Player Matchup

Susano
Susano
CursedPessimist
Susano
Level 85
God Stats
12W - 10L
1,465 SR
Queue Stats
180W - 148L
1,512 Elo+
Party 1
Zhong Kui
Zhong Kui
DrSubSide
Zhong Kui
Level 148
God Stats
7W - 3L
1,723 SR
Queue Stats
200W - 166L
1,505 Elo+
Party 1
Cthulhu
Cthulhu
JehStrife
Cthulhu
Level 152
God Stats
4W - 0L
1,478 SR
Queue Stats
52W - 33L
1,534 Elo+
Party 1
Team Averages
Level 128
1,555 SR
1,517 Elo+

VS

Team Averages
Level 116
1,552 SR
1,434 Elo+
Bellona
Bellona
Demon_Lord_Dubz
Bellona
Level 149
God Stats
1W - 4L
1,386 SR
Queue Stats
104W - 139L
1,383 Elo+
Party 2
Bacchus
Bacchus
MssWolfie
Bacchus
Level 119
God Stats
1W - 1L
1,705 SR
Queue Stats
71W - 90L
1,385 Elo+
Party 2
Ishtar
Ishtar
TTVSwank
Ishtar
Level 81
God Stats
11W - 9L
1,565 SR
Queue Stats
36W - 26L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 4
12,122
638
11,987
19,923
11,287
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
DrSubSide
Zhong Kui
18
5 / 3 / 8
13,042
686
22,609
23,525
20,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
JehStrife
Cthulhu
19
5 / 0 / 8
14,646
771
18,049
24,418
31,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 4
10,389
547
14,004
21,010
33,584
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
MssWolfie
Bacchus
14
3 / 7 / 2
11,810
622
16,493
20,515
15,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ishtar
TTVSwank
Ishtar
16
3 / 6 / 2
11,641
613
16,545
17,781
10,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
13
Kills
6
6
Deaths
13
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
3
4
1.67
L
0
0
4
2
W
Zhong Kui
DrSubSide
Zhong Kui
5
3
8
3
W
Cthulhu
JehStrife
Cthulhu
5
0
8
9
L
Bacchus
MssWolfie
Bacchus
3
7
2
0.57
L
Ishtar
TTVSwank
Ishtar
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,645
Damage
47,042
67,866
Taken
59,306
63,604
Mitigated
59,322
29,841
Healing
5,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,987
1,873
0
5,034
19,923
11,287
392
4,281
15,416
0
44,410
L
14,004
1,936
154
1,201
21,010
33,584
0
12,488
8,522
0
27,550
W
Zhong Kui
DrSubSide
Zhong Kui
22,609
2,387
0
11,968
23,525
20,822
1,104
5,791
17,373
71,835
0
W
Cthulhu
JehStrife
Cthulhu
18,049
1,027
610
12,229
24,418
31,495
468
6,511
17,537
44,828
0
L
Bacchus
MssWolfie
Bacchus
16,493
1,916
0
2,309
20,515
15,700
0
13,409
7,106
30,829
0
L
Ishtar
TTVSwank
Ishtar
16,545
10,298
0
1,434
17,781
10,038
90
14,954
2,827
0
48,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,810
Gold Earned
33,840
230
Minions Killed
126
16
Camps Cleared
2
1,105,384
Distance Traveled
940,666
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
12,122
638
58
3
7
384,670
5
L
Bellona
10,389
547
22
1
0
354,030
0
W
Zhong Kui
13,042
686
104
5
8
340,655
1
W
Cthulhu
14,646
771
68
4
1
380,059
1
L
Bacchus
11,810
622
36
2
0
290,237
0
L
Ishtar
11,641
613
68
4
2
296,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role