Player Matchup

Anhur
Anhur
Bombklack
Anhur
Level 114
God Stats
12W - 13L
1,546 SR
Queue Stats
454W - 653L
1,428 Elo+
Party 2
Arachne
Arachne
Genesis337
Arachne
Level 109
God Stats
213W - 204L
1,532 SR
Queue Stats
681W - 887L
1,459 Elo+
Party 2
Gilgamesh
Gilgamesh
Royalminiman
Gilgamesh
Level 147
God Stats
0W - 1L
1,332 SR
Queue Stats
97W - 85L
1,482 Elo+
Party 1
Khepri
Khepri
XenoVZN
Khepri
Level 5
God Stats
1W - 3L
1,693 SR
Queue Stats
10W - 14L
1,444 Elo+
Party 1
Kukulkan
Kukulkan
edgarramalho_82
Kukulkan
Level 118
God Stats
62W - 71L
1,454 SR
Queue Stats
675W - 840L
1,444 Elo+
Party 2
Team Averages
Level 99
1,511 SR
1,451 Elo+

VS

Team Averages
Level 96
1,535 SR
1,548 Elo+
Izanami
Izanami
BackwardStab
Izanami
Level 128
God Stats
8W - 7L
1,459 SR
Queue Stats
115W - 116L
1,503 Elo+
Solo
Kuzenbo
Kuzenbo
Dubious M
Kuzenbo
Level 50
God Stats
8W - 14L
1,302 SR
Queue Stats
135W - 167L
1,443 Elo+
Solo
Ra
Ra
SaLtap1das
Ra
Level 160
God Stats
77W - 77L
1,497 SR
Queue Stats
844W - 885L
1,472 Elo+
Solo
Awilix
Awilix
SipherSkill
Awilix
Level 128
God Stats
7W - 5L
1,676 SR
Queue Stats
217W - 159L
1,630 Elo+
Party 3
Sobek
Sobek
aSolidTurd
Sobek
Level 14
God Stats
2W - 0L
1,742 SR
Queue Stats
27W - 8L
1,692 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bombklack
Anhur
12
0 / 2 / 0
6,250
417
3,314
7,038
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Genesis337
Arachne
13
3 / 3 / 3
7,375
492
7,096
14,798
7,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Royalminiman
Gilgamesh
12
5 / 7 / 1
7,965
531
11,577
14,773
12,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
XenoVZN
Khepri
10
0 / 5 / 2
5,788
386
3,567
10,700
8,294
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
13
0 / 1 / 3
7,227
482
6,205
4,590
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BackwardStab
Izanami
14
2 / 0 / 2
8,122
541
4,176
5,554
2,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
Dubious M
Kuzenbo
12
3 / 0 / 2
7,967
531
3,604
12,275
11,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 3 / 4
8,034
536
5,546
8,166
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
14
5 / 4 / 2
8,595
573
7,866
14,850
6,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
15
6 / 1 / 6
9,150
610
11,205
14,426
13,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
8
Kills
18
18
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
BackwardStab
Izanami
2
0
2
3
L
Anhur
Bombklack
Anhur
0
2
0
0
W
Kuzenbo
Dubious M
Kuzenbo
3
0
2
4
L
Arachne
Genesis337
Arachne
3
3
3
1.5
L
Gilgamesh
Royalminiman
Gilgamesh
5
7
1
0.79
W
2
3
4
1.33
W
Awilix
5
4
2
1.5
L
Khepri
XenoVZN
Khepri
0
5
2
0.2
W
Sobek
6
1
6
9
L
Kukulkan
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,759
Damage
32,397
51,899
Taken
55,271
32,838
Mitigated
38,286
11,622
Healing
21,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BackwardStab
Izanami
4,176
2,214
0
3,309
5,554
2,592
996
578
4,976
0
77,360
L
Anhur
Bombklack
Anhur
3,314
1,376
0
2,052
7,038
2,734
0
1,303
5,735
0
44,679
W
Kuzenbo
Dubious M
Kuzenbo
3,604
1,840
0
4,087
12,275
11,971
522
2,431
9,844
28,130
0
L
Arachne
Genesis337
Arachne
7,096
3,646
0
5,368
14,798
7,018
0
5,477
9,037
0
49,073
L
Gilgamesh
Royalminiman
Gilgamesh
11,577
4,359
0
1,362
14,773
12,711
0
6,261
8,000
0
44,430
W
5,546
680
644
2,212
8,166
3,734
0
2,710
5,456
55,134
0
W
Awilix
7,866
3,321
0
4,690
14,850
6,519
88
1,499
13,351
0
64,027
L
Khepri
XenoVZN
Khepri
3,567
482
270
1,303
10,700
8,294
0
4,607
6,007
28,128
0
W
Sobek
11,205
1,777
0
6,111
14,426
13,470
292
2,554
11,872
46,886
0
L
Kukulkan
6,205
448
0
1,267
4,590
2,081
0
1,825
2,765
63,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,605
Gold Earned
41,868
330
Minions Killed
481
0
Camps Cleared
0
1,323,722
Distance Traveled
1,467,300
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,122
541
141
9
0
276,993
1
L
Anhur
6,250
417
69
5
0
244,912
3
W
Kuzenbo
7,967
531
43
3
0
318,649
5
L
Arachne
7,375
492
73
5
0
338,833
1
L
Gilgamesh
7,965
531
53
4
0
236,321
0
W
Ra
8,034
536
106
7
0
276,808
7
W
Awilix
8,595
573
98
7
0
309,516
1
L
Khepri
5,788
386
26
2
0
222,551
1
W
Sobek
9,150
610
93
6
0
285,334
3
L
Kukulkan
7,227
482
109
7
0
281,105
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role