Player Matchup

Geb
Geb
 
Geb
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Fulgorus-Lotus
Thoth
Level 127
God Stats
1W - 1L
1,299 SR
Queue Stats
56W - 71L
1,381 Elo+
Party 2
Ganesha
Ganesha
Thanacytus
Ganesha
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 85L
1,378 Elo+
Party 2
Baron Samedi
Baron Samedi
neopagn2012
Baron Samedi
Level 80
God Stats
2W - 0L
1,886 SR
Queue Stats
18W - 30L
1,382 Elo+
Party 2
Thanatos
Thanatos
wesleypipes323
Thanatos
Level 128
God Stats
5W - 9L
1,538 SR
Queue Stats
201W - 185L
1,363 Elo+
Solo
Team Averages
Level 108
1,545 SR
1,401 Elo+

VS

Team Averages
Level 92
1,387 SR
1,412 Elo+
Cupid
Cupid
HesRaging
Cupid
Level 129
God Stats
0W - 3L
1,141 SR
Queue Stats
166W - 180L
1,452 Elo+
Party 1
Sol
Sol
Moonwatcher99
Sol
Level 29
God Stats
1W - 1L
1,751 SR
Queue Stats
95W - 88L
1,576 Elo+
Solo
Kali
Kali
R17 SouthrnBell
Kali
Level 133
God Stats
1W - 4L
1,305 SR
Queue Stats
163W - 169L
1,371 Elo+
Party 1
Gilgamesh
Gilgamesh
Smokequeen27
Gilgamesh
Level 30
God Stats
0W - 2L
1,333 SR
Queue Stats
60W - 96L
1,289 Elo+
Party 1
Chiron
Chiron
arcticbelle94
Chiron
Level 141
God Stats
2W - 5L
1,403 SR
Queue Stats
193W - 207L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
1 / 4 / 20
11,146
697
13,906
23,567
24,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
14 / 1 / 15
13,580
849
23,664
8,537
5,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ganesha
Thanacytus
Ganesha
20
0 / 1 / 31
12,858
804
19,222
22,625
31,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
neopagn2012
Baron Samedi
17
4 / 2 / 21
11,203
700
12,075
9,771
6,360
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
19
13 / 6 / 9
13,066
817
21,191
21,803
12,656
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
HesRaging
Cupid
20
5 / 4 / 7
11,680
730
20,243
19,275
7,761
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 7 / 8
9,600
600
10,578
20,483
7,964
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 8 / 5
9,520
595
10,066
16,730
10,524
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
Smokequeen27
Gilgamesh
13
0 / 8 / 5
8,714
545
6,166
20,062
20,228
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
5 / 5 / 3
10,878
680
16,344
18,144
7,409
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
40
32
Kills
12
14
Deaths
32
96
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
4
20
2.75
W
14
1
15
21.5
L
Cupid
HesRaging
Cupid
5
4
7
2.13
L
0
7
8
0.57
L
2
8
5
0.56
L
Gilgamesh
Smokequeen27
Gilgamesh
0
8
5
0.31
W
Ganesha
Thanacytus
Ganesha
0
1
31
15.5
L
5
5
3
1.3
W
Baron Samedi
neopagn2012
Baron Samedi
4
2
21
7.25
W
Thanatos
13
6
9
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,058
Damage
63,397
86,303
Taken
94,694
79,925
Mitigated
53,886
47,299
Healing
35,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
13,906
1,092
2,648
5,617
23,567
24,738
657
2,916
20,651
21,444
0
W
23,664
346
1,734
516
8,537
5,019
2,442
1,399
7,138
64,154
0
L
Cupid
HesRaging
Cupid
20,243
13,454
5,489
7,639
19,275
7,761
0
13,128
6,147
0
41,897
L
10,578
3,808
2,585
6,267
20,483
7,964
0
14,831
5,652
22,594
0
L
10,066
3,642
2,759
2,006
16,730
10,524
0
12,174
4,556
0
17,219
L
Gilgamesh
Smokequeen27
Gilgamesh
6,166
1,401
1,081
827
20,062
20,228
0
14,986
5,076
0
14,195
W
Ganesha
Thanacytus
Ganesha
19,222
368
4,398
9,052
22,625
31,152
235
3,371
19,254
32,345
0
L
16,344
8,788
3,081
3,538
18,144
7,409
0
13,748
4,396
0
34,906
W
Baron Samedi
neopagn2012
Baron Samedi
12,075
813
6,973
2,732
9,771
6,360
1,600
1,329
8,442
22,960
0
W
Thanatos
21,191
5,708
91
13,538
21,803
12,656
2,752
1,563
20,240
0
32,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,853
Gold Earned
50,392
161
Minions Killed
162
0
Camps Cleared
0
1,571,847
Distance Traveled
1,260,732
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,146
697
24
2
0
278,951
0
W
Thoth
13,580
849
84
5
0
335,858
0
L
Cupid
11,680
730
54
3
0
305,740
0
L
Sol
9,600
600
31
2
0
238,205
1
L
Kali
9,520
595
14
1
0
276,741
0
L
Gilgamesh
8,714
545
12
1
0
192,218
5
W
Ganesha
12,858
804
0
0
0
356,157
0
L
Chiron
10,878
680
51
3
0
247,828
0
W
Baron Samedi
11,203
700
27
2
0
286,650
0
W
Thanatos
13,066
817
26
2
0
314,231
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role