Player Matchup

Cerberus
Cerberus
C00PTHULHU
Cerberus
Level 64
God Stats
1W - 0L
1,303 SR
Queue Stats
9W - 13L
1,436 Elo+
Party 2
Thoth
Thoth
InstantRoman
Thoth
Level 29
God Stats
1W - 0L
1,292 SR
Queue Stats
13W - 12L
1,597 Elo+
Party 2
Neith
Neith
PapiPayasito
Neith
Level 67
God Stats
1W - 0L
1,808 SR
Queue Stats
6W - 7L
1,502 Elo+
Party 3
Cu Chulainn
Cu Chulainn
TheTaskmasterX7
Cu Chulainn
Level 149
God Stats
4W - 5L
1,432 SR
Queue Stats
539W - 586L
1,528 Elo+
Solo
Terra
Terra
wildchasm
Terra
Level 157
God Stats
2W - 0L
1,633 SR
Queue Stats
8W - 12L
1,499 Elo+
Party 3
Team Averages
Level 93
1,494 SR
1,512 Elo+

VS

Team Averages
Level 62
1,600 SR
1,540 Elo+
Rama
Rama
DiaperPlanetX
Rama
Level 29
God Stats
1W - 1L
1,857 SR
Queue Stats
21W - 8L
1,699 Elo+
Solo
Terra
Terra
TheRealMrMan24
Terra
Level 21
God Stats
1W - 1L
1,716 SR
Queue Stats
11W - 12L
1,515 Elo+
Party 1
Kukulkan
Kukulkan
Tweaking-Bryce
Kukulkan
Level 66
God Stats
0W - 1L
1,204 SR
Queue Stats
97W - 105L
1,475 Elo+
Party 1
Merlin
Merlin
iSkatch
Merlin
Level 147
God Stats
1W - 1L
1,723 SR
Queue Stats
65W - 57L
1,526 Elo+
Solo
Izanami
Izanami
to4dd
Izanami
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
C00PTHULHU
Cerberus
14
3 / 5 / 12
9,005
693
7,816
17,019
17,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
14 / 1 / 10
11,463
882
22,500
10,516
4,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 3 / 15
10,276
790
14,954
12,703
6,097
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
TheTaskmasterX7
Cu Chulainn
18
2 / 4 / 14
10,174
783
9,651
18,618
17,466
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Terra
wildchasm
Terra
18
5 / 2 / 16
10,868
836
11,317
20,955
18,364
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 7
10,235
787
19,171
14,148
6,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
1 / 2 / 11
8,698
669
4,087
13,272
12,616
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kukulkan
16
1 / 5 / 9
8,976
690
11,138
12,347
5,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
iSkatch
Merlin
15
4 / 6 / 6
8,957
689
18,502
11,451
4,728
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
to4dd
Izanami
15
4 / 13 / 4
9,384
722
9,097
18,619
6,885
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
52
28
Kills
15
15
Deaths
28
67
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cerberus
C00PTHULHU
Cerberus
3
5
12
1.8
L
5
2
7
4.25
W
14
1
10
19
W
4
3
15
3.83
L
1
2
11
3.25
W
Cu Chulainn
TheTaskmasterX7
Cu Chulainn
2
4
14
2.25
L
Kukulkan
1
5
9
1.1
L
Merlin
iSkatch
Merlin
4
6
6
1.17
L
Izanami
to4dd
Izanami
4
13
4
0.46
W
Terra
wildchasm
Terra
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,238
Damage
61,995
79,811
Taken
69,837
64,251
Mitigated
36,226
42,502
Healing
22,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
C00PTHULHU
Cerberus
7,816
633
2,707
3,849
17,019
17,696
0
8,732
8,287
11,822
0
L
19,171
13,784
774
5,294
14,148
6,577
0
8,486
5,662
0
34,736
W
22,500
847
2,281
1,785
10,516
4,628
1,674
5,707
4,809
39,063
0
W
14,954
2,747
1,213
2,766
12,703
6,097
228
6,152
6,551
0
35,518
L
4,087
215
5,820
3,986
13,272
12,616
0
6,698
6,574
7,973
0
W
Cu Chulainn
TheTaskmasterX7
Cu Chulainn
9,651
1,579
2,287
2,616
18,618
17,466
365
5,676
12,942
0
25,959
L
Kukulkan
11,138
951
1,279
2,384
12,347
5,420
0
8,698
3,649
30,320
0
L
Merlin
iSkatch
Merlin
18,502
995
1,494
753
11,451
4,728
0
7,061
4,390
34,415
0
L
Izanami
to4dd
Izanami
9,097
4,657
211
729
18,619
6,885
0
10,690
7,929
0
12,502
W
Terra
wildchasm
Terra
11,317
1,691
13,262
9,736
20,955
18,364
28
7,460
13,495
16,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,786
Gold Earned
46,250
148
Minions Killed
135
0
Camps Cleared
0
1,242,725
Distance Traveled
1,113,752
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,005
693
13
1
0
222,957
0
L
Rama
10,235
787
35
3
0
219,604
0
W
Thoth
11,463
882
53
4
0
262,284
0
W
Neith
10,276
790
39
3
0
242,242
0
L
Terra
8,698
669
8
1
0
257,906
0
W
Cu Chulainn
10,174
783
31
2
0
241,135
4
L
Kukulkan
8,976
690
51
4
0
212,573
1
L
Merlin
8,957
689
36
3
0
224,623
0
L
Izanami
9,384
722
5
0
0
199,046
0
W
Terra
10,868
836
12
1
0
274,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role