Player Matchup

Mulan
Mulan
Diamond V
Dekom
Mulan
Diamond V
Level 151
God Stats
19W - 16L
1,592 SR
Queue Stats
141W - 160L
2,052 MMR
Party 1
Bacchus
Bacchus
Diamond V
Fisshion
Bacchus
Diamond V
Level 121
God Stats
16W - 7L
1,733 SR
Queue Stats
40W - 30L
2,348 MMR
Party 1
Freya
Freya
Diamond V
radu9876
Freya
Diamond V
Level 145
God Stats
15W - 11L
1,827 SR
Queue Stats
42W - 32L
2,348 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,717 SR
2,249 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 118
1,647 SR
1,664 MMR
Janus
Janus
Diamond V
 
Janus
Diamond V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond V
ItsMattBell
Achilles
Diamond V
Level 100
God Stats
20W - 20L
1,618 SR
Queue Stats
233W - 311L
1,927 MMR
Solo
Chaac
Chaac
Gold II
OWL STRiDER
Chaac
Gold II
Level 100
God Stats
1W - 1L
1,823 SR
Queue Stats
275W - 357L
1,565 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dekom
Mulan
15
0 / 1 / 8
10,514
618
12,951
27,265
33,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
Fisshion
Bacchus
16
1 / 1 / 7
12,402
730
6,863
17,744
28,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Freya
radu9876
Freya
18
7 / 4 / 1
12,775
751
19,890
17,252
7,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
Baron SamediBastetAh Muzen CabAtlasThoth

VS

Bans
Baba YagaCabrakanHorusShivaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
0 / 0 / 4
11,181
658
22,084
6,391
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
ItsMattBell
Achilles
14
3 / 3 / 1
11,132
655
11,481
13,344
11,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 5 / 1
10,602
624
15,748
24,506
13,637
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
8
Kills
6
6
Deaths
8
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
4
2
W
Mulan
Dekom
Mulan
0
1
8
4
W
Bacchus
Fisshion
Bacchus
1
1
7
4.5
L
Achilles
ItsMattBell
Achilles
3
3
1
1.17
L
3
5
1
0.7
W
Freya
radu9876
Freya
7
4
1
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,704
Damage
49,313
62,261
Taken
44,241
69,987
Mitigated
28,491
21,530
Healing
8,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
22,084
927
0
605
6,391
3,033
704
2,697
3,552
70,802
0
W
Mulan
Dekom
Mulan
12,951
1,821
0
8,180
27,265
33,496
303
9,367
17,172
309
38,724
W
Bacchus
Fisshion
Bacchus
6,863
1,580
0
5,691
17,744
28,501
704
7,141
9,969
16,674
0
L
Achilles
ItsMattBell
Achilles
11,481
3,307
0
2,957
13,344
11,821
602
8,906
4,180
0
21,940
L
15,748
3,202
0
4,740
24,506
13,637
0
15,163
8,919
0
38,479
W
Freya
radu9876
Freya
19,890
6,701
0
7,659
17,252
7,990
2,460
4,010
12,992
74,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,691
Gold Earned
32,915
181
Minions Killed
197
3
Camps Cleared
11
975,863
Distance Traveled
890,671
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,181
658
143
8
6
318,221
3
W
Mulan
10,514
618
41
2
0
334,802
1
W
Bacchus
12,402
730
11
1
0
331,952
3
L
Achilles
11,132
655
20
1
2
265,368
0
L
Chaac
10,602
624
34
2
3
307,082
4
W
Freya
12,775
751
129
8
3
309,109
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role