Player Matchup

Gilgamesh
Gilgamesh
GhostlyShogunate
Gilgamesh
Level 17
God Stats
1W - 1L
1,161 SR
Queue Stats
15W - 23L
1,246 Elo+
Party 1
Sol
Sol
Greendragon7267
Sol
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 70L
1,349 Elo+
Party 1
Bellona
Bellona
LordSmorgasbord
Bellona
Level 49
God Stats
10W - 10L
1,414 SR
Queue Stats
65W - 82L
1,341 Elo+
Party 1
Team Averages
Level 45
1,358 SR
1,312 Elo+

VS

Team Averages
Level 41
1,500 SR
1,521 Elo+
Neith
Neith
Cowboy Neji
Neith
Level 31
God Stats
3W - 4L
1,500 SR
Queue Stats
26W - 36L
1,616 Elo+
Party 2
Ymir
Ymir
MythicalAres115
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Vulcan
Vulcan
hardestboy25
Vulcan
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
14
6 / 1 / 7
10,282
791
8,920
12,459
9,484
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
4 / 0 / 7
9,478
729
10,110
9,023
4,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 0 / 5
8,908
685
4,247
6,307
5,924
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,277
560
6,672
6,836
3,084
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 4 / 0
6,932
533
1,900
10,633
7,819
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vulcan
12
1 / 8 / 0
7,643
588
7,242
10,945
4,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
1
14
Kills
1
1
Deaths
15
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Gilgamesh
6
1
7
9.5
W
4
0
7
7.5
W
4
0
5
6.5
L
0
4
0
0
L
Vulcan
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,277
Damage
15,814
27,789
Taken
28,414
19,762
Mitigated
15,862
8,491
Healing
1,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,672
1,966
0
1,484
6,836
3,084
0
2,816
4,020
0
31,591
W
Gilgamesh
8,920
2,108
465
1,657
12,459
9,484
579
3,719
8,740
0
30,989
W
10,110
2,760
61
5,536
9,023
4,354
1,715
3,837
5,186
46,457
3,877
W
4,247
686
0
772
6,307
5,924
344
2,184
4,123
0
17,830
L
1,900
48
0
332
10,633
7,819
0
3,329
7,304
8,405
0
L
Vulcan
7,242
2,100
0
0
10,945
4,959
58
3,247
7,698
19,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,668
Gold Earned
21,852
152
Minions Killed
101
8
Camps Cleared
0
757,359
Distance Traveled
568,507
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,277
560
56
4
0
200,177
1
W
Gilgamesh
10,282
791
43
3
2
273,560
0
W
Sol
9,478
729
76
6
6
232,871
1
W
Bellona
8,908
685
33
3
0
250,928
0
L
Ymir
6,932
533
14
1
0
208,805
3
L
Vulcan
7,643
588
31
2
0
159,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role