Player Matchup

Medusa
Medusa
 
Medusa
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Amanda_Peon
Kuzenbo
Level 106
God Stats
2W - 3L
1,490 SR
Queue Stats
445W - 496L
1,356 Elo+
Party 2
Ravana
Ravana
CorvusFuror
Ravana
Level 77
God Stats
5W - 2L
1,900 SR
Queue Stats
158W - 200L
1,342 Elo+
Party 2
Merlin
Merlin
LuisGustavoX360
Merlin
Level 140
God Stats
1W - 1L
1,290 SR
Queue Stats
27W - 19L
1,463 Elo+
Solo
Athena
Athena
WaffleBandit0
Athena
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
114W - 135L
1,413 Elo+
Party 1
Team Averages
Level 75
1,536 SR
1,415 Elo+

VS

Team Averages
Level 83
1,513 SR
1,351 Elo+
Ah Muzen Cab
Ah Muzen Cab
Chef180
Ah Muzen Cab
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 104L
1,355 Elo+
Solo
Tyr
Tyr
IGGYxxGOOSE
Tyr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,378 Elo+
Solo
Hercules
Hercules
SerGrizz77
Hercules
Level 20
God Stats
4W - 3L
1,755 SR
Queue Stats
123W - 131L
1,322 Elo+
Solo
Sol
Sol
kingzbztianI
Sol
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 40L
1,239 Elo+
Party 3
Nu Wa
Nu Wa
raspuman
Nu Wa
Level 145
God Stats
0W - 2L
1,308 SR
Queue Stats
73W - 81L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
7 / 3 / 7
11,734
733
17,472
19,395
10,136
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
Amanda_Peon
Kuzenbo
17
1 / 6 / 11
10,463
654
9,393
23,680
33,560
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
19
5 / 3 / 9
11,355
710
4,972
16,142
8,108
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 2 / 12
11,474
717
22,901
11,523
5,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 4 / 11
11,724
733
7,306
22,214
24,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chef180
Ah Muzen Cab
18
3 / 4 / 12
11,701
731
13,952
13,313
6,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 2 / 10
10,646
665
4,569
14,183
13,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
SerGrizz77
Hercules
17
1 / 4 / 13
10,134
633
7,057
15,941
17,770
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
6 / 4 / 8
11,437
715
20,789
13,562
6,826
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
raspuman
Nu Wa
18
6 / 4 / 8
11,164
698
28,085
10,894
6,021
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
68
18
Kills
17
18
Deaths
18
50
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
3
7
3.5
W
Kuzenbo
Amanda_Peon
Kuzenbo
1
6
11
1.08
L
Ah Muzen Cab
Chef180
Ah Muzen Cab
3
4
12
2.25
W
Ravana
5
3
9
3.17
L
1
2
10
3
W
2
2
12
4
L
Hercules
SerGrizz77
Hercules
1
4
13
1.88
W
3
4
11
2.13
L
6
4
8
2.5
L
Nu Wa
raspuman
Nu Wa
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,044
Damage
74,452
92,954
Taken
67,893
82,559
Mitigated
50,735
20,872
Healing
19,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,472
6,380
1,862
6,089
19,395
10,136
2,898
10,600
8,795
0
51,378
W
Kuzenbo
Amanda_Peon
Kuzenbo
9,393
2,619
805
912
23,680
33,560
463
8,753
14,927
21,101
0
L
Ah Muzen Cab
Chef180
Ah Muzen Cab
13,952
5,351
2,938
2,702
13,313
6,911
1,787
9,572
3,741
0
36,445
W
Ravana
4,972
378
810
4,455
16,142
8,108
1,991
9,386
6,756
0
16,662
L
4,569
1,151
356
3,309
14,183
13,207
238
7,305
6,878
575
6,595
W
22,901
741
2,482
2,175
11,523
5,791
2,399
6,514
5,009
59,694
0
L
Hercules
SerGrizz77
Hercules
7,057
1,554
224
2,149
15,941
17,770
458
7,712
8,229
0
12,530
W
7,306
930
0
1,282
22,214
24,964
414
13,775
8,439
18,513
0
L
20,789
6,532
1,582
3,567
13,562
6,826
1,666
9,355
4,207
36,402
0
L
Nu Wa
raspuman
Nu Wa
28,085
8,698
1,720
718
10,894
6,021
339
5,656
5,238
54,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,750
Gold Earned
55,082
214
Minions Killed
175
0
Camps Cleared
0
1,467,608
Distance Traveled
1,393,988
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,734
733
58
4
0
303,138
0
W
Kuzenbo
10,463
654
28
2
0
293,888
0
L
Ah Muzen Cab
11,701
731
63
4
0
253,195
4
W
Ravana
11,355
710
22
1
0
287,541
0
L
Tyr
10,646
665
2
0
0
319,270
0
W
Merlin
11,474
717
82
5
0
286,994
3
L
Hercules
10,134
633
18
1
0
301,164
0
W
Athena
11,724
733
24
2
0
296,047
0
L
Sol
11,437
715
40
3
0
270,781
0
L
Nu Wa
11,164
698
52
3
0
249,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role