Player Matchup

Bastet
Bastet
Epicbuttercat
Bastet
Level 109
God Stats
5W - 3L
1,733 SR
Queue Stats
32W - 35L
1,520 Elo+
Party 2
Sol
Sol
FlamingX4
Sol
Level 126
God Stats
4W - 0L
1,826 SR
Queue Stats
97W - 73L
1,609 Elo+
Party 3
Athena
Athena
LemonadeSupreme
Athena
Level 28
God Stats
18W - 14L
1,704 SR
Queue Stats
26W - 22L
1,608 Elo+
Party 3
Set
Set
ToonLeo
Set
Level 109
God Stats
1W - 3L
1,615 SR
Queue Stats
36W - 30L
1,563 Elo+
Party 2
Danzaburou
Danzaburou
quinonone
Danzaburou
Level 48
God Stats
13W - 16L
1,609 SR
Queue Stats
14W - 18L
1,459 Elo+
Party 2
Team Averages
Level 84
1,697 SR
1,552 Elo+

VS

Team Averages
Level 127
1,513 SR
1,537 Elo+
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Coyote Flowers
Loki
Level 88
God Stats
0W - 3L
1,695 SR
Queue Stats
34W - 35L
1,658 Elo+
Solo
Hou Yi
Hou Yi
Dragonballz Fan
Hou Yi
Level 127
God Stats
4W - 4L
1,576 SR
Queue Stats
119W - 115L
1,471 Elo+
Party 1
Mulan
Mulan
RealestRed
Mulan
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
211W - 190L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
Robadude
Cthulhu
Level 129
God Stats
1W - 5L
1,293 SR
Queue Stats
226W - 216L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 1
5,703
570
3,844
8,100
2,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 0 / 0
5,416
542
3,057
4,787
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 0 / 3
5,228
523
1,143
4,913
2,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Set
11
4 / 2 / 0
6,506
651
6,697
7,077
4,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
quinonone
Danzaburou
9
1 / 1 / 4
5,417
542
4,301
6,490
2,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 2 / 0
4,996
500
3,699
3,931
1,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 3 / 0
4,523
452
870
6,336
1,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 1 / 0
4,448
445
1,283
3,550
1,233
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mulan
10
2 / 3 / 0
6,160
616
5,284
9,724
5,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Robadude
Cthulhu
8
0 / 1 / 1
4,951
495
4,009
6,524
5,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
10
Kills
3
3
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
L
0
3
0
0
L
0
1
0
0
W
4
0
1
4.5
W
1
0
0
1
W
0
0
3
1.5
L
Mulan
2
3
0
0.67
L
Cthulhu
Robadude
Cthulhu
0
1
1
0.5
W
Set
4
2
0
2
W
Danzaburou
quinonone
Danzaburou
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,042
Damage
15,145
31,367
Taken
30,065
13,561
Mitigated
14,489
15,246
Healing
8,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,699
91
0
425
3,931
1,374
0
298
3,633
33,842
0
L
870
354
0
1,670
6,336
1,705
0
321
5,367
0
18,050
L
1,283
939
0
873
3,550
1,233
0
2,422
1,128
0
19,999
W
3,844
1,223
0
4,238
8,100
2,877
0
1,874
6,226
0
36,922
W
3,057
554
0
3,962
4,787
1,383
0
669
4,118
47,542
0
W
1,143
255
0
2,081
4,913
2,499
0
2,013
2,900
11,588
0
L
Mulan
5,284
1,155
0
4,205
9,724
5,085
0
0
9,724
0
45,057
L
Cthulhu
Robadude
Cthulhu
4,009
131
0
1,297
6,524
5,092
0
1,159
5,365
19,413
0
W
Set
6,697
4,906
0
2,818
7,077
4,265
0
0
7,077
0
40,453
W
Danzaburou
quinonone
Danzaburou
4,301
2,060
0
2,147
6,490
2,537
0
3,152
3,338
0
36,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,270
Gold Earned
25,078
327
Minions Killed
267
0
Camps Cleared
0
975,856
Distance Traveled
932,818
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,996
500
56
6
0
174,591
2
L
Loki
4,523
452
44
4
0
227,799
2
L
Hou Yi
4,448
445
42
4
0
154,674
3
W
Bastet
5,703
570
64
6
0
236,929
4
W
Sol
5,416
542
94
9
0
171,328
2
W
Athena
5,228
523
22
2
0
190,575
2
L
Mulan
6,160
616
91
9
0
176,566
2
L
Cthulhu
4,951
495
34
3
0
199,188
3
W
Set
6,506
651
83
8
0
185,228
2
W
Danzaburou
5,417
542
64
6
0
191,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role