Player Matchup

Medusa
Medusa
 
Medusa
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
ACLovatti
Baba Yaga
Level 137
God Stats
1W - 2L
1,274 SR
Queue Stats
99W - 90L
1,569 Elo+
Party 1
Nu Wa
Nu Wa
FLovati
Nu Wa
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 77L
1,577 Elo+
Party 1
Ne Zha
Ne Zha
Lovati
Ne Zha
Level 140
God Stats
2W - 2L
1,547 SR
Queue Stats
90W - 78L
1,576 Elo+
Party 1
Horus
Horus
ViToRaM
Horus
Level 108
God Stats
0W - 1L
1,306 SR
Queue Stats
39W - 28L
1,660 Elo+
Party 1
Team Averages
Level 133
1,425 SR
1,576 Elo+

VS

Team Averages
Level 141
1,532 SR
1,515 Elo+
King Arthur
King Arthur
 
King Arthur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
CoFaines
Lancelot
Level 125
God Stats
1W - 2L
1,436 SR
Queue Stats
204W - 190L
1,547 Elo+
Party 2
Xbalanque
Xbalanque
MatrizZz
Xbalanque
Level 131
God Stats
7W - 2L
1,723 SR
Queue Stats
93W - 82L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
2 / 5 / 15
10,533
702
28,333
17,866
9,255
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
ACLovatti
Baba Yaga
5
0 / 1 / 0
6,952
463
0
1,017
308
Nu Wa
FLovati
Nu Wa
18
5 / 5 / 11
10,571
705
20,187
17,332
7,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Lovati
Ne Zha
19
7 / 4 / 9
10,940
729
22,924
23,190
21,953
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
ViToRaM
Horus
18
3 / 3 / 14
10,120
675
7,621
22,627
33,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
4 / 3 / 11
11,071
738
11,422
25,757
27,386
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
 
Sylvanus
19
3 / 3 / 9
10,919
728
18,897
19,588
12,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tsukuyomi
 
Tsukuyomi
17
2 / 4 / 13
10,312
687
11,821
22,003
25,837
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
CoFaines
Lancelot
16
0 / 3 / 12
10,088
673
10,162
24,156
20,446
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Xbalanque
MatrizZz
Xbalanque
19
9 / 4 / 6
11,979
799
23,301
18,218
9,499
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
69
17
Kills
18
18
Deaths
17
49
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
5
15
1.9
W
King Arthur
 
King Arthur
4
3
11
3.17
W
Sylvanus
 
Sylvanus
3
3
9
2.5
W
Tsukuyomi
 
Tsukuyomi
2
4
13
2.13
L
Baba Yaga
ACLovatti
Baba Yaga
0
1
0
0
W
Lancelot
CoFaines
Lancelot
0
3
12
2
L
Nu Wa
FLovati
Nu Wa
5
5
11
2.1
L
Ne Zha
Lovati
Ne Zha
7
4
9
2.88
W
Xbalanque
MatrizZz
Xbalanque
9
4
6
3
L
Horus
ViToRaM
Horus
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,065
Damage
75,603
82,032
Taken
109,722
72,542
Mitigated
96,132
46,129
Healing
60,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
28,333
9,984
1,523
3,012
17,866
9,255
820
4,931
12,935
0
52,229
W
King Arthur
 
King Arthur
11,422
831
2,301
5,925
25,757
27,386
510
4,396
21,184
177
45,578
W
Sylvanus
 
Sylvanus
18,897
1,580
21,877
10,679
19,588
12,964
997
3,674
15,782
22,690
0
W
Tsukuyomi
 
Tsukuyomi
11,821
853
1,818
1,353
22,003
25,837
1,738
2,972
18,818
85
26,204
L
Baba Yaga
ACLovatti
Baba Yaga
0
0
0
0
1,017
308
0
0
1,017
0
0
W
Lancelot
CoFaines
Lancelot
10,162
839
6,348
8,237
24,156
20,446
0
5,001
18,983
72
20,632
L
Nu Wa
FLovati
Nu Wa
20,187
4,334
1,973
4,048
17,332
7,379
1,032
4,914
12,418
37,554
0
L
Ne Zha
Lovati
Ne Zha
22,924
2,444
1,592
9,868
23,190
21,953
1,179
5,000
18,190
0
37,392
W
Xbalanque
MatrizZz
Xbalanque
23,301
11,489
240
2,166
18,218
9,499
4,035
3,260
14,768
27
53,994
L
Horus
ViToRaM
Horus
7,621
3,661
12,210
11,903
22,627
33,647
156
4,413
18,214
0
11,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,116
Gold Earned
54,369
151
Minions Killed
172
0
Camps Cleared
0
1,040,021
Distance Traveled
1,371,682
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,533
702
60
4
0
261,892
1
W
King Arthur
11,071
738
55
4
0
254,410
1
W
Sylvanus
10,919
728
10
1
0
267,820
6
W
Tsukuyomi
10,312
687
24
2
0
276,211
5
L
Baba Yaga
6,952
463
0
0
0
0
0
W
Lancelot
10,088
673
13
1
0
297,546
0
L
Nu Wa
10,571
705
54
4
0
212,912
0
L
Ne Zha
10,940
729
31
2
0
288,707
0
W
Xbalanque
11,979
799
70
5
0
275,695
1
L
Horus
10,120
675
6
0
0
276,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role