Player Matchup

Artio
Artio
Apollyonnn
Artio
Level 99
God Stats
0W - 2L
1,811 SR
Queue Stats
24W - 17L
1,625 Elo+
Party 1
Ishtar
Ishtar
FbiChan
Ishtar
Level 126
God Stats
9W - 3L
1,650 SR
Queue Stats
81W - 45L
1,714 Elo+
Party 1
Hun Batz
Hun Batz
zBlowder
Hun Batz
Level 145
God Stats
0W - 2L
1,734 SR
Queue Stats
102W - 60L
1,634 Elo+
Party 1
Team Averages
Level 123
1,732 SR
1,658 Elo+

VS

Team Averages
Level 122
1,523 SR
1,602 Elo+
Sun Wukong
Sun Wukong
DriAraujo
Sun Wukong
Level 101
God Stats
1W - 1L
1,523 SR
Queue Stats
28W - 12L
1,647 Elo+
Party 2
Freya
Freya
ElGiovanito
Freya
Level 149
God Stats
1W - 0L
1,547 SR
Queue Stats
28W - 12L
1,647 Elo+
Party 2
Thanatos
Thanatos
The RagNNarocK
Thanatos
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 19L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
18
4 / 3 / 9
14,557
728
14,077
34,713
58,696
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
FbiChan
Ishtar
18
4 / 7 / 6
12,919
646
24,409
24,639
13,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
zBlowder
Hun Batz
18
5 / 6 / 7
13,246
662
28,713
25,357
13,798
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DriAraujo
Sun Wukong
19
2 / 2 / 14
14,729
736
19,199
31,223
51,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
10 / 5 / 6
15,081
754
35,137
28,188
17,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
18
4 / 6 / 11
13,622
681
17,185
21,660
11,903
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
47
13
Kills
16
16
Deaths
13
22
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Artio
4
3
9
2.83
W
Sun Wukong
DriAraujo
Sun Wukong
2
2
14
4.5
W
10
5
6
2.6
L
Ishtar
FbiChan
Ishtar
4
7
6
1
W
Thanatos
4
6
11
1.58
L
Hun Batz
zBlowder
Hun Batz
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,199
Damage
71,521
84,709
Taken
81,071
85,851
Mitigated
80,339
24,663
Healing
27,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
14,077
2,522
3,457
11,316
34,713
58,696
137
15,742
18,971
35,746
0
W
Sun Wukong
DriAraujo
Sun Wukong
19,199
4,978
0
4,436
31,223
51,308
551
4,914
26,309
0
44,880
W
35,137
10,992
0
13,626
28,188
17,128
2,057
6,299
21,889
77,657
6,238
L
Ishtar
FbiChan
Ishtar
24,409
16,587
0
3,723
24,639
13,357
1,326
7,949
16,690
0
66,954
W
Thanatos
17,185
5,430
0
9,910
21,660
11,903
32
3,137
18,523
0
43,311
L
Hun Batz
zBlowder
Hun Batz
28,713
8,444
0
6,167
25,357
13,798
0
8,979
16,378
0
64,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,722
Gold Earned
43,432
203
Minions Killed
192
6
Camps Cleared
10
1,051,979
Distance Traveled
1,063,443
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
14,557
728
18
1
0
375,358
2
W
Sun Wukong
14,729
736
38
2
1
377,205
4
W
Freya
15,081
754
84
4
4
311,375
1
L
Ishtar
12,919
646
105
5
1
324,996
2
W
Thanatos
13,622
681
70
4
5
374,863
2
L
Hun Batz
13,246
662
80
4
5
351,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role