Player Matchup

Danzaburou
Danzaburou
AA TMXWUKONG
Danzaburou
Level 123
God Stats
1W - 1L
1,284 SR
Queue Stats
9W - 11L
1,443 Elo+
Party 1
Bastet
Bastet
Barbiefan1224
Bastet
Level 128
God Stats
1W - 0L
1,325 SR
Queue Stats
13W - 13L
1,498 Elo+
Party 1
Mulan
Mulan
Blue_Raptor47
Mulan
Level 83
God Stats
7W - 6L
1,571 SR
Queue Stats
592W - 603L
1,526 Elo+
Solo
He Bo
He Bo
Spongemonkey441
He Bo
Level 28
God Stats
1W - 0L
1,310 SR
Queue Stats
11W - 5L
1,500 Elo+
Party 3
Cerberus
Cerberus
Steakman1
Cerberus
Level 147
God Stats
1W - 1L
1,790 SR
Queue Stats
16W - 8L
1,851 Elo+
Party 3
Team Averages
Level 102
1,456 SR
1,563 Elo+

VS

Team Averages
Level 97
1,500 SR
1,588 Elo+
Raijin
Raijin
Moblit
Raijin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,729 Elo+
Party 2
Da Ji
Da Ji
ObiWanXen0bi
Da Ji
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,535 Elo+
Party 2
Danzaburou
Danzaburou
Sir DeathHazard
Danzaburou
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 35L
1,656 Elo+
Party 2
Susano
Susano
WATAMOCKASIN
Susano
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 41L
1,347 Elo+
Solo
Nox
Nox
syrprized
Nox
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AA TMXWUKONG
Danzaburou
15
5 / 4 / 19
10,123
779
12,471
14,384
6,467
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

19
13 / 3 / 14
11,750
904
18,231
16,280
8,067
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 4 / 20
9,949
765
5,977
13,855
8,376
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
9 / 4 / 20
11,059
851
17,146
14,358
6,989
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Steakman1
Cerberus
18
4 / 1 / 20
10,423
802
6,709
13,412
17,288
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Moblit
Raijin
15
2 / 6 / 4
8,211
632
11,601
13,090
5,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 7 / 7
8,599
661
4,813
12,782
8,394
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Sir DeathHazard
Danzaburou
16
5 / 6 / 5
9,712
747
12,921
13,925
6,109
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Susano
16
3 / 7 / 8
9,105
700
9,954
14,269
6,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 8 / 2
8,252
635
2,510
11,890
5,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
39
34
Kills
13
16
Deaths
34
93
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AA TMXWUKONG
Danzaburou
5
4
19
3.63
W
13
3
14
6.67
W
3
4
20
3.25
L
Raijin
Moblit
Raijin
2
6
4
0.67
L
1
7
7
0.64
L
Danzaburou
Sir DeathHazard
Danzaburou
5
6
5
1.25
W
9
4
20
4.75
W
Cerberus
Steakman1
Cerberus
4
1
20
14
L
Susano
3
7
8
1
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,534
Damage
41,799
72,289
Taken
65,956
47,187
Mitigated
31,074
29,943
Healing
9,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AA TMXWUKONG
Danzaburou
12,471
2,496
3,049
3,943
14,384
6,467
2,603
2,753
11,631
0
27,011
W
18,231
4,179
887
7,148
16,280
8,067
1,132
1,743
14,537
0
27,126
W
5,977
57
806
3,275
13,855
8,376
1,884
2,900
10,955
0
16,265
L
Raijin
Moblit
Raijin
11,601
945
979
1,463
13,090
5,144
0
4,472
8,618
23,085
0
L
4,813
683
417
631
12,782
8,394
0
3,770
9,012
0
11,171
L
Danzaburou
Sir DeathHazard
Danzaburou
12,921
2,239
427
2,364
13,925
6,109
284
4,642
9,283
0
26,261
W
17,146
780
1,129
4,685
14,358
6,989
1,423
3,094
11,264
33,401
0
W
Cerberus
Steakman1
Cerberus
6,709
213
923
4,098
13,412
17,288
819
3,621
9,345
15,242
0
L
Susano
9,954
578
1,741
1,144
14,269
6,342
0
6,585
7,684
0
14,849
L
2,510
361
0
480
11,890
5,085
542
4,386
7,504
8,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,304
Gold Earned
43,879
145
Minions Killed
109
0
Camps Cleared
0
1,261,836
Distance Traveled
979,123
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,123
779
25
2
0
257,124
2
W
Bastet
11,750
904
25
2
0
263,583
1
W
Mulan
9,949
765
21
2
0
216,977
1
L
Raijin
8,211
632
30
2
0
198,237
0
L
Da Ji
8,599
661
14
1
0
202,176
0
L
Danzaburou
9,712
747
39
3
0
193,318
2
W
He Bo
11,059
851
42
3
0
234,868
0
W
Cerberus
10,423
802
32
2
0
289,284
0
L
Susano
9,105
700
12
1
0
213,350
1
L
Nox
8,252
635
14
1
0
172,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role