Player Matchup

Danzaburou
Danzaburou
AGNSteven
Danzaburou
Level 128
God Stats
15W - 5L
1,927 SR
Queue Stats
171W - 141L
1,718 Elo+
Solo
Hades
Hades
Fangstone90
Hades
Level 47
God Stats
50W - 36L
1,642 SR
Queue Stats
153W - 128L
1,535 Elo+
Party 1
Tyr
Tyr
Halftruist
Tyr
Level 40
God Stats
5W - 2L
1,742 SR
Queue Stats
31W - 19L
1,578 Elo+
Party 1
Team Averages
Level 72
1,770 SR
1,610 Elo+

VS

Team Averages
Level 141
1,437 SR
1,639 Elo+
Heimdallr
Heimdallr
ArktisWolf
Heimdallr
Level 145
God Stats
4W - 3L
1,245 SR
Queue Stats
78W - 72L
1,581 Elo+
Solo
Bacchus
Bacchus
Filkins_1221
Bacchus
Level 157
God Stats
1W - 0L
1,502 SR
Queue Stats
5W - 5L
1,592 Elo+
Solo
Janus
Janus
Just2fr3sh
Janus
Level 122
God Stats
24W - 22L
1,564 SR
Queue Stats
231W - 172L
1,742 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AGNSteven
Danzaburou
20
8 / 5 / 8
19,585
783
33,906
37,419
26,504
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
7 / 9 / 9
17,560
702
24,601
36,006
26,704
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
5 / 5 / 8
16,777
671
17,671
37,903
41,201
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ArktisWolf
Heimdallr
20
6 / 8 / 10
17,659
706
30,573
31,141
16,379
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Filkins_1221
Bacchus
20
7 / 6 / 12
18,308
732
19,161
34,495
63,740
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Janus
20
6 / 6 / 11
18,203
728
40,479
20,925
10,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
52
20
Kills
19
19
Deaths
20
25
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AGNSteven
Danzaburou
8
5
8
2.4
W
Heimdallr
ArktisWolf
Heimdallr
6
8
10
1.38
L
7
9
9
1.28
W
Bacchus
Filkins_1221
Bacchus
7
6
12
2.17
L
5
5
8
1.8
W
Janus
6
6
11
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,178
Damage
90,213
111,328
Taken
86,561
94,409
Mitigated
90,711
26,276
Healing
13,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AGNSteven
Danzaburou
33,906
10,399
2,122
7,631
37,419
26,504
1,640
25,079
11,886
13,496
91,864
W
Heimdallr
ArktisWolf
Heimdallr
30,573
21,407
0
3,352
31,141
16,379
1,912
13,979
17,162
0
102,032
L
24,601
940
662
7,258
36,006
26,704
1,232
17,204
18,302
88,324
0
W
Bacchus
Filkins_1221
Bacchus
19,161
2,098
1,315
7,212
34,495
63,740
164
8,427
26,068
49,044
0
L
17,671
1,605
0
8,603
37,903
41,201
513
17,015
20,428
125
48,854
W
Janus
40,479
3,250
0
1,351
20,925
10,592
927
6,876
14,049
92,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,922
Gold Earned
54,170
279
Minions Killed
283
13
Camps Cleared
9
1,373,972
Distance Traveled
1,231,169
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
19,585
783
96
4
3
466,716
1
W
Heimdallr
17,659
706
122
5
2
387,182
2
L
Hades
17,560
702
123
5
9
437,595
2
W
Bacchus
18,308
732
36
1
3
428,218
5
L
Tyr
16,777
671
60
2
1
469,661
12
W
Janus
18,203
728
125
5
4
415,769
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role