Player Matchup

Kumbhakarna
Kumbhakarna
CHNPAPA
Kumbhakarna
Level 87
God Stats
181W - 147L
1,637 SR
Queue Stats
206W - 204L
1,557 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DRAGON MANIA
Ah Muzen Cab
Level 125
God Stats
3W - 1L
1,665 SR
Queue Stats
108W - 128L
1,490 Elo+
Solo
Ganesha
Ganesha
TheCloudianKing
Ganesha
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 35L
1,398 Elo+
Solo
Vulcan
Vulcan
Todd703
Vulcan
Level 69
God Stats
13W - 18L
1,485 SR
Queue Stats
211W - 213L
1,543 Elo+
Party 1
Nox
Nox
wceven
Nox
Level 104
God Stats
136W - 155L
1,569 SR
Queue Stats
212W - 214L
1,552 Elo+
Party 1
Team Averages
Level 86
1,571 SR
1,508 Elo+

VS

Team Averages
Level 104
1,519 SR
1,526 Elo+
Bakasura
Bakasura
ThiefsShadow
Bakasura
Level 108
God Stats
60W - 58L
1,528 SR
Queue Stats
164W - 175L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
bluejays25
Cthulhu
Level 68
God Stats
11W - 6L
1,466 SR
Queue Stats
16W - 10L
1,561 Elo+
Party 3
Janus
Janus
brohamulus
Janus
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
185W - 204L
1,509 Elo+
Party 2
Scylla
Scylla
greengraype
Scylla
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 83L
1,499 Elo+
Party 3
Achilles
Achilles
kdp12345
Achilles
Level 129
God Stats
2W - 0L
1,602 SR
Queue Stats
50W - 51L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CHNPAPA
Kumbhakarna
15
1 / 4 / 0
10,131
921
5,536
19,055
22,009
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
DRAGON MANIA
Ah Muzen Cab
15
0 / 8 / 1
10,085
917
13,228
22,456
9,573
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 7 / 1
9,745
886
7,119
22,222
25,739
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
Todd703
Vulcan
15
0 / 1 / 1
10,039
913
10,114
8,469
3,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nox
wceven
Nox
15
0 / 0 / 1
9,583
871
3,238
3,834
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

121

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ThiefsShadow
Bakasura
17
4 / 0 / 9
10,824
984
12,959
9,654
6,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
bluejays25
Cthulhu
17
1 / 0 / 12
11,180
1,016
9,960
11,321
14,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
17
4 / 0 / 9
11,934
1,085
10,311
2,351
1,127
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
18
3 / 0 / 13
11,932
1,085
16,141
8,354
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
kdp12345
Achilles
18
8 / 1 / 10
12,287
1,117
20,962
12,701
12,890
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
73
1
Kills
20
20
Deaths
1
4
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
CHNPAPA
Kumbhakarna
1
4
0
0.25
L
Ah Muzen Cab
DRAGON MANIA
Ah Muzen Cab
0
8
1
0.06
L
0
7
1
0.07
W
Bakasura
ThiefsShadow
Bakasura
4
0
9
8.5
L
Vulcan
Todd703
Vulcan
0
1
1
0.5
W
Cthulhu
bluejays25
Cthulhu
1
0
12
7
W
Janus
4
0
9
8.5
W
Scylla
3
0
13
9.5
W
Achilles
kdp12345
Achilles
8
1
10
13
L
Nox
wceven
Nox
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,235
Damage
70,333
76,036
Taken
44,381
63,062
Mitigated
40,139
2,642
Healing
10,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
CHNPAPA
Kumbhakarna
5,536
135
45
153
19,055
22,009
0
11,205
6,827
8,982
0
L
Ah Muzen Cab
DRAGON MANIA
Ah Muzen Cab
13,228
2,531
0
2,259
22,456
9,573
0
9,121
11,722
0
38,509
L
7,119
947
39
146
22,222
25,739
0
9,895
10,452
19,448
0
W
Bakasura
ThiefsShadow
Bakasura
12,959
7,340
0
1,726
9,654
6,909
0
5,585
4,069
0
14,173
L
Vulcan
Todd703
Vulcan
10,114
2,557
0
0
8,469
3,970
0
3,553
4,616
38,857
0
W
Cthulhu
bluejays25
Cthulhu
9,960
1,218
477
2,050
11,321
14,605
0
7,230
3,856
20,683
0
W
Janus
10,311
623
127
668
2,351
1,127
0
1,399
952
51,621
0
W
Scylla
16,141
2,148
0
624
8,354
4,608
0
5,327
3,027
35,127
0
W
Achilles
kdp12345
Achilles
20,962
8,417
0
4,384
12,701
12,890
0
6,466
6,235
83
39,332
L
Nox
wceven
Nox
3,238
53
0
0
3,834
1,771
0
1,693
2,064
11,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,583
Gold Earned
58,157
188
Minions Killed
280
3
Camps Cleared
14
1,001,202
Distance Traveled
1,118,427
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
10,131
921
18
2
1
226,397
0
L
Ah Muzen Cab
10,085
917
70
6
1
196,859
0
L
Ganesha
9,745
886
0
0
0
185,316
3
W
Bakasura
10,824
984
20
2
3
251,400
0
L
Vulcan
10,039
913
80
7
1
234,065
0
W
Cthulhu
11,180
1,016
29
3
2
223,097
0
W
Janus
11,934
1,085
120
11
6
207,222
1
W
Scylla
11,932
1,085
63
6
1
209,049
0
W
Achilles
12,287
1,117
48
4
2
227,659
0
L
Nox
9,583
871
20
2
0
158,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role