Player Matchup

Nemesis
Nemesis
ChiffonNAce
Nemesis
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,406 Elo+
Solo
Bacchus
Bacchus
DCT123
Bacchus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,357 Elo+
Solo
Thoth
Thoth
Mr McHuffstar
Thoth
Level 126
God Stats
2W - 6L
1,558 SR
Queue Stats
61W - 63L
1,498 Elo+
Solo
Ishtar
Ishtar
SweetPxrcelain
Ishtar
Level 126
God Stats
16W - 28L
1,423 SR
Queue Stats
170W - 187L
1,449 Elo+
Solo
Kukulkan
Kukulkan
subscriibe
Kukulkan
Level 41
God Stats
9W - 7L
1,629 SR
Queue Stats
22W - 21L
1,485 Elo+
Solo
Team Averages
Level 69
1,522 SR
1,439 Elo+

VS

Team Averages
Level 124
1,619 SR
1,616 Elo+
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
FGC1987
Vamana
Level 105
God Stats
27W - 24L
1,497 SR
Queue Stats
354W - 355L
1,424 Elo+
Solo
Lancelot
Lancelot
Faygõ
Lancelot
Level 160
God Stats
8W - 3L
1,737 SR
Queue Stats
52W - 23L
1,707 Elo+
Party 1
Vulcan
Vulcan
JungleOrL
Vulcan
Level 42
God Stats
1W - 0L
1,868 SR
Queue Stats
5W - 0L
1,785 Elo+
Party 1
Danzaburou
Danzaburou
ShaqWithTheShot
Danzaburou
Level 153
God Stats
1W - 0L
1,491 SR
Queue Stats
26W - 15L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChiffonNAce
Nemesis
9
1 / 2 / 0
4,720
787
986
3,512
1,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
DCT123
Bacchus
9
1 / 1 / 0
5,010
835
3,105
8,528
6,639
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8
0 / 2 / 0
4,420
737
1,378
2,737
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 3 / 1
4,999
833
1,948
6,201
2,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
subscriibe
Kukulkan
10
0 / 3 / 1
4,951
825
4,689
5,682
2,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 0 / 8
6,085
1,014
4,062
7,364
5,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
FGC1987
Vamana
10
0 / 0 / 4
5,544
924
1,173
4,559
3,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
Faygõ
Lancelot
11
3 / 1 / 4
5,949
992
5,365
4,746
2,071
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vulcan
JungleOrL
Vulcan
11
3 / 1 / 6
5,726
954
8,949
3,592
1,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ShaqWithTheShot
Danzaburou
12
4 / 0 / 4
5,909
985
4,086
6,239
2,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
11
11
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
8
5
L
Nemesis
ChiffonNAce
Nemesis
1
2
0
0.5
L
Bacchus
DCT123
Bacchus
1
1
0
1
W
Vamana
FGC1987
Vamana
0
0
4
2
W
Lancelot
Faygõ
Lancelot
3
1
4
5
W
Vulcan
JungleOrL
Vulcan
3
1
6
6
L
0
2
0
0
W
Danzaburou
ShaqWithTheShot
Danzaburou
4
0
4
6
L
0
3
1
0.17
L
Kukulkan
subscriibe
Kukulkan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,106
Damage
23,635
26,660
Taken
26,500
14,361
Mitigated
15,413
1,438
Healing
7,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,062
411
607
1,747
7,364
5,839
225
2,436
4,848
13,305
0
L
Nemesis
ChiffonNAce
Nemesis
986
17
0
964
3,512
1,408
0
1,930
1,582
0
3,791
L
Bacchus
DCT123
Bacchus
3,105
355
0
0
8,528
6,639
0
4,223
4,305
6,817
0
W
Vamana
FGC1987
Vamana
1,173
174
1,012
2,500
4,559
3,135
0
1,321
3,102
0
11,694
W
Lancelot
Faygõ
Lancelot
5,365
798
0
487
4,746
2,071
1,479
1,629
3,035
0
22,241
W
Vulcan
JungleOrL
Vulcan
8,949
2,226
0
250
3,592
1,570
827
1,592
1,936
20,473
0
L
1,378
0
0
134
2,737
962
0
1,554
1,183
5,319
0
W
Danzaburou
ShaqWithTheShot
Danzaburou
4,086
1,700
0
442
6,239
2,798
44
1,740
4,407
0
10,713
L
1,948
1,067
0
340
6,201
2,944
132
3,232
2,969
0
11,774
L
Kukulkan
subscriibe
Kukulkan
4,689
539
0
0
5,682
2,408
0
2,072
3,610
11,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,100
Gold Earned
29,213
86
Minions Killed
132
0
Camps Cleared
0
506,791
Distance Traveled
772,651
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,085
1,014
18
3
0
148,533
0
L
Nemesis
4,720
787
9
2
0
71,738
0
L
Bacchus
5,010
835
10
2
0
137,900
2
W
Vamana
5,544
924
30
5
0
143,642
1
W
Lancelot
5,949
992
35
6
0
176,535
3
W
Vulcan
5,726
954
27
5
0
154,251
1
L
Thoth
4,420
737
11
2
0
58,432
1
W
Danzaburou
5,909
985
22
4
0
149,690
0
L
Ishtar
4,999
833
33
6
0
116,716
3
L
Kukulkan
4,951
825
23
4
0
122,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role