Player Matchup

Hun Batz
Hun Batz
ClemTheGod
Hun Batz
Level 158
God Stats
2W - 0L
1,294 SR
Queue Stats
309W - 136L
1,812 Elo+
Party 2
Zeus
Zeus
theformula
Zeus
Level 98
God Stats
4W - 2L
1,441 SR
Queue Stats
74W - 26L
1,815 Elo+
Party 2
Ymir
Ymir
xBobTheKidx
Ymir
Level 15
God Stats
5W - 9L
1,788 SR
Queue Stats
7W - 12L
1,521 Elo+
Party 2
Team Averages
Level 90
1,508 SR
1,716 Elo+

VS

Team Averages
Level 37
1,459 SR
1,228 Elo+
Thanatos
Thanatos
CoolPersonaP
Thanatos
Level 27
God Stats
1W - 8L
1,196 SR
Queue Stats
14W - 33L
1,236 Elo+
Party 1
Bellona
Bellona
YuMadMyGuy
Bellona
Level 5
God Stats
1W - 1L
1,681 SR
Queue Stats
6W - 16L
1,224 Elo+
Party 1
Ah Puch
Ah Puch
httpzombiekid
Ah Puch
Level 79
God Stats
1W - 4L
1,500 SR
Queue Stats
18W - 27L
1,224 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ClemTheGod
Hun Batz
18
10 / 3 / 11
13,158
731
23,065
16,812
8,724
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
12 / 5 / 8
13,915
773
24,864
12,022
5,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
1 / 0 / 19
13,394
744
7,577
16,989
24,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CoolPersonaP
Thanatos
13
2 / 11 / 4
10,840
602
10,176
16,767
7,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
YuMadMyGuy
Bellona
17
6 / 4 / 1
13,333
741
10,493
25,184
26,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Puch
15
0 / 8 / 4
11,359
631
15,439
20,768
8,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
23
Kills
8
8
Deaths
23
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ClemTheGod
Hun Batz
10
3
11
5.17
L
Thanatos
CoolPersonaP
Thanatos
2
11
4
0.36
L
Bellona
YuMadMyGuy
Bellona
6
4
1
1.63
L
Ah Puch
0
8
4
0.25
W
12
5
8
3.2
W
1
0
19
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,506
Damage
36,108
45,823
Taken
62,719
38,623
Mitigated
42,744
5,639
Healing
8,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ClemTheGod
Hun Batz
23,065
7,224
0
860
16,812
8,724
678
4,857
11,955
0
61,798
L
Thanatos
CoolPersonaP
Thanatos
10,176
1,546
0
6,565
16,767
7,506
0
7,979
8,428
0
30,435
L
Bellona
YuMadMyGuy
Bellona
10,493
1,851
0
137
25,184
26,963
0
13,814
10,735
0
30,640
L
Ah Puch
15,439
658
0
2,133
20,768
8,275
0
9,631
10,780
56,914
0
W
24,864
2,333
0
872
12,022
5,540
1,198
4,314
7,708
65,104
0
W
7,577
1,876
16
3,891
16,989
24,359
358
7,243
9,746
21,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,467
Gold Earned
35,532
189
Minions Killed
189
10
Camps Cleared
6
1,004,345
Distance Traveled
945,053
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,158
731
62
3
6
347,812
7
L
Thanatos
10,840
602
39
2
3
312,260
10
L
Bellona
13,333
741
46
3
1
358,661
1
L
Ah Puch
11,359
631
104
6
2
274,132
2
W
Zeus
13,915
773
104
6
3
305,357
3
W
Ymir
13,394
744
23
1
1
351,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role