Player Matchup

Shiva
Shiva
METERWATER
Shiva
Level 129
God Stats
7W - 1L
1,947 SR
Queue Stats
105W - 103L
1,568 Elo+
Solo
Horus
Horus
Thatguylevy
Horus
Level 87
God Stats
6W - 6L
1,600 SR
Queue Stats
258W - 250L
1,584 Elo+
Party 1
Vamana
Vamana
TheBiggestKahuna
Vamana
Level 159
God Stats
5W - 4L
1,565 SR
Queue Stats
379W - 336L
1,579 Elo+
Party 1
Agni
Agni
ThePlumpDwarf
Agni
Level 125
God Stats
15W - 13L
1,580 SR
Queue Stats
454W - 412L
1,549 Elo+
Party 1
Chronos
Chronos
omegawarrior23
Chronos
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 123L
1,582 Elo+
Solo
Team Averages
Level 126
1,639 SR
1,572 Elo+

VS

Team Averages
Level 107
1,699 SR
1,573 Elo+
Apollo
Apollo
JohnBearjew
Apollo
Level 96
God Stats
1W - 1L
1,840 SR
Queue Stats
41W - 37L
1,557 Elo+
Party 2
Osiris
Osiris
TheGreenScion
Osiris
Level 103
God Stats
1W - 1L
1,733 SR
Queue Stats
56W - 44L
1,587 Elo+
Party 2
Lancelot
Lancelot
Zannnn
Lancelot
Level 129
God Stats
5W - 1L
1,720 SR
Queue Stats
157W - 147L
1,570 Elo+
Solo
Scylla
Scylla
fumikochan
Scylla
Level 106
God Stats
80W - 47L
1,708 SR
Queue Stats
915W - 613L
1,582 Elo+
Solo
Fafnir
Fafnir
fwordmike
Fafnir
Level 99
God Stats
2W - 3L
1,493 SR
Queue Stats
45W - 45L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
16
3 / 3 / 5
10,862
572
11,545
17,763
9,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
2 / 2 / 7
10,038
528
8,164
15,995
12,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
1 / 2 / 7
10,160
535
9,482
19,305
10,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

18
3 / 1 / 4
11,100
584
12,200
8,733
4,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 1 / 2
11,914
627
11,267
17,665
8,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
1 / 4 / 0
8,863
466
6,810
13,103
4,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 4 / 6
8,937
470
10,235
17,065
15,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
Zannnn
Lancelot
14
1 / 4 / 4
8,649
455
9,795
14,931
9,705
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
fumikochan
Scylla
15
1 / 2 / 5
8,834
465
10,374
10,789
4,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fafnir
fwordmike
Fafnir
13
3 / 2 / 3
9,086
478
6,759
18,480
18,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
27
15
Kills
9
9
Deaths
16
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
4
0
0.25
W
Shiva
3
3
5
1.83
W
2
2
7
2.75
W
1
2
7
2.25
L
3
4
6
1.5
W
3
1
4
5
L
Lancelot
Zannnn
Lancelot
1
4
4
0.75
L
Scylla
fumikochan
Scylla
1
2
5
1.75
L
Fafnir
fwordmike
Fafnir
3
2
3
2.25
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,658
Damage
43,973
79,461
Taken
74,368
45,794
Mitigated
52,980
19,653
Healing
16,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
6,810
3,968
0
2,269
13,103
4,807
820
5,156
7,909
0
71,050
W
Shiva
11,545
2,947
386
3,834
17,763
9,660
666
2,999
14,764
66
79,585
W
8,164
3,871
1,158
4,351
15,995
12,717
128
5,230
10,550
0
33,093
W
9,482
6,198
0
2,913
19,305
10,905
0
3,264
16,041
0
94,346
L
10,235
2,824
0
3,325
17,065
15,379
0
3,127
13,793
0
68,648
W
12,200
1,121
0
517
8,733
4,395
0
3,952
4,781
94,879
0
L
Lancelot
Zannnn
Lancelot
9,795
1,720
0
3,109
14,931
9,705
1,278
1,838
12,917
0
60,272
L
Scylla
fumikochan
Scylla
10,374
2,043
0
1,500
10,789
4,314
0
4,831
5,718
74,841
0
L
Fafnir
fwordmike
Fafnir
6,759
1,847
2,578
3,626
18,480
18,775
0
8,376
9,948
14,843
0
W
11,267
5,341
0
6,494
17,665
8,117
4,016
4,792
12,873
104,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,074
Gold Earned
44,369
626
Minions Killed
465
0
Camps Cleared
0
1,869,815
Distance Traveled
1,789,063
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,863
466
118
6
0
340,673
2
W
Shiva
10,862
572
146
8
0
375,403
6
W
Horus
10,038
528
30
2
0
370,920
4
W
Vamana
10,160
535
112
6
0
385,895
1
L
Osiris
8,937
470
94
5
0
370,908
5
W
Agni
11,100
584
182
10
0
380,986
0
L
Lancelot
8,649
455
96
5
0
361,986
3
L
Scylla
8,834
465
135
7
0
326,000
4
L
Fafnir
9,086
478
22
1
0
389,496
9
W
Chronos
11,914
627
156
8
0
356,611
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role