Player Matchup

Cthulhu
Cthulhu
Silver IV
Dmvhiggh
Cthulhu
Silver IV
Level 104
God Stats
14W - 14L
1,554 SR
Queue Stats
39W - 37L
1,140 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
EliteBaller05
Kukulkan
Gold IV
Level 143
God Stats
4W - 6L
1,524 SR
Queue Stats
50W - 39L
1,635 MMR
Party 1
Chaac
Chaac
Silver II
babouis7
Chaac
Silver II
Level 115
God Stats
11W - 11L
1,562 SR
Queue Stats
33W - 31L
1,427 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,547 SR
1,401 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 84
1,544 SR
1,416 MMR
Mercury
Mercury
Bronze V
 
Mercury
Bronze V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver V
Demon_Regime
Odin
Silver V
Level 74
God Stats
0W - 1L
1,680 SR
Queue Stats
21W - 33L
1,351 MMR
Solo
Hera
Hera
Bronze III
XXMizukii
Hera
Bronze III
Level 69
God Stats
0W - 1L
1,453 SR
Queue Stats
3W - 10L
1,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dmvhiggh
Cthulhu
14
6 / 0 / 6
8,884
888
7,786
10,602
13,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
EliteBaller05
Kukulkan
12
1 / 1 / 11
7,781
778
7,898
5,898
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
babouis7
Chaac
13
6 / 0 / 6
8,374
837
8,061
8,436
7,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
Ah Muzen CabHadesSkadiCabrakanAtlas

VS

Bans
ShivaYmirGilgameshBellonaHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
0 / 0 / 1
6,357
636
1,667
3,578
1,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 6 / 0
6,652
665
3,704
13,989
10,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
9
0 / 7 / 0
6,089
609
5,199
10,194
4,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
1
13
Kills
0
1
Deaths
13
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
1
0.5
L
0
6
0
0
W
Cthulhu
Dmvhiggh
Cthulhu
6
0
6
9
W
Kukulkan
EliteBaller05
Kukulkan
1
1
11
6.5
L
Hera
0
7
0
0
W
Chaac
babouis7
Chaac
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,745
Damage
10,570
24,936
Taken
27,761
23,508
Mitigated
16,228
9,386
Healing
3,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,667
172
0
152
3,578
1,497
0
2,178
1,340
0
13,107
L
3,704
392
65
2,164
13,989
10,465
0
7,701
5,511
0
12,367
W
Cthulhu
Dmvhiggh
Cthulhu
7,786
396
264
3,940
10,602
13,258
750
2,666
7,626
28,616
0
W
Kukulkan
EliteBaller05
Kukulkan
7,898
1,241
0
1,325
5,898
2,781
700
1,510
4,352
42,750
0
L
Hera
5,199
1,240
0
802
10,194
4,266
0
5,340
4,423
22,467
0
W
Chaac
babouis7
Chaac
8,061
1,637
0
3,857
8,436
7,469
1,130
919
7,427
0
22,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,039
Gold Earned
19,098
135
Minions Killed
84
8
Camps Cleared
2
611,611
Distance Traveled
546,757
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,357
636
40
4
2
219,887
5
L
Odin
6,652
665
14
1
0
184,274
0
W
Cthulhu
8,884
888
37
4
2
220,628
0
W
Kukulkan
7,781
778
67
7
2
174,712
4
L
Hera
6,089
609
30
3
0
142,596
4
W
Chaac
8,374
837
31
3
4
216,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role