Player Matchup

Izanami
Izanami
BLInfinite
Izanami
Level 144
God Stats
1W - 3L
1,335 SR
Queue Stats
101W - 84L
1,523 Elo+
Party 3
Medusa
Medusa
Mastronomo
Medusa
Level 123
God Stats
8W - 5L
1,772 SR
Queue Stats
256W - 245L
1,525 Elo+
Solo
Scylla
Scylla
Suicatsu
Scylla
Level 119
God Stats
2W - 0L
1,667 SR
Queue Stats
13W - 13L
1,526 Elo+
Party 3
Ganesha
Ganesha
Zolthenorr
Ganesha
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
279W - 293L
1,727 Elo+
Solo
Tsukuyomi
Tsukuyomi
aloneatlast1221
Tsukuyomi
Level 148
God Stats
6W - 3L
1,558 SR
Queue Stats
146W - 147L
1,489 Elo+
Solo
Team Averages
Level 128
1,566 SR
1,558 Elo+

VS

Team Averages
Level 95
1,548 SR
1,548 Elo+
Sol
Sol
Chalin_1414
Sol
Level 60
God Stats
1W - 1L
1,470 SR
Queue Stats
41W - 27L
1,618 Elo+
Party 2
Skadi
Skadi
KSI Swizzle
Skadi
Level 88
God Stats
0W - 2L
1,509 SR
Queue Stats
88W - 95L
1,510 Elo+
Party 1
Sobek
Sobek
KSI TenguX
Sobek
Level 103
God Stats
0W - 1L
1,299 SR
Queue Stats
83W - 80L
1,541 Elo+
Party 1
Fafnir
Fafnir
Ser Pitbull
Fafnir
Level 123
God Stats
1W - 1L
1,735 SR
Queue Stats
136W - 135L
1,513 Elo+
Solo
Thor
Thor
Spetsnazkiller15
Thor
Level 103
God Stats
1W - 1L
1,726 SR
Queue Stats
130W - 95L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BLInfinite
Izanami
17
3 / 4 / 23
10,417
801
10,847
11,464
5,375
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
Mastronomo
Medusa
19
17 / 5 / 14
12,291
945
22,838
13,939
6,951
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Suicatsu
Scylla
19
9 / 2 / 19
11,839
911
22,720
11,173
5,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
Zolthenorr
Ganesha
17
1 / 6 / 27
9,920
763
4,458
19,580
22,477
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
aloneatlast1221
Tsukuyomi
16
6 / 6 / 18
10,485
807
17,565
15,687
8,033
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 8 / 6
10,640
818
11,225
14,729
6,098
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 6 / 9
9,916
763
17,392
14,533
6,543
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
17
4 / 7 / 7
11,365
874
5,641
23,591
37,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
16
4 / 7 / 4
9,749
750
7,378
20,359
20,696
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
3 / 8 / 5
8,897
684
9,316
15,262
6,682
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
51
36
Kills
20
23
Deaths
36
101
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Izanami
BLInfinite
Izanami
3
4
23
3.63
L
5
8
6
1
L
4
6
9
1.42
L
Sobek
4
7
7
1.07
W
Medusa
Mastronomo
Medusa
17
5
14
4.8
L
Fafnir
4
7
4
0.86
L
3
8
5
0.69
W
Scylla
Suicatsu
Scylla
9
2
19
9.25
W
Ganesha
Zolthenorr
Ganesha
1
6
27
2.42
W
Tsukuyomi
aloneatlast1221
Tsukuyomi
6
6
18
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,428
Damage
50,952
71,843
Taken
88,474
48,468
Mitigated
77,605
15,392
Healing
17,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BLInfinite
Izanami
10,847
4,451
1,563
2,162
11,464
5,375
3,130
2,721
8,743
0
29,928
L
11,225
2,926
0
1,698
14,729
6,098
0
5,790
8,679
24,994
0
L
17,392
6,723
1,614
2,199
14,533
6,543
1,552
6,475
7,826
0
39,711
L
Sobek
5,641
793
404
3,767
23,591
37,586
90
6,443
16,912
12,195
0
W
Medusa
Mastronomo
Medusa
22,838
15,351
406
2,079
13,939
6,951
2,252
3,161
10,536
0
39,422
L
Fafnir
7,378
2,418
1,940
2,903
20,359
20,696
309
4,344
15,764
12,214
0
L
9,316
980
1,704
1,218
15,262
6,682
616
3,027
12,115
0
14,848
W
Scylla
Suicatsu
Scylla
22,720
1,390
1,808
1,587
11,173
5,632
2,273
4,688
6,485
43,024
0
W
Ganesha
Zolthenorr
Ganesha
4,458
613
872
864
19,580
22,477
0
8,390
10,018
8,866
0
W
Tsukuyomi
aloneatlast1221
Tsukuyomi
17,565
3,534
1,030
3,021
15,687
8,033
412
3,870
11,817
0
27,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,952
Gold Earned
50,567
139
Minions Killed
100
0
Camps Cleared
0
1,157,277
Distance Traveled
1,044,240
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,417
801
34
3
0
220,638
0
L
Sol
10,640
818
28
2
0
198,450
1
L
Skadi
9,916
763
42
3
0
215,291
0
L
Sobek
11,365
874
5
0
0
202,188
0
W
Medusa
12,291
945
36
3
0
224,156
1
L
Fafnir
9,749
750
12
1
0
206,995
0
L
Thor
8,897
684
13
1
0
221,316
5
W
Scylla
11,839
911
50
4
0
258,871
0
W
Ganesha
9,920
763
0
0
0
220,728
0
W
Tsukuyomi
10,485
807
19
1
0
232,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role