Player Matchup

Cthulhu
Cthulhu
CShell
Cthulhu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,513 Elo+
Party 2
Da Ji
Da Ji
Caiden019
Da Ji
Level 128
God Stats
1W - 4L
1,713 SR
Queue Stats
157W - 144L
1,570 Elo+
Party 2
Izanami
Izanami
Dax57
Izanami
Level 131
God Stats
15W - 19L
1,580 SR
Queue Stats
157W - 144L
1,570 Elo+
Party 2
Shiva
Shiva
Meety57
Shiva
Level 113
God Stats
4W - 2L
1,758 SR
Queue Stats
188W - 170L
1,612 Elo+
Party 2
Baron Samedi
Baron Samedi
Sarlis
Baron Samedi
Level 65
God Stats
14W - 12L
1,512 SR
Queue Stats
41W - 38L
1,553 Elo+
Party 2
Team Averages
Level 104
1,613 SR
1,564 Elo+

VS

Team Averages
Level 128
1,613 SR
1,554 Elo+
Lancelot
Lancelot
Burtism
Lancelot
Level 155
God Stats
10W - 6L
1,500 SR
Queue Stats
164W - 126L
1,641 Elo+
Party 1
Chernobog
Chernobog
ElsaPFL
Chernobog
Level 121
God Stats
2W - 0L
1,861 SR
Queue Stats
59W - 57L
1,558 Elo+
Party 3
Scylla
Scylla
LlamaStampede
Scylla
Level 92
God Stats
7W - 8L
1,538 SR
Queue Stats
160W - 115L
1,669 Elo+
Party 1
Hel
Hel
MastaSnell
Hel
Level 114
God Stats
4W - 2L
1,500 SR
Queue Stats
9W - 7L
1,289 Elo+
Party 1
Ares
Ares
darwineitor
Ares
Level 160
God Stats
2W - 6L
1,667 SR
Queue Stats
40W - 45L
1,611 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CShell
Cthulhu
17
0 / 2 / 3
10,205
600
15,100
21,224
24,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Da Ji
Caiden019
Da Ji
16
0 / 8 / 3
10,102
594
9,112
17,408
8,815
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Dax57
Izanami
19
2 / 2 / 3
11,513
677
14,636
13,968
6,646
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
Meety57
Shiva
18
3 / 4 / 4
11,317
666
19,085
23,694
23,367
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Sarlis
Baron Samedi
19
2 / 2 / 3
11,228
660
14,651
11,282
6,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Burtism
Lancelot
20
7 / 4 / 7
12,356
727
18,191
23,687
18,694
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Chernobog
ElsaPFL
Chernobog
19
1 / 1 / 9
11,677
687
13,206
13,468
7,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
6 / 0 / 9
12,249
721
23,601
12,310
7,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Mystical Earring

Mystical Earring

+15
Mp 5

17
0 / 1 / 7
10,356
609
6,328
17,047
11,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 1 / 8
12,151
715
16,753
22,394
33,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
58
7
Kills
18
18
Deaths
7
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Burtism
Lancelot
7
4
7
2.63
L
Cthulhu
CShell
Cthulhu
0
2
3
0.75
L
Da Ji
Caiden019
Da Ji
0
8
3
0.19
L
Izanami
Dax57
Izanami
2
2
3
1.75
W
Chernobog
ElsaPFL
Chernobog
1
1
9
5.5
W
6
0
9
10.5
W
0
1
7
3.5
L
Shiva
Meety57
Shiva
3
4
4
1.25
L
Baron Samedi
Sarlis
Baron Samedi
2
2
3
1.75
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,584
Damage
78,079
87,576
Taken
88,906
70,486
Mitigated
78,248
26,356
Healing
33,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Burtism
Lancelot
18,191
3,957
0
8,033
23,687
18,694
1,659
4,904
18,560
0
61,692
L
Cthulhu
CShell
Cthulhu
15,100
439
1,934
3,958
21,224
24,946
0
14,209
7,015
30,428
0
L
Da Ji
Caiden019
Da Ji
9,112
1,267
0
857
17,408
8,815
0
6,593
10,815
0
28,105
L
Izanami
Dax57
Izanami
14,636
10,302
0
5,072
13,968
6,646
2,585
8,269
5,699
0
53,765
W
Chernobog
ElsaPFL
Chernobog
13,206
5,929
0
2,288
13,468
7,620
3,283
4,175
9,187
0
56,122
W
23,601
1,428
0
487
12,310
7,541
529
3,854
8,342
67,115
0
W
6,328
222
11,066
9,882
17,047
11,007
67
6,945
9,892
25,225
0
L
Shiva
Meety57
Shiva
19,085
2,139
1,090
6,900
23,694
23,367
0
11,677
12,017
0
38,646
L
Baron Samedi
Sarlis
Baron Samedi
14,651
945
3,133
3,412
11,282
6,712
0
5,934
5,348
54,120
0
W
16,753
245
0
1,845
22,394
33,386
246
8,560
13,174
27,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,365
Gold Earned
58,789
293
Minions Killed
326
0
Camps Cleared
0
1,707,391
Distance Traveled
1,701,786
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,356
727
77
5
0
375,787
3
L
Cthulhu
10,205
600
45
3
0
359,709
3
L
Da Ji
10,102
594
31
2
0
310,460
1
L
Izanami
11,513
677
93
5
0
327,881
0
W
Chernobog
11,677
687
100
6
0
268,400
0
W
Scylla
12,249
721
93
5
0
369,076
1
W
Hel
10,356
609
45
3
0
329,352
0
L
Shiva
11,317
666
33
2
0
373,108
1
L
Baron Samedi
11,228
660
91
5
0
336,233
2
W
Ares
12,151
715
11
1
0
359,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role