Player Matchup

Horus
Horus
Panjos-
Horus
Level 126
God Stats
0W - 3L
1,364 SR
Queue Stats
335W - 331L
1,551 Elo+
Party 1
Bacchus
Bacchus
SaintSimz
Bacchus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 79L
1,532 Elo+
Party 1
Artio
Artio
UHHHHHHHBURGER
Artio
Level 107
God Stats
11W - 15L
1,488 SR
Queue Stats
1,078W - 1,015L
1,587 Elo+
Solo
Izanami
Izanami
smokeytech13
Izanami
Level 142
God Stats
3W - 10L
1,310 SR
Queue Stats
193W - 211L
1,443 Elo+
Party 3
Zeus
Zeus
twiggboss12
Zeus
Level 119
God Stats
2W - 1L
1,689 SR
Queue Stats
174W - 170L
1,527 Elo+
Party 3
Team Averages
Level 120
1,470 SR
1,528 Elo+

VS

Team Averages
Level 140
1,579 SR
1,549 Elo+
Vamana
Vamana
 
Vamana
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
RipeCanteloupeEh
Baron Samedi
Level 131
God Stats
4W - 6L
1,471 SR
Queue Stats
323W - 304L
1,572 Elo+
Party 2
Kali
Kali
TundesTaco
Kali
Level 156
God Stats
25W - 15L
1,875 SR
Queue Stats
495W - 500L
1,566 Elo+
Party 2
Atlas
Atlas
WonderCow413197
Atlas
Level 118
God Stats
8W - 11L
1,462 SR
Queue Stats
541W - 542L
1,530 Elo+
Party 2
Danzaburou
Danzaburou
ringlerx500x
Danzaburou
Level 151
God Stats
12W - 15L
1,587 SR
Queue Stats
599W - 563L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Panjos-
Horus
14
2 / 2 / 2
7,787
458
4,959
11,259
5,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
SaintSimz
Bacchus
12
2 / 2 / 4
7,874
463
6,895
15,365
18,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 2 / 1
8,174
481
10,025
14,276
17,778
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Izanami
smokeytech13
Izanami
12
2 / 7 / 1
7,717
454
8,181
16,155
4,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 1 / 2
9,392
552
15,799
8,013
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
0 / 3 / 1
8,850
521
8,484
15,170
10,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
RipeCanteloupeEh
Baron Samedi
14
2 / 2 / 1
8,795
517
7,547
13,102
6,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 0 / 0
9,786
576
6,205
16,810
8,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 3 / 4
8,245
485
7,863
16,159
12,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
ringlerx500x
Danzaburou
16
7 / 4 / 0
10,573
622
13,338
13,491
5,656
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
12
Kills
14
14
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
0
3
1
0.17
L
Horus
Panjos-
Horus
2
2
2
1.5
W
Baron Samedi
RipeCanteloupeEh
Baron Samedi
2
2
1
1.25
L
Bacchus
SaintSimz
Bacchus
2
2
4
2
W
4
0
0
4
L
1
2
1
0.75
W
1
3
4
1
W
Danzaburou
ringlerx500x
Danzaburou
7
4
0
1.75
L
Izanami
smokeytech13
Izanami
2
7
1
0.36
L
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,859
Damage
43,437
65,068
Taken
74,732
50,318
Mitigated
44,008
21,130
Healing
22,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
8,484
4,643
0
4,375
15,170
10,947
156
9,399
5,771
0
64,956
L
Horus
Panjos-
Horus
4,959
2,296
405
4,826
11,259
5,700
0
3,052
8,207
0
53,269
W
Baron Samedi
RipeCanteloupeEh
Baron Samedi
7,547
661
922
3,851
13,102
6,004
523
6,374
6,728
64,570
0
L
Bacchus
SaintSimz
Bacchus
6,895
1,189
92
4,197
15,365
18,862
0
6,232
9,133
22,992
0
W
6,205
2,559
0
4,140
16,810
8,598
1,086
3,498
13,312
0
95,059
L
10,025
1,459
288
7,141
14,276
17,778
0
1,497
12,779
60,727
0
W
7,863
3,589
0
4,545
16,159
12,803
497
10,281
5,878
23,180
0
W
Danzaburou
ringlerx500x
Danzaburou
13,338
5,787
0
4,205
13,491
5,656
3,173
3,167
10,324
0
83,130
L
Izanami
smokeytech13
Izanami
8,181
5,326
0
3,181
16,155
4,616
0
949
15,206
0
57,800
L
15,799
3,313
0
1,000
8,013
3,362
0
3,680
4,333
87,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,944
Gold Earned
46,249
508
Minions Killed
525
0
Camps Cleared
0
1,598,220
Distance Traveled
1,602,220
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,850
521
112
7
0
297,983
3
L
Horus
7,787
458
86
5
0
372,028
6
W
Baron Samedi
8,795
517
117
7
0
318,234
3
L
Bacchus
7,874
463
44
3
0
320,014
2
W
Kali
9,786
576
139
8
0
399,778
2
L
Artio
8,174
481
112
7
0
301,041
1
W
Atlas
8,245
485
21
1
0
306,576
4
W
Danzaburou
10,573
622
136
8
0
279,649
1
L
Izanami
7,717
454
101
6
0
261,365
1
L
Zeus
9,392
552
165
10
0
343,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role