Player Matchup

Olorun
Olorun
LigitTORQUER
Olorun
Level 129
God Stats
17W - 12L
1,536 SR
Queue Stats
492W - 494L
1,431 Elo+
Party 2
Pele
Pele
MiddayUrsa
Pele
Level 116
God Stats
6W - 4L
1,679 SR
Queue Stats
224W - 202L
1,531 Elo+
Party 2
Chaac
Chaac
REDBONED
Chaac
Level 81
God Stats
4W - 3L
1,408 SR
Queue Stats
16W - 27L
1,333 Elo+
Solo
Raijin
Raijin
WhiteGuy202
Raijin
Level 109
God Stats
7W - 10L
1,492 SR
Queue Stats
108W - 95L
1,573 Elo+
Party 2
Bellona
Bellona
drip101
Bellona
Level 130
God Stats
20W - 16L
1,667 SR
Queue Stats
523W - 509L
1,498 Elo+
Party 2
Team Averages
Level 113
1,556 SR
1,473 Elo+

VS

Team Averages
Level 104
1,630 SR
1,367 Elo+
Janus
Janus
MattsDemonicSelf
Janus
Level 133
God Stats
0W - 1L
1,741 SR
Queue Stats
11W - 17L
1,349 Elo+
Party 1
Bacchus
Bacchus
RTX--777
Bacchus
Level 86
God Stats
13W - 9L
1,555 SR
Queue Stats
173W - 199L
1,368 Elo+
Party 3
Artemis
Artemis
RTX707
Artemis
Level 83
God Stats
10W - 15L
1,579 SR
Queue Stats
188W - 220L
1,366 Elo+
Party 3
Tyr
Tyr
Shomnomnom
Tyr
Level 128
God Stats
0W - 1L
1,948 SR
Queue Stats
6W - 7L
1,371 Elo+
Party 1
Osiris
Osiris
THE NEUTRONIC
Osiris
Level 89
God Stats
1W - 3L
1,326 SR
Queue Stats
134W - 156L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
1 / 2 / 6
7,769
518
8,329
9,714
4,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
11 / 0 / 3
9,446
630
10,939
12,878
6,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Chaac
REDBONED
Chaac
13
0 / 2 / 4
7,823
522
8,142
14,426
14,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Raijin
15
5 / 0 / 5
9,234
616
6,556
5,984
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
drip101
Bellona
11
2 / 1 / 1
7,540
503
5,186
11,749
11,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
7,225
482
6,268
6,460
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
RTX--777
Bacchus
11
0 / 4 / 1
6,313
421
6,663
13,478
11,020
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
RTX707
Artemis
11
1 / 2 / 1
6,539
436
6,290
8,870
3,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 2 / 1
7,933
529
10,665
11,314
7,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

11
1 / 7 / 2
6,942
463
5,446
13,792
8,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
19
Kills
5
5
Deaths
19
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
1
2
6
2
L
2
4
0
0.5
W
11
0
3
12.5
W
Chaac
REDBONED
Chaac
0
2
4
1
L
Bacchus
RTX--777
Bacchus
0
4
1
0.13
L
Artemis
RTX707
Artemis
1
2
1
0.75
L
1
2
1
0.75
L
1
7
2
0.29
W
Raijin
5
0
5
7.5
W
Bellona
drip101
Bellona
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,152
Damage
35,332
54,751
Taken
53,914
38,466
Mitigated
32,362
22,526
Healing
13,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
8,329
3,836
157
3,729
9,714
4,564
1,084
3,364
6,300
51,294
6,909
L
6,268
55
0
90
6,460
2,260
0
3,522
2,710
52,609
0
W
10,939
3,931
0
4,383
12,878
6,110
0
2,104
10,686
0
78,837
W
Chaac
REDBONED
Chaac
8,142
2,063
0
7,879
14,426
14,023
0
469
13,927
0
55,050
L
Bacchus
RTX--777
Bacchus
6,663
941
385
2,819
13,478
11,020
0
5,126
8,259
26,217
0
L
Artemis
RTX707
Artemis
6,290
2,265
0
3,238
8,870
3,104
0
2,542
6,316
0
44,955
L
10,665
2,050
0
3,445
11,314
7,855
1,200
0
10,644
0
61,091
L
5,446
2,026
0
3,739
13,792
8,123
0
2,121
11,362
0
45,336
W
Raijin
6,556
657
0
1,331
5,984
2,597
114
3,431
2,337
62,456
0
W
Bellona
drip101
Bellona
5,186
1,084
1,949
3,098
11,749
11,172
50
3,149
8,570
207
30,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,812
Gold Earned
34,952
473
Minions Killed
410
0
Camps Cleared
0
1,481,804
Distance Traveled
1,464,122
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,769
518
103
7
0
262,518
3
L
Janus
7,225
482
102
7
0
275,535
4
W
Pele
9,446
630
105
7
0
348,474
0
W
Chaac
7,823
522
89
6
0
283,491
1
L
Bacchus
6,313
421
33
2
0
302,729
1
L
Artemis
6,539
436
91
6
0
266,723
2
L
Tyr
7,933
529
116
8
0
315,494
1
L
Osiris
6,942
463
68
5
0
303,641
0
W
Raijin
9,234
616
133
9
0
281,770
0
W
Bellona
7,540
503
43
3
0
305,551
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role