Player Matchup

Cthulhu
Cthulhu
Fr0stey1337
Cthulhu
Level 88
God Stats
36W - 27L
1,558 SR
Queue Stats
110W - 94L
1,532 Elo+
Party 3
Geb
Geb
FuzenHua
Geb
Level 109
God Stats
42W - 35L
1,618 SR
Queue Stats
201W - 163L
1,545 Elo+
Party 3
Medusa
Medusa
MissDimetrescu
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 55L
1,789 Elo+
Party 2
Cliodhna
Cliodhna
Pyroeh
Cliodhna
Level 112
God Stats
24W - 14L
1,669 SR
Queue Stats
273W - 192L
1,660 Elo+
Party 3
Freya
Freya
WispySunnyPines
Freya
Level 129
God Stats
7W - 7L
1,427 SR
Queue Stats
473W - 452L
1,671 Elo+
Party 2
Team Averages
Level 93
1,554 SR
1,639 Elo+

VS

Team Averages
Level 116
1,690 SR
1,683 Elo+
Arachne
Arachne
Dyslexican32
Arachne
Level 127
God Stats
42W - 31L
1,566 SR
Queue Stats
269W - 275L
1,529 Elo+
Solo
Hercules
Hercules
HercSoloMain
Hercules
Level 37
God Stats
5W - 2L
1,877 SR
Queue Stats
38W - 5L
1,938 Elo+
Party 1
Rama
Rama
Hihnata
Rama
Level 144
God Stats
13W - 5L
1,763 SR
Queue Stats
113W - 57L
1,709 Elo+
Party 1
Yu Huang
Yu Huang
Opal392
Yu Huang
Level 128
God Stats
5W - 5L
1,678 SR
Queue Stats
128W - 59L
1,679 Elo+
Party 1
Fafnir
Fafnir
xfadedxsmoke
Fafnir
Level 142
God Stats
4W - 3L
1,564 SR
Queue Stats
166W - 147L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fr0stey1337
Cthulhu
16
3 / 3 / 5
9,547
502
8,917
15,019
10,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 4 / 13
8,851
466
5,375
19,290
19,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
8 / 2 / 6
10,936
576
24,083
18,946
9,794
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cliodhna
Pyroeh
Cliodhna
16
5 / 3 / 6
10,189
536
12,545
17,785
8,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
4 / 3 / 6
10,303
542
11,548
15,493
7,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dyslexican32
Arachne
16
7 / 5 / 2
10,500
553
10,316
19,285
10,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
HercSoloMain
Hercules
12
3 / 4 / 5
8,611
453
7,019
22,006
25,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
Hihnata
Rama
16
2 / 3 / 4
10,016
527
6,960
14,137
5,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Opal392
Yu Huang
15
0 / 4 / 4
9,316
490
15,023
14,433
6,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
14
2 / 4 / 2
9,373
493
12,159
17,454
11,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
31
20
Kills
14
15
Deaths
20
36
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
Dyslexican32
Arachne
7
5
2
1.6
W
Cthulhu
Fr0stey1337
Cthulhu
3
3
5
1.83
W
0
4
13
1.63
L
Hercules
HercSoloMain
Hercules
3
4
5
1.38
L
Rama
Hihnata
Rama
2
3
4
1.33
W
8
2
6
5.5
L
Yu Huang
Opal392
Yu Huang
0
4
4
0.5
W
Cliodhna
Pyroeh
Cliodhna
5
3
6
2.67
W
4
3
6
2.33
L
Fafnir
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,468
Damage
51,477
86,533
Taken
87,315
55,322
Mitigated
60,203
24,307
Healing
27,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Dyslexican32
Arachne
10,316
5,894
0
7,400
19,285
10,968
248
1,780
17,395
0
95,610
W
Cthulhu
Fr0stey1337
Cthulhu
8,917
1,031
940
860
15,019
10,785
0
9,661
5,358
52,997
0
W
5,375
869
0
2,464
19,290
19,362
0
4,026
15,264
17,043
0
L
Hercules
HercSoloMain
Hercules
7,019
2,259
483
6,899
22,006
25,105
0
7,321
14,223
96
26,942
L
Rama
Hihnata
Rama
6,960
5,543
0
4,882
14,137
5,740
0
6,021
7,778
0
80,047
W
24,083
11,127
0
5,444
18,946
9,794
50
5,632
13,314
0
112,607
L
Yu Huang
Opal392
Yu Huang
15,023
696
0
1,543
14,433
6,557
0
1,168
13,219
93,223
0
W
Cliodhna
Pyroeh
Cliodhna
12,545
1,802
0
8,644
17,785
8,330
114
5,779
12,006
0
91,408
W
11,548
4,126
0
5,955
15,493
7,051
1,170
2,180
13,313
84,414
0
L
Fafnir
12,159
3,385
0
6,180
17,454
11,833
511
7,876
8,860
66,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,826
Gold Earned
47,816
584
Minions Killed
533
0
Camps Cleared
0
1,916,956
Distance Traveled
1,668,675
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,500
553
133
7
0
387,390
3
W
Cthulhu
9,547
502
105
6
0
350,222
0
W
Geb
8,851
466
10
1
0
378,611
4
L
Hercules
8,611
453
34
2
0
322,562
2
L
Rama
10,016
527
130
7
0
339,090
6
W
Medusa
10,936
576
170
9
0
365,054
2
L
Yu Huang
9,316
490
139
7
0
337,397
5
W
Cliodhna
10,189
536
143
8
0
454,309
1
W
Freya
10,303
542
156
8
0
368,760
4
L
Fafnir
9,373
493
97
5
0
282,236
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role