Player Matchup

Merlin
Merlin
Buttclapius
Merlin
Level 15
God Stats
0W - 2L
1,356 SR
Queue Stats
4W - 5L
1,286 Elo+
Party 1
Mulan
Mulan
Tyniner
Mulan
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,286 Elo+
Party 1
Cthulhu
Cthulhu
jbrew94
Cthulhu
Level 14
God Stats
3W - 5L
1,317 SR
Queue Stats
4W - 6L
1,363 Elo+
Party 1
Team Averages
Level 24
1,391 SR
1,312 Elo+

VS

Team Averages
Level 50
1,320 SR
1,394 Elo+
Cabrakan
Cabrakan
BratRPG
Cabrakan
Level 68
God Stats
3W - 3L
1,045 SR
Queue Stats
156W - 190L
1,488 Elo+
Solo
Nemesis
Nemesis
Swoan
Nemesis
Level 24
God Stats
8W - 5L
1,650 SR
Queue Stats
20W - 23L
1,375 Elo+
Party 2
Sol
Sol
Tonyds99
Sol
Level 58
God Stats
5W - 15L
1,267 SR
Queue Stats
51W - 72L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 5 / 2
7,556
581
11,184
8,807
3,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
Tyniner
Mulan
12
1 / 6 / 2
7,923
609
12,018
17,007
17,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
jbrew94
Cthulhu
12
1 / 5 / 2
8,567
659
7,073
15,467
12,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BratRPG
Cabrakan
16
3 / 0 / 11
9,798
754
9,039
14,578
17,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
Swoan
Nemesis
16
5 / 1 / 8
10,088
776
16,899
14,537
7,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
8 / 2 / 4
10,353
796
9,703
11,693
5,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
2
Kills
16
16
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
BratRPG
Cabrakan
3
0
11
8.5
L
Merlin
0
5
2
0.2
W
Nemesis
Swoan
Nemesis
5
1
8
9
W
8
2
4
5
L
Mulan
Tyniner
Mulan
1
6
2
0.33
L
Cthulhu
jbrew94
Cthulhu
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,275
Damage
35,641
41,281
Taken
40,808
33,902
Mitigated
30,373
5,787
Healing
18,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
BratRPG
Cabrakan
9,039
1,139
369
5,380
14,578
17,231
0
8,493
5,887
29,303
0
L
Merlin
11,184
760
415
1,052
8,807
3,812
0
4,600
4,207
38,040
0
W
Nemesis
Swoan
Nemesis
16,899
8,723
329
6,898
14,537
7,740
962
6,492
7,776
0
54,400
W
9,703
3,156
51
5,791
11,693
5,402
1,230
3,540
7,936
34,020
2,836
L
Mulan
Tyniner
Mulan
12,018
1,439
0
1,656
17,007
17,328
0
8,877
8,130
0
21,140
L
Cthulhu
jbrew94
Cthulhu
7,073
691
0
2,664
15,467
12,762
0
4,667
10,800
17,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,046
Gold Earned
30,239
117
Minions Killed
159
3
Camps Cleared
8
567,978
Distance Traveled
741,196
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,798
754
39
3
2
251,140
2
L
Merlin
7,556
581
60
5
2
180,034
0
W
Nemesis
10,088
776
57
4
5
283,042
3
W
Sol
10,353
796
63
5
1
207,014
0
L
Mulan
7,923
609
34
3
1
199,828
0
L
Cthulhu
8,567
659
23
2
0
188,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role