Player Matchup

Bastet
Bastet
Diamond V
Afroteli
Bastet
Diamond V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 165L
2,113 MMR
Party 1
Hades
Hades
Diamond III
HaiIShrew
Hades
Diamond III
Level 140
God Stats
2W - 6L
1,500 SR
Queue Stats
131W - 112L
2,133 MMR
Party 1
Medusa
Medusa
Platinum I
NutellaNoWin
Medusa
Platinum I
Level 43
God Stats
1W - 2L
1,912 SR
Queue Stats
56W - 46L
2,267 MMR
Party 2
Osiris
Osiris
Gold III
PaquitaCabezaa
Osiris
Gold III
Level 37
God Stats
0W - 1L
1,228 SR
Queue Stats
38W - 32L
1,806 MMR
Party 2
Sylvanus
Sylvanus
Diamond III
Shabupii
Sylvanus
Diamond III
Level 159
God Stats
8W - 14L
1,620 SR
Queue Stats
149W - 127L
2,193 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 108
1,552 SR
2,102 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,593 SR
1,972 MMR
King Arthur
King Arthur
Diamond III
 
King Arthur
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Rama
Rama
Masters
Cuurry
Rama
Masters
Level 129
God Stats
8W - 3L
1,953 SR
Queue Stats
22W - 27L
2,306 MMR
Party 3
Bacchus
Bacchus
Diamond V
Gąijin
Bacchus
Diamond V
Level 159
God Stats
1W - 1L
1,285 SR
Queue Stats
111W - 107L
1,994 MMR
Solo
Merlin
Merlin
Diamond V
JCia
Merlin
Diamond V
Level 61
God Stats
1W - 3L
1,353 SR
Queue Stats
228W - 237L
2,078 MMR
Solo
Fenrir
Fenrir
Diamond V
lazyapple2
Fenrir
Diamond V
Level 155
God Stats
9W - 1L
1,877 SR
Queue Stats
489W - 483L
1,982 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Afroteli
Bastet
6
0 / 0 / 0
3,799
633
236
4,051
1,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hades
HaiIShrew
Hades
7
0 / 0 / 0
4,024
671
2,846
3,201
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
7
1 / 1 / 0
4,091
682
3,754
4,466
1,385
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 0 / 0
3,700
617
1,938
3,858
2,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sylvanus
Shabupii
Sylvanus
6
0 / 1 / 1
3,926
654
2,036
4,024
1,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
LancelotAchillesGanesha

VS

Bans
ThanatosYu HuangCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 0 / 0
4,240
707
2,151
4,211
1,898
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
Cuurry
Rama
7
1 / 1 / 1
4,218
703
2,375
4,189
976
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Gąijin
Bacchus
6
0 / 0 / 1
3,864
644
2,170
4,351
2,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
JCia
Merlin
7
0 / 0 / 0
4,090
682
1,078
2,539
892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
lazyapple2
Fenrir
5
1 / 0 / 1
3,773
629
2,133
4,158
1,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
2
2
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
0
0
L
Bastet
Afroteli
Bastet
0
0
0
0
W
Rama
Cuurry
Rama
1
1
1
1.5
W
Bacchus
Gąijin
Bacchus
0
0
1
0.5
L
Hades
HaiIShrew
Hades
0
0
0
0
W
Merlin
JCia
Merlin
0
0
0
0
L
Medusa
1
1
0
1
L
0
0
0
0
L
Sylvanus
Shabupii
Sylvanus
0
1
1
0.5
W
Fenrir
lazyapple2
Fenrir
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,810
Damage
9,907
19,600
Taken
19,448
8,284
Mitigated
7,605
9,794
Healing
6,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,151
460
0
1,625
4,211
1,898
0
151
4,060
0
24,432
L
Bastet
Afroteli
Bastet
236
84
0
1,757
4,051
1,591
0
493
3,558
0
22,291
W
Rama
Cuurry
Rama
2,375
2,030
0
993
4,189
976
0
582
3,607
0
26,988
W
Bacchus
Gąijin
Bacchus
2,170
680
646
1,643
4,351
2,564
0
1,530
2,821
8,795
0
L
Hades
HaiIShrew
Hades
2,846
824
275
2,418
3,201
1,336
0
1,132
2,069
28,516
0
W
Merlin
JCia
Merlin
1,078
74
0
510
2,539
892
0
1,454
1,085
25,913
0
L
Medusa
3,754
1,727
0
1,025
4,466
1,385
0
765
3,701
0
23,846
L
1,938
537
0
2,411
3,858
2,041
0
0
3,858
0
17,095
L
Sylvanus
Shabupii
Sylvanus
2,036
1,150
340
1,568
4,024
1,931
0
858
3,166
12,843
0
W
Fenrir
lazyapple2
Fenrir
2,133
1,489
0
1,140
4,158
1,275
0
1,165
2,993
0
14,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,540
Gold Earned
20,185
186
Minions Killed
210
0
Camps Cleared
0
607,695
Distance Traveled
659,544
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
4,240
707
45
8
0
153,566
3
L
Bastet
3,799
633
45
8
0
129,336
2
W
Rama
4,218
703
52
9
0
125,051
1
W
Bacchus
3,864
644
14
2
0
119,496
2
L
Hades
4,024
671
58
10
0
127,510
1
W
Merlin
4,090
682
61
10
0
129,334
3
L
Medusa
4,091
682
38
6
0
143,608
3
L
Osiris
3,700
617
30
5
0
96,254
0
L
Sylvanus
3,926
654
15
3
0
110,987
3
W
Fenrir
3,773
629
38
6
0
132,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role