17
L
Kumbhakarna
SuperSaiyan965
Kumbhakarna
1
2
5
1.75
L
Hun Batz
Zurqyy
Hun Batz
2
5
4
0.8
L
Yu Huang
adoxia
Yu Huang
1
1
3
2.5
W
Nemesis
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,683
Damage
80,670
85,816
Taken
58,760
61,502
Mitigated
57,703
4,723
Healing
12,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,655
920
246
2,722
18,388
12,110
0
4,099
14,289
33,339
0
W
Ganesha
CrissyVega
Ganesha
7,336
869
0
1,793
12,953
20,276
0
6,583
6,370
25,050
0
W
Mulan
Felrynbtw
Mulan
26,187
2,707
0
8,619
18,872
22,763
0
10,879
7,993
672
42,685
L
Neith
Kozeleben
Neith
10,210
3,344
0
801
17,466
7,848
0
5,436
12,030
0
33,683
W
Cupid
15,878
8,519
244
710
11,137
6,515
0
5,461
5,676
0
34,990
W
16,019
3,482
0
0
7,320
3,909
0
4,005
3,315
38,754
0
L
Kumbhakarna
SuperSaiyan965
Kumbhakarna
4,272
381
0
649
23,004
28,338
0
7,251
15,753
9,230
0
L
Hun Batz
Zurqyy
Hun Batz
9,755
3,435
0
0
16,415
8,093
0
3,445
12,970
0
20,778
L
Yu Huang
adoxia
Yu Huang
17,791
941
0
305
10,543
5,113
0
3,796
6,747
46,422
0
W
Nemesis
15,250
7,255
0
903
8,478
4,240
0
4,790
3,688
0
25,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,467
Gold Earned
56,505
205
Minions Killed
223
8
Camps Cleared
8
1,038,107
Distance Traveled
1,061,603
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,389
1,039
41
4
3
207,861
0
W
Ganesha
12,154
1,215
0
0
0
222,768
1
W
Mulan
12,126
1,213
53
5
0
229,673
3
L
Neith
10,545
1,055
63
6
0
186,803
0
W
Cupid
10,312
1,031
57
6
4
174,502
3
W
Hera
10,816
1,082
88
9
0
204,610
0
L
Kumbhakarna
10,948
1,095
4
0
0
217,636
0
L
Hun Batz
10,257
1,026
28
3
4
224,702
1
L
Yu Huang
10,328
1,033
69
7
1
201,105
0
W
Nemesis
11,097
1,110
25
3
4
230,050
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role