Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
FranJ2MIL
Ne Zha
Level 105
God Stats
3W - 2L
1,730 SR
Queue Stats
25W - 21L
1,492 Elo+
Party 1
Chiron
Chiron
KMarkos
Chiron
Level 142
God Stats
6W - 3L
1,624 SR
Queue Stats
375W - 348L
1,525 Elo+
Party 1
Cthulhu
Cthulhu
N1Fox1N
Cthulhu
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 50L
1,556 Elo+
Solo
Olorun
Olorun
SMasco_
Olorun
Level 106
God Stats
10W - 4L
1,779 SR
Queue Stats
392W - 370L
1,507 Elo+
Party 1
Team Averages
Level 114
1,627 SR
1,516 Elo+

VS

Team Averages
Level 133
1,520 SR
1,498 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Briangarcia74
Nox
Level 122
God Stats
4W - 8L
1,397 SR
Queue Stats
380W - 394L
1,504 Elo+
Solo
Ishtar
Ishtar
LordGostoso
Ishtar
Level 114
God Stats
9W - 9L
1,717 SR
Queue Stats
329W - 327L
1,533 Elo+
Solo
Guan Yu
Guan Yu
RequiemMatador
Guan Yu
Level 114
God Stats
23W - 22L
1,562 SR
Queue Stats
278W - 330L
1,509 Elo+
Solo
Baron Samedi
Baron Samedi
altairsv01
Baron Samedi
Level 160
God Stats
5W - 3L
1,423 SR
Queue Stats
240W - 269L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 1 / 4
6,915
532
5,407
12,392
9,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
FranJ2MIL
Ne Zha
13
2 / 1 / 0
7,092
546
2,895
10,805
4,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chiron
KMarkos
Chiron
12
3 / 1 / 1
6,985
537
7,219
8,807
3,760
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Cthulhu
N1Fox1N
Cthulhu
12
2 / 3 / 0
7,717
594
9,790
10,325
7,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Olorun
SMasco_
Olorun
12
2 / 1 / 1
6,726
517
4,869
9,569
3,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 2 / 3
6,139
472
7,392
10,919
4,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 0
5,855
450
1,944
4,573
1,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
12
3 / 1 / 0
7,100
546
8,063
8,245
2,907
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 3 / 0
7,100
546
6,665
13,174
11,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
altairsv01
Baron Samedi
8
0 / 3 / 0
5,646
434
3,928
9,224
4,955
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
10
Kills
7
7
Deaths
10
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
4
3
L
Ne Zha
 
Ne Zha
0
2
3
0.75
L
1
1
0
1
W
Ne Zha
FranJ2MIL
Ne Zha
2
1
0
2
W
Chiron
KMarkos
Chiron
3
1
1
3.5
L
Ishtar
3
1
0
3
W
Cthulhu
N1Fox1N
Cthulhu
2
3
0
0.67
L
3
3
0
1
W
Olorun
SMasco_
Olorun
2
1
1
2.5
L
Baron Samedi
altairsv01
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,180
Damage
27,992
51,898
Taken
46,135
28,532
Mitigated
24,964
16,066
Healing
18,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,407
2,127
883
4,600
12,392
9,101
0
1,262
11,130
0
21,291
L
Ne Zha
 
Ne Zha
7,392
2,912
0
4,535
10,919
4,141
0
1,930
8,955
0
38,244
L
1,944
315
0
980
4,573
1,873
288
0
4,573
35,498
0
W
Ne Zha
FranJ2MIL
Ne Zha
2,895
663
0
1,598
10,805
4,060
0
880
9,591
0
55,237
W
Chiron
KMarkos
Chiron
7,219
2,212
375
3,263
8,807
3,760
260
2,053
6,754
0
52,898
L
Ishtar
8,063
5,085
0
2,263
8,245
2,907
0
2,459
5,786
0
50,327
W
Cthulhu
N1Fox1N
Cthulhu
9,790
2,023
0
1,491
10,325
7,756
504
0
10,325
53,334
0
L
6,665
1,763
722
6,742
13,174
11,088
0
7,924
4,558
0
44,265
W
Olorun
SMasco_
Olorun
4,869
2,660
116
3,740
9,569
3,855
66
1,677
7,892
52,760
0
L
Baron Samedi
altairsv01
Baron Samedi
3,928
1,086
264
2,693
9,224
4,955
0
1,620
7,604
21,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,435
Gold Earned
31,840
429
Minions Killed
338
0
Camps Cleared
0
1,291,063
Distance Traveled
1,114,159
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,915
532
28
2
0
261,805
3
L
Ne Zha
6,139
472
69
5
0
261,959
2
L
Nox
5,855
450
74
6
0
168,866
4
W
Ne Zha
7,092
546
92
7
0
291,646
0
W
Chiron
6,985
537
99
8
0
263,421
4
L
Ishtar
7,100
546
92
7
0
236,054
2
W
Cthulhu
7,717
594
120
9
0
239,932
2
L
Guan Yu
7,100
546
82
6
0
242,381
2
W
Olorun
6,726
517
90
7
0
234,259
4
L
Baron Samedi
5,646
434
21
2
0
204,899
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role